Pythonsnek the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) the fortress talisman "Cich" {rF+} [fortress talisman] rF+: It protects you from fire. a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +0 spear of venom (61, 8, D) a +1 devious dagger (62, 0, D) a +0 spectral giant spiked club (62, 1, D) a +3 scale mail of poison resistance (62, 2, D) a +0 mace a +0 robe a +0 scythe a +0 robe the orc corpse of Blorkula the orcula (62, 3, D) a +3 dagger of holy wrath a +2 robe of cold resistance a +2 quarterstaff of chaos a +0 cloak (62, 8, D) a +2 long sword of flaming (62, 9, D) the +3 scimitar "Caetic" {venom, ^Drain Int+4 SInv} ^Drain: It drains your maximum health when unequipped. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (67, 0, D) a +1 leather armour of cold resistance (67, 3, D) a black bear corpse (68, 0, D) a +4 trident of venom (68, 3, D) a black bear corpse (70, 8, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (70, 9, D) the +3 great sword "Teto" {venom, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (71, 8, D) an amulet of faith (72, 8, D) a +2 ring mail of fire resistance (unseen) (72, 9, D) a +1 heavy halberd (unseen) (74, 2, D) a +0 dagger a +0 robe an orc corpse (75, 1, D) the +2 dagger of Gloom {venom, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (75, 2, D) a +0 hand axe an orc corpse