Pythonsnek the Dungeon (3, 2, D) a +5 great sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 9, D) a +0 giant club an ogre corpse (skeletalised by now) (61, 16, D) a +6 ring of intelligence (62, 0, D) a +2 dagger of electrocution (62, 8, D) a +0 long sword a +6 great sword of venom (62, 9, D) a +0 dire flail a +0 giant club a +0 giant club a +2 scale mail of death a two-headed ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (62, 16, D) a +2 ring mail of cold resistance (unseen) (62, 17, D) a parchment of Gell's Gavotte (63, 8, D) a +1 scale mail of cold resistance (63, 9, D) a +0 giant spiked club a +0 giant club (63, 16, D) a lightning rod (4/4) (63, 17, D) a parchment of Manifold Assault (64, 16, D) a +2 broad axe of venom (unseen) (64, 17, D) the ring of Mymiylid {rElec rPois Will- MP+5 Dex-2} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. MP+5: It affects your magic capacity (+5). Dex-2: It affects your dexterity (-2). (unseen) (67, 0, D) a +4 long sword of pain (68, 0, D) a +6 ring of strength (68, 12, D) a +0 whip (69, 0, D) a +0 scimitar of distortion (70, 9, D) a +1 sling of freezing (70, 11, D) a +0 hand axe (70, 12, D) a +0 war axe a draconian corpse (skeletalised by now) (70, 13, D) a +0 club a +0 dagger a draconian corpse (skeletalised by now) (71, 18, D) a +0 scythe a +0 robe the human corpse of Sigmund (71, 20, D) a +0 club a +0 robe (72, 8, D) a staff of necromancy (72, 9, D) a +1 broad axe of venom (72, 21, D) a +0 halberd a +0 robe the orc corpse of Blorkula the orcula (72, 26, D) a +5 flail of protection (72, 27, D) a +0 flail of draining (73, 1, D) a +0 whip the +12 broad axe of Youthful Indiscretion {drain, rN+ rCorr Int+3} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a draconian corpse (skeletalised by now) (73, 16, D) a +7 heavy partisan (73, 17, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. (73, 18, D) a +0 dagger a +0 robe (73, 19, D) a +0 short sword a +0 ring mail the elf corpse of Duvessa (73, 20, D) a +4 quarterstaff of chaos a +0 cloak (73, 27, D) a +1 ring mail of fire resistance (75, 1, D) a +0 dagger