Dungeon Crawl Stone Soup version 0.35-a0-374-g6948bac004 (webtiles) character file. Game seed: 17465289887045785321 4 PureQuestion the Poker (level 1, 0/17 HPs) Began as a Merfolk Gladiator on May 16, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:09 (54 turns). PureQuestion the Poker (Merfolk Gladiator) Turns: 54, Time: 00:00:10 Health: 0/17 AC: 4 Str: 14 XL: 1 Next: 60% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: + Level 2.3 Fighting + Level 4.5 Polearms + Level 2.1 Throwing - Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal misses you. The jackal attacks as it pursues you! The jackal misses you. The jackal barely misses you. The jackal closely misses you. The jackal attacks as it pursues you! The jackal barely misses you. You encounter an endoplasm. You hit the jackal. The jackal is almost dead. The jackal bites you. The jackal closely misses you. The jackal misses you. You hit the jackal. You kill the jackal! The jackal bites you. The jackal misses you. The jackal closely misses you. The jackal bites you but does no damage. The jackal closely misses you. x2 You closely miss the jackal. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal closely misses you. The jackal barely misses you. The endoplasm misses you. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. You closely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal misses you. The jackal bites you. You die... ........ #.#.$.. ####.#... ....#..# #####..#..###### ................ #........# +....J...# #....h@h.# #........# #†..?......... ###.############ #...# #..###### ### #....##.###.# ####.#..#...# #..#.##.### You could see an endoplasm and 2 jackals. Vanquished Creatures 2 hobgoblins (D:1) A jackal (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PureQuestion the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 54 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic Action || total ---------------------------++------- Attack: Normal || 16 Melee: Trident || 16 Stab: Sleeping || 1 Armour: Leather armour || 11 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 55 | 55 | 0 | 0 | 26 | 1 | 55.0 | Dungeon | 55 | 55 | 0 | 0 | 26 | 1 | 55.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 55 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+