PsiRedEye22 Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (6, -1, D:1) a +0 mace (10, -29, D:1) a bat skeleton (10, -11, D:1) a +0 club (15, -10, D:1) a ball python skeleton (18, -18, D:1) a +0 club a goblin skeleton (19, -9, D:1) a staff of fire (20, -41, D:1) a hobgoblin corpse (skeletalised by now) (21, -45, D:1) 3 boomerangs (23, -47, D:1) 2 boomerangs (33, -39, D:1) 6 darts of disjunction (43, -18, D:1) a bat corpse (skeletalised by now) (44, -26, D:1) a quokka corpse (skeletalised by now) (50, -43, D:1) a +0 robe (50, -39, D:1) a rat skeleton (50, -11, D:1) a jackal skeleton (51, -33, D:1) 5 poisoned darts (61, -9, D:1) a +1 dagger of speed a kobold corpse (skeletalised by now) (65, -21, D:1) a +0 mace of protection Level 2 of the Dungeon [Shop] Asau's Magic Scroll Shop a parchment of Permafrost Eruption (350 gold) a scroll of silence (unknown) (133 gold) a scroll of identify (28 gold) a scroll of blinking (unknown) (133 gold) a scroll of teleportation (42 gold) a scroll of blinking (unknown) (133 gold) a scroll of revelation (unknown) (105 gold) a parchment of Apportation (56 gold) (11, -25, D:2) a +0 dagger (20, -13, D:2) a +0 dagger a kobold corpse (skeletalised by now) (32, 14, D:2) the +1 ring mail of Thoughtfulness {-Tele Will+ Slay+2 SInv} -Tele: It prevents most forms of teleportation. Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. It cannot be enchanted further. Level 3 of the Dungeon (1, 1, D:3) a +0 spear (9, -1, D:3) a frilled lizard corpse (10, -1, D:3) a +0 leather armour