Pythonsnek the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) the +7 spear of the Incandescent {freeze, rF+ rC+ Will++ Dex+3} rF+: It protects you from fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (61, 3, D) a water moccasin corpse (61, 8, D) a +1 hand axe of freezing (62, 0, D) the +6 falchion "Juskukauj" {flame, +Blink Str+3 Dex+3} +Blink: It lets you blink. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 3, D) a water moccasin corpse (62, 9, D) the +6 halberd "Grim" {venom, rElec Str-4 Int+3} rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 0, D) the +3 orcbow "Abixilou" {chaos, Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 3, D) a +0 long sword a naga corpse (66, 4, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (67, 0, D) the +5 dagger of Accord {drain, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (67, 4, D) a +0 giant club (68, 0, D) a +0 ring mail of poison resistance (68, 12, D) a shapeshifter corpse (70, 8, D) a staff of earth (70, 9, D) a staff of air (70, 13, D) a shapeshifter corpse a shapeshifter corpse (71, 12, D) a shapeshifter corpse (71, 16, D) a phantom mirror (71, 17, D) a +1 pair of boots of earth (unseen) (71, 21, D) a +0 whip a draconian corpse (72, 8, D) a +1 mace of holy wrath (72, 16, D) a +2 leather armour of poison resistance (unseen) (72, 17, D) a phantom mirror (73, 2, D) a +0 dagger a +0 scale mail (73, 16, D) the +8 long sword "Datulien" {flame, rF+ Str+5 Dex-5 Stlth+} rF+: It protects you from fire. Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (73, 17, D) 4 potions of heal wounds (73, 22, D) a +0 club a draconian corpse (74, 2, D) a +0 club a +0 ring mail an orc corpse (75, 1, D) a dragon-coil talisman