Pythonsnek the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman the lupine talisman "Kudofais" {Int+4} [lupine talisman] Int+4: It affects your intelligence (+4). an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a +0 heavy flail (unseen) (36, 0, D) a condenser vane (inert) (36, 1, D) a +3 mace of draining (unseen) (37, 0, D) the ring of Ugoucrum {AC+4 Str+5} [ring of protection] AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). (unseen) (37, 1, D) the +5 chain mail of Inviolability {rF+ rC+ Int+3} rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (38, 0, D) a +0 heavy orcbow (unseen) (38, 1, D) a parchment of Mephitic Cloud (39, 0, D) 4 scrolls of enchant weapon (39, 1, D) a staff of conjuration (unseen) (40, 0, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. (unseen) (40, 1, D) an amulet of reflection (41, 0, D) a staff of necromancy (unseen) (41, 1, D) the +18 Lear's hauberk It cannot be enchanted further. (unseen) (42, 0, D) the ring of the Elephant {rC+ rCorr Int+2 Dex+4 Slay-3} [ring of protection from cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (unseen) (42, 1, D) a staff of necromancy (unseen) (49, 0, D) a staff of conjuration (49, 1, D) a +4 long sword of holy wrath (49, 12, D) a +0 sling of flaming (49, 24, D) a +3 shortbow of freezing (unseen) (49, 27, D) a +0 dire flail a +0 robe (49, 36, D) the earth staff "Jiwkaonlam" {rC+ Int+5 Earth} [staff of earth] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Earth: It increases the power of your Earth spells. (49, 37, D) a +1 vampiric great sword (unseen) (50, 1, D) a +4 plate armour of death (50, 5, D) a +0 giant club an ogre skeleton (50, 13, D) a +0 longbow of flaming (50, 24, D) a ring of see invisible (50, 25, D) a +0 spectral quarterstaff (unseen) (50, 36, D) a +2 robe of fire resistance (50, 37, D) a staff of air (50, 38, D) a +0 battleaxe a +0 plate armour a human skeleton (50, 42, D) a +0 battleaxe a +0 chain mail (51, 0, D) a +2 scale mail of poison resistance (51, 7, D) a +0 giant club a +0 giant club a two-headed ogre skeleton (51, 13, D) a +3 vampiric spear (51, 25, D) a staff of alchemy (unseen) (51, 27, D) a +0 long sword a +0 robe (51, 36, D) a +0 long sword (51, 37, D) a +2 buckler of protection (51, 41, D) a +0 long sword a +0 chain mail (51, 42, D) a +0 great mace a +0 plate armour a +4 lajatang of venom a +0 plate armour a +3 great mace a +0 plate armour a +0 battleaxe a +0 plate armour a human skeleton a shadow dragon skeleton a human skeleton (52, 5, D) 4 large rocks (52, 25, D) a +6 trident of freezing (52, 27, D) a +0 glaive of freezing a +2 spear a +0 robe (52, 28, D) a +0 dagger a +0 robe a ghoul corpse (skeletalised by now) (52, 37, D) a +2 heavy falchion (52, 43, D) a +0 great sword a +0 plate armour a human skeleton (53, 0, D) a +2 short sword of venom (53, 4, D) 2 large rocks (53, 5, D) a +0 giant club a +0 giant club a two-headed ogre skeleton (53, 7, D) 3 large rocks a +0 giant spiked club a +2 battleaxe of freezing (53, 8, D) a +0 giant club a +0 giant club 4 large rocks (53, 9, D) a +1 great sword of flaming a fire giant corpse (53, 12, D) a staff of conjuration (53, 14, D) a very ugly thing corpse (skeletalised by now) (53, 16, D) a glowing shapeshifter corpse (skeletalised by now) (53, 24, D) a parchment of Forge Phalanx Beetle (53, 27, D) a +0 glaive (53, 28, D) a +0 flail (53, 36, D) a staff of alchemy (53, 37, D) a +0 mace of venom (54, 0, D) a +1 buckler of reflection (54, 1, D) a +2 mace of protection (54, 9, D) 5 large rocks a stone giant corpse (54, 12, D) a staff of fire (54, 15, D) a +2 scimitar of venom a +0 robe a kobold corpse (skeletalised by now) (54, 16, D) a +2 demon blade a +0 robe a ring of see invisible (54, 24, D) a staff of fire (55, 0, D) a +1 heavy quarterstaff (55, 12, D) a +1 war axe of venom (55, 14, D) a glowing shapeshifter corpse (skeletalised by now) (55, 24, D) the +5 battleaxe of Okawaru's Generosity {venom, Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. (56, 15, D) a +1 dagger of draining a +0 robe a kobold corpse (skeletalised by now) (59, 36, D) a +3 trident of venom (59, 37, D) a +0 quarterstaff of draining (60, 19, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (60, 37, D) the rimehorn talisman of Ger Hiy {Int+4} [rimehorn talisman] Int+4: It affects your intelligence (+4). (60, 38, D) a +0 mace a +0 robe (61, 0, D) a +2 chain mail of fire resistance (61, 1, D) a +0 mace (61, 10, D) a +0 trident (61, 18, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (61, 20, D) a rime drake corpse (skeletalised by now) (61, 26, D) a +3 spear of venom (61, 36, D) a staff of air (61, 40, D) a +0 dagger a +0 robe (62, 1, D) a +0 mace the +0 plate armour of Classification {Rampage Str+4 SInv} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. (62, 9, D) a +0 trident 3 boomerangs a +2 hand axe of venom a merfolk corpse (skeletalised by now) (62, 16, D) a +3 dire flail of protection (62, 17, D) a staff of alchemy (62, 27, D) the hive talisman of Starshine {Int+4} [hive talisman] Int+4: It affects your intelligence (+4). (62, 37, D) a +2 chain mail of willpower (62, 40, D) a +3 short sword a +0 robe (63, 0, D) a +3 plate armour of willpower (63, 8, D) a +1 longbow of freezing (63, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 11, D) a +0 trident (63, 16, D) a +1 morningstar of protection (63, 19, D) a swamp drake corpse (skeletalised by now) (63, 21, D) a rime drake corpse (skeletalised by now) (63, 26, D) the +2 arbalest "Fubinur" {penet, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 27, D) a +3 heavy shortbow (63, 36, D) a +3 short sword of speed (64, 16, D) a +0 vampiric short sword (64, 17, D) a staff of necromancy (64, 26, D) a +1 short sword of venom (68, 0, D) a +2 rapier of speed (68, 1, D) a wolf corpse (skeletalised by now) (69, 0, D) a +5 war axe of freezing (69, 1, D) a river rat corpse (skeletalised by now) (69, 36, D) the +1 scale mail "Vaoxips" {Resonance, +Inv} +Inv: It lets you turn invisible. It cannot be enchanted further. (69, 38, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 9, D) a +4 scale mail of command (70, 10, D) a +0 short sword (70, 17, D) a +0 mace (70, 36, D) a +2 whip of freezing (70, 37, D) 2 large rocks a staff of earth (70, 39, D) 4 large rocks (71, 8, D) a +0 plate armour of willpower (71, 16, D) a +2 scale mail of poison resistance (71, 17, D) a +2 dagger of draining (71, 26, D) a +0 leather armour (71, 27, D) a staff of earth (71, 30, D) a yak corpse (skeletalised by now) (71, 36, D) a staff of earth (71, 37, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 38, D) a +0 arbalest (71, 40, D) a +0 orcbow a centaur corpse (skeletalised by now) (72, 9, D) a hell hound corpse (skeletalised by now) (72, 16, D) the +8 arbalest of Loics {flame, rCorr Str-5 Int+4} rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (72, 19, D) a +0 glaive (72, 26, D) a staff of air (72, 29, D) a water moccasin corpse (skeletalised by now) (72, 37, D) a +0 shortbow a +4 spear of freezing a centaur corpse (skeletalised by now) (72, 38, D) a +0 orcbow (72, 39, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 16, D) a +4 antimagic short sword (73, 26, D) +1 golden dragon scales (73, 29, D) a water moccasin corpse (skeletalised by now) (73, 30, D) a jackal corpse (skeletalised by now) (74, 3, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now)