Pythonsnek the Dungeon (0, 36, D) a +0 leather armour a +0 robe a +0 long sword an elf corpse (skeletalised by now) (0, 50, D) a parchment of Irradiate (1, 32, D) a +0 great sword of flaming (1, 33, D) a +2 pair of gloves of strength an orb of light a +0 robe (1, 34, D) the +6 short sword "Dragon's Tongue" {holy, rElec Str+2 Int-2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). It can be maximally enchanted to +9. a +0 robe a +0 longbow a parchment of Bombard an elf corpse (skeletalised by now) (1, 50, D) a hive talisman (1, 52, D) the cold staff "Kenteetzai" {rF+ rC+ rN+ Tloc Ice Air} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (1, 53, D) a +0 robe a +1 robe (2, 14, D) a staff of cold (2, 32, D) a +0 dagger (2, 33, D) a staff of conjuration (2, 36, D) an elf corpse (skeletalised by now) (2, 49, D) a +2 cloak of poison resistance (2, 54, D) a +2 heavy battleaxe a +0 plate armour (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 16, D) the +6 hand axe "Yloenyur" {flame, Str+6 Int+2} Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). It can be maximally enchanted to +9. (3, 32, D) a +0 long sword (3, 33, D) a staff of fire (3, 34, D) a +5 scimitar of flaming a +0 leather armour a +0 scimitar an elf corpse (skeletalised by now) (3, 36, D) a +0 longbow a +2 leather armour of cold resistance (3, 37, D) a +0 longbow a +0 leather armour (3, 49, D) a parchment of Shatter (3, 50, D) the +4 scale mail of Defence {rElec rPois Int+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It can be maximally enchanted to +6. a +1 ring mail of poison resistance (3, 52, D) a +0 chain mail a +0 great sword a staff of air a +0 robe of fire resistance a staff of cold (3, 55, D) a +0 hand axe a +0 plate armour a +0 trident (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a +0 scimitar of flaming (4, 32, D) the hive talisman of Xasuf {rF- Dex+4 SInv} [hive talisman] rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (4, 33, D) a +0 short sword a +0 ring mail a +0 short sword an elf corpse (skeletalised by now) (4, 34, D) a staff of earth a +0 longbow a +1 morningstar of venom a +0 robe a +0 lajatang of electrocution a +3 chain mail of resonance (4, 36, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} PotionHeal*2: Potions heal its wearer twice as much. rC+: It protects you from cold. It cannot be enchanted further. a +0 robe a +4 whip of venom a +0 robe a +0 buckler an elf corpse (skeletalised by now) (4, 40, D) a +0 short sword a +0 robe (4, 51, D) a +0 battleaxe of draining a +2 plate armour of fire resistance (5, 14, D) +1 swamp dragon scales (5, 15, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (5, 16, D) a +4 scimitar of flaming (5, 33, D) a +0 short sword a +0 longbow a +0 rapier (5, 36, D) a +0 rapier a +0 rapier a +0 leather armour (5, 50, D) a +0 dagger a parchment of Nazja's Percussive Tempering (5, 52, D) a +0 robe a +2 rapier of protection a +3 great sword (5, 53, D) a +0 dagger (6, 14, D) the +8 flail of Ruttukez {flame, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It can be maximally enchanted to +9. (6, 16, D) a +0 great sword of flaming (6, 19, D) a +0 great sword of flaming a ring of flight a +2 scimitar of flaming (6, 20, D) a hell hog skeleton (6, 23, D) a fire dragon skeleton (6, 32, D) a staff of necromancy (6, 33, D) a +1 lajatang of electrocution (6, 36, D) an elf corpse (skeletalised by now) (6, 37, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (6, 39, D) a +5 trident of distortion (6, 53, D) a +0 robe the +2 long sword of Fedhas's Supremacy {reap, ^Drain rPois Int+4} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It can be maximally enchanted to +9. a +0 chain mail (6, 54, D) a +2 robe of willpower (7, 16, D) a staff of conjuration (7, 19, D) the +12 mace "Betsidwo" {freeze, Bane rElec rCorr Dex+3} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (7, 23, D) a hell hound skeleton (7, 33, D) a +3 antimagic shortbow the +2 quick blade "Impslayer" {protect, Int+6 Dex+3} Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. a +0 ring mail a +0 leather armour (7, 34, D) a +0 longbow a +3 plate armour of poison resistance a +0 leather armour a +0 pair of gloves of infusion an elf corpse (skeletalised by now) (7, 35, D) a +0 longbow a +0 leather armour a +6 ring of intelligence an elf corpse (skeletalised by now) (7, 36, D) a +6 ring of dexterity a +2 war axe of draining (7, 40, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (7, 50, D) the alchemy staff of Parts Unknown {rPois rN+ Forge Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. a +0 trident (7, 51, D) a +0 dagger (7, 53, D) a +0 heavy trident a +2 robe of cold resistance (7, 55, D) a +0 dagger a +0 robe (7, 56, D) a +0 broad axe a +0 plate armour (8, 14, D) a +4 dagger of holy wrath (8, 15, D) a staff of cold (8, 16, D) a +1 great mace of holy wrath (8, 18, D) the +10 scimitar of Gluttony {venom, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. a fire giant skeleton (8, 19, D) a hell hog skeleton a fire dragon skeleton (8, 21, D) +0 fire dragon scales a +2 scimitar of flaming a hell hound skeleton (8, 32, D) a +0 arbalest of freezing (8, 33, D) the cold staff "Pezuzitt" {^Contam rC+ Dex+2 Conj Necro Ice} [staff of cold] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (8, 34, D) a +2 mace of protection a +0 robe a +0 rapier (8, 41, D) a +0 scale mail (8, 51, D) a +0 robe a +0 dagger (8, 53, D) +2 steam dragon scales a +1 hand axe of electrocution (8, 56, D) a +1 battleaxe of draining a +0 chain mail (9, 15, D) a +2 leather armour of cold resistance (9, 16, D) a +0 dagger of venom (9, 21, D) a +2 scimitar of flaming (9, 32, D) a +0 rapier (9, 35, D) a +2 long sword of valour a +0 robe a +6 ring of intelligence a +0 ring mail a +0 long sword a +0 dagger of draining a +6 ring of strength an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (9, 38, D) a +0 leather armour a +0 long sword a +0 robe a +1 war axe of flaming a +0 mace of holy wrath a +0 leather armour (9, 41, D) a +0 long sword (9, 51, D) a +0 dagger a parchment of Starburst a +3 dagger a parchment of Orb of Destruction a +1 rapier of distortion a +0 robe (9, 53, D) a +0 mace (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a staff of fire (10, 16, D) the conjuration staff "Tourroly" {rC+ Conj Ice} [staff of conjuration] rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (10, 17, D) +0 fire dragon scales a fire dragon skeleton (10, 32, D) a +0 long sword a +0 robe (10, 34, D) a +0 scimitar a staff of air (10, 50, D) a +0 hand axe a +1 devious dagger (10, 53, D) a +0 halberd a +0 robe a +3 heavy war axe (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) the +5 flail of Jogac {drain, ^Fragile rC++ Str+4} ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). It can be maximally enchanted to +9. (11, 15, D) a +0 demon whip of flaming (11, 16, D) a staff of fire (11, 19, D) a +1 great sword of flaming (11, 32, D) a +6 ring of intelligence a +1 whip of venom an elf corpse (skeletalised by now) (11, 50, D) a +0 robe a +0 robe (11, 51, D) a staff of alchemy (12, 14, D) a ring of flight (12, 15, D) a +2 mace of protection (12, 16, D) a +1 halberd of flaming (12, 33, D) a staff of cold the +8 flail of Exaoc {pain, rC++} rC++: It greatly protects you from cold. It can be maximally enchanted to +9. +1 fire dragon scales a +2 dagger of venom (12, 36, D) a +0 long sword a +0 robe (12, 50, D) a +3 scale mail of command (12, 51, D) a +1 falchion of flaming a +1 devious dagger (12, 52, D) the +7 war axe of the Land of Plenty {flame, Dex+2} Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +9. a +0 robe of fire resistance (13, 32, D) a +1 short sword of freezing (13, 33, D) a +0 leather armour (13, 35, D) a +0 longbow a glowing shapeshifter corpse (skeletalised by now) (13, 51, D) a +2 quarterstaff of draining (13, 52, D) a +3 battleaxe of draining a cognitogaunt corpse (skeletalised by now) (14, 50, D) a +2 war axe of freezing (14, 52, D) a +0 war axe a +0 dire flail (14, 53, D) a +0 plate armour (19, 32, D) a +2 rapier of freezing (19, 33, D) a +5 shortbow of freezing (19, 51, D) a +4 demon blade of electrocution a parchment of Awaken Armour an orb of stardust (20, 0, D) a +1 pair of gloves of infusion (20, 1, D) a +0 great sword a +0 falchion of freezing (20, 16, D) a +0 leather armour (20, 19, D) a +0 long sword (20, 33, D) a ring of flight (20, 47, D) a +2 dagger of speed (20, 51, D) a ring of resist corrosion (21, 1, D) a +2 scale mail of poison resistance (21, 4, D) a +0 robe a +0 battleaxe a +0 arbalest (21, 16, D) a +0 rapier (21, 17, D) a +0 sling of flaming (21, 20, D) a +0 scale mail a +0 longbow a +0 scale mail (21, 23, D) a +0 robe a +0 long sword (21, 32, D) a parchment of Iskenderun's Mystic Blast (21, 33, D) a +2 halberd of flaming (21, 48, D) the necromancy staff of Plog {Fly rPois rF+ rC+ rN+ Dex-4 Necro} [staff of necromancy] Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). Necro: It increases the power of your Necromancy spells. (22, 3, D) a +0 giant club a +0 arbalest a +0 chain mail a staff of air (22, 5, D) a warg corpse (skeletalised by now) (22, 6, D) a +0 chain mail a +0 glaive an orc corpse (skeletalised by now) (22, 16, D) a +2 glaive of pain (22, 17, D) a +0 chain mail of cold resistance (22, 18, D) a +0 scale mail a +0 rapier of holy wrath (22, 21, D) a +0 leather armour a +0 longbow an elf corpse (skeletalised by now) (22, 22, D) a +0 rapier a +0 leather armour a +0 rapier a +0 quick blade a +0 leather armour a +0 quick blade an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (22, 23, D) a +0 rapier a +0 leather armour a +0 rapier an elf corpse (skeletalised by now) (22, 35, D) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. It cannot be enchanted further. (22, 36, D) 4 large rocks (23, 6, D) a +0 tower shield a +3 chain mail of willpower a +3 war axe of flaming an orc corpse (skeletalised by now) (23, 17, D) a +0 dagger (23, 21, D) a +0 robe a +0 long sword a +1 vampiric dagger a +0 leather armour a +2 rapier of venom a +2 rapier of venom a ring of see invisible the +5 ring mail of the Bells {Harm Rampage rPois Dex-3} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (23, 22, D) a +0 robe a +0 short sword a +0 trident of protection an elf corpse (skeletalised by now) (23, 24, D) a +2 dire flail of concussion (23, 32, D) the +7 scimitar "Nabup" {spect, rPois rF++ Int+8 Dex-5} rPois: It protects you from poison. rF++: It greatly protects you from fire. Int+8: It affects your intelligence (+8). Dex-5: It affects your dexterity (-5). It can be maximally enchanted to +9. (23, 33, D) a +5 glaive of protection (23, 34, D) a +0 trident a +1 leather armour of positive energy (23, 36, D) a +0 long sword (23, 50, D) a +2 heavy mace a +2 mace of protection the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. (24, 2, D) a +0 giant club a +0 arbalest (24, 4, D) a +0 plate armour a +0 troll leather armour a +5 heavy great sword (24, 5, D) a +0 robe a +0 glaive a +0 plate armour a +3 great sword of valour an orc corpse (skeletalised by now) (24, 16, D) a staff of alchemy (24, 17, D) quicksilver dragon scales (24, 19, D) a +0 short sword a +0 shortbow a +0 robe a +5 partisan of protection (24, 22, D) a +3 partisan of protection (24, 23, D) a +0 glaive of freezing (24, 33, D) a staff of earth (24, 35, D) a staff of air (24, 38, D) a +0 flail (24, 39, D) 4 large rocks (24, 48, D) a +3 devious dagger a +2 eveningstar of protection (24, 49, D) an amulet of faith a +2 flail of protection a +1 buckler of protection a manual of Armour a staff of earth (25, 0, D) a +2 pair of boots of flying a +1 morningstar of protection (25, 1, D) a +0 plate armour the air staff "Sudghuma" {rElec Dex+4 Air} [staff of air] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. (25, 3, D) a +1 robe of willpower a +0 dagger of venom an orc corpse (skeletalised by now) a troll corpse (skeletalised by now) (25, 5, D) a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (25, 6, D) a +0 plate armour a +1 great sword (25, 16, D) a +0 short sword (25, 17, D) a +0 leather armour (25, 21, D) a +0 leather armour (25, 22, D) a +0 scimitar (25, 33, D) a staff of necromancy (25, 40, D) a shadow dragon skeleton (25, 59, D) a raiju skeleton (26, 1, D) a +4 flail (26, 5, D) a +0 scale mail a +0 long sword an orc corpse (skeletalised by now) (26, 16, D) the spider talisman "Vamubb" {SInv} [spider talisman] SInv: It lets you see invisible. (26, 17, D) a +0 leather armour a +0 long sword a +2 rapier of speed an elf corpse (skeletalised by now) (26, 19, D) a +2 vampiric whip (26, 37, D) +0 shadow dragon scales a +0 morningstar a shadow dragon skeleton (26, 40, D) a +0 dire flail (26, 48, D) a +2 tower shield of protection (26, 50, D) a +1 chain mail of fire resistance the +3 morningstar "Hocryat" {freeze, ^Drain rF++} ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. It can be maximally enchanted to +9. (26, 52, D) a hellephant skeleton (27, 1, D) a +0 battleaxe (27, 5, D) a +0 chain mail an orc corpse (skeletalised by now) (27, 19, D) a +0 shortbow (27, 20, D) a +6 ring of dexterity (27, 22, D) a +0 robe (27, 32, D) a +1 hand cannon of draining (27, 33, D) the +10 eveningstar "Jileumuc" {reap, *Slow rPois Dex+2} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (27, 34, D) a staff of alchemy (27, 50, D) a +1 morningstar of holy wrath (28, 3, D) the +5 battleaxe of Evisceration {flame, rC++ Str+4} rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). It can be maximally enchanted to +9. (28, 16, D) the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. (28, 17, D) the earth staff of the Orcish Mines {Dex+3 Earth} [staff of earth] Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. (28, 18, D) a +0 robe a +0 rapier (28, 32, D) a +4 sling of flaming (28, 33, D) a +3 sling of flaming (28, 48, D) a +2 shortbow of flaming (28, 49, D) a +1 hand axe of distortion (28, 50, D) a staff of earth (29, 0, D) a +0 war axe (29, 1, D) a staff of earth (29, 32, D) a +1 chain mail of cold resistance (29, 50, D) a +0 lajatang of venom (30, 47, D) a +2 shortbow of electrocution (30, 49, D) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. a staff of fire a +1 mace of venom (31, 52, D) a cognitogaunt skeleton (32, 47, D) a +3 plate armour of poison resistance a staff of fire (32, 50, D) a hell hog skeleton (32, 51, D) a +1 dagger of flaming (33, 49, D) a +6 vampiric glaive (34, 28, D) a +2 scimitar of flaming (unseen) (34, 48, D) a staff of alchemy a +7 antimagic dire flail (34, 49, D) the +1 mace of Ascent {freeze, Stlth+} Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (34, 50, D) a +1 great sword of protection (35, 0, D) a +0 leather armour of fire resistance (36, 1, D) a +4 plate armour of poison resistance (36, 28, D) the +6 spear of Conscience {flame, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It can be maximally enchanted to +9. (36, 29, D) a +1 pair of boots of stealth (36, 32, D) a +0 hand axe a ring of protection from cold a naga corpse (skeletalised by now) (36, 34, D) a ball python corpse (skeletalised by now) (37, 0, D) a +0 ring mail of poison resistance (37, 1, D) a +2 long sword of electrocution (37, 15, D) an amulet of faith a parchment of Fire Storm (37, 17, D) the +1 leather armour "Noeceiku" {Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). It can be maximally enchanted to +3. (37, 28, D) a staff of conjuration (37, 29, D) a staff of alchemy (37, 34, D) a guardian serpent corpse (skeletalised by now) (38, 0, D) a staff of earth (38, 1, D) a +2 shortbow of flaming (38, 5, D) a cane toad corpse (skeletalised by now) (38, 7, D) a komodo dragon corpse (skeletalised by now) (38, 14, D) a staff of alchemy (38, 28, D) a staff of cold (38, 37, D) a ball python corpse (skeletalised by now) (38, 38, D) a +0 long sword a naga corpse (skeletalised by now) (38, 48, D) a staff of conjuration (38, 49, D) a +1 short sword of venom (38, 50, D) a +2 pair of gloves of infusion (39, 0, D) the fire staff of the Fabulous God {rF+ rCorr Str+3 Fire} [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (39, 1, D) a +1 morningstar of draining (39, 4, D) a yak corpse (skeletalised by now) (39, 5, D) a water moccasin corpse (skeletalised by now) (39, 7, D) a water moccasin corpse (skeletalised by now) (39, 15, D) a staff of conjuration (39, 17, D) a +7 shortbow of draining (39, 29, D) the +1 pair of boots of Howling Wind {rElec rF+++ rC- Str-4} rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Str-4: It affects your strength (-4). It can be maximally enchanted to +2. (39, 32, D) a +0 mace a +1 robe of fire resistance a +0 tower shield of reflection an adder corpse (skeletalised by now) (39, 35, D) an anaconda corpse (skeletalised by now) (39, 36, D) a +1 short sword of electrocution a naga corpse (skeletalised by now) (39, 38, D) an adder corpse (skeletalised by now) (39, 50, D) the ring "Byim" {rF+ rC- rN+ Slay+2 SInv} [ring of positive energy] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. (40, 0, D) a +1 pair of gloves of stealth (40, 7, D) a water moccasin corpse (skeletalised by now) (40, 15, D) a +2 eveningstar of distortion (40, 28, D) the necromancy staff of Wieleew {rN+ Str+3 Necro} [staff of necromancy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. (40, 36, D) a water moccasin corpse (skeletalised by now) (40, 37, D) a +2 scimitar of protection (40, 38, D) a +0 hand axe a +0 robe (40, 48, D) a talisman of death (40, 49, D) a +4 ring of protection (40, 50, D) the ring "Luumil" {rF+ rC+ SInv} [ring of see invisible] rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. (41, 15, D) a parchment of Freezing Cloud (41, 28, D) the +6 hand axe "Nidinu" {venom, rElec rN+ Dex+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. (41, 29, D) a staff of fire (41, 48, D) a +1 glaive of entangling (41, 50, D) a +0 morningstar of draining (42, 0, D) the +5 shortbow "Jufo" {heavy, rElec rC+ Int+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It can be maximally enchanted to +9. (42, 14, D) a +1 battleaxe of venom (42, 28, D) the +3 ring mail of Decompression {rF+} rF+: It protects you from fire. It can be maximally enchanted to +5. (42, 48, D) a ring of wizardry (42, 49, D) a +2 leather armour of positive energy (42, 50, D) the +9 flail of Ihepluma {flame, *Rage Str+4 Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (43, 15, D) the storm talisman of Qeheruil {rC++ Will- Str+3 Dex+3} [storm talisman] rC++: It greatly protects you from cold. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (43, 29, D) a +0 halberd a +2 robe of willpower a parchment of Lee's Rapid Deconstruction a naga corpse (skeletalised by now) (43, 30, D) a +4 falchion of flaming a naga corpse (skeletalised by now) (43, 48, D) a +2 battleaxe of venom (43, 50, D) a +2 chain mail of archery (44, 15, D) a +1 halberd of freezing (44, 28, D) a +0 halberd (44, 48, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. (44, 49, D) the +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (44, 50, D) a ring of protection from cold (44, 51, D) a +0 war axe of freezing (45, 48, D) a +0 kite shield of protection (45, 49, D) a +1 scimitar of distortion (45, 50, D) an amulet of regeneration (46, 48, D) a +0 pair of boots of rampaging (46, 49, D) a +2 spear of entangling (46, 50, D) a +4 ring mail of poison resistance (46, 51, D) a +2 scimitar of freezing (47, 48, D) a +2 heavy scimitar (47, 50, D) a +3 dire flail of protection (47, 51, D) the +4 glaive "Gela" {holy, *Slow rF+++ rC+ Dex-5} *Slow: It may slow you when you take damage. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). It can be maximally enchanted to +9. (48, 50, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (48, 51, D) a +0 heavy mace (49, 0, D) a +0 robe (49, 1, D) the +8 hand axe "Beast's Funeral" {sunder, ^Contam rF+ rN++} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. It can be maximally enchanted to +9. (49, 24, D) a +4 chain mail of archery (49, 36, D) a +0 ring mail of cold resistance (49, 37, D) the +1 dagger of Defence {devious, rC- rCorr Str+9} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+9: It affects your strength (+9). It can be maximally enchanted to +9. (49, 50, D) a +2 plate armour of resonance (50, 0, D) a +2 ring mail of cold resistance (50, 12, D) a staff of alchemy (50, 16, D) a +5 trident of freezing a +0 chain mail an orc skeleton (50, 25, D) a staff of alchemy the +1 short sword of the Scroll {devious, *Rage rPois Will++ SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Will++: It greatly increases your willpower. SInv: It lets you see invisible. It can be maximally enchanted to +9. (50, 39, D) the +8 scimitar "Wilir" {flame, Str+3} Str+3: It affects your strength (+3). It can be maximally enchanted to +9. a fire giant corpse (skeletalised by now) (50, 48, D) the fire staff "Taxzitum" {rF+ SInv Stlth- Necro Fire} [staff of fire] rF+: It protects you from fire. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (50, 49, D) a parchment of Shatter (50, 50, D) a phial of floods (51, 1, D) a +1 mace of protection (51, 2, D) a +4 quarterstaff of chaos a +0 cloak (51, 3, D) a +0 dagger a +3 leather armour of cold resistance a +0 short sword a +0 cloak the orc corpse of Nergalle (skeletalised by now) (51, 5, D) a +0 demon trident of pain a +0 chain mail a +0 tower shield (51, 6, D) a +1 orcbow of freezing a +0 robe (51, 7, D) the serpent talisman of Festooned Fun {rF+ Int+2} [serpent talisman] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). the guardian serpent corpse of Aizul (skeletalised by now) (51, 13, D) a +1 kite shield of protection (51, 16, D) a +1 halberd a +0 chain mail (51, 24, D) an orb of guile (51, 39, D) the +6 morningstar "Douchypn" {spect, rElec} rElec: It insulates you from electricity. It can be maximally enchanted to +9. (51, 40, D) a +4 scimitar a +0 chain mail (51, 48, D) a staff of necromancy (51, 49, D) a staff of conjuration (52, 0, D) a +0 hand axe (52, 4, D) a +0 falchion a +2 dagger of venom a +0 leather armour a +0 dire flail a +0 chain mail the human corpse of Harold (skeletalised by now) (52, 5, D) the troll corpse of Pargi (skeletalised by now) (52, 6, D) 10 large rocks (52, 12, D) a +0 dagger (52, 15, D) a +0 dagger a +2 robe a +0 scimitar of freezing a +2 robe of fire resistance an orc skeleton an orc skeleton (52, 16, D) a +0 flail a +0 chain mail a +2 battleaxe a +0 arbalest an orc skeleton (52, 17, D) a +0 giant club a +0 giant club a +0 giant club an ogre skeleton (52, 25, D) a staff of necromancy (52, 28, D) 3 large rocks (52, 36, D) a +1 great sword of flaming a staff of alchemy (52, 37, D) a +0 heavy sling (52, 39, D) a +2 demon trident of flaming a +0 chain mail (52, 41, D) a +1 great sword of flaming (52, 42, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (52, 48, D) a +0 pair of boots of rampaging (52, 49, D) a ring of protection from cold (52, 50, D) a +1 pair of gloves of dexterity (53, 1, D) a +0 flail (53, 5, D) a +2 glaive of protection a +0 robe the human corpse of Josephine (skeletalised by now) (53, 16, D) a +0 giant club an ogre skeleton (53, 17, D) a +0 giant spiked club an ogre skeleton (53, 18, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 plate armour (53, 25, D) a +0 dagger of venom a staff of necromancy (53, 27, D) 4 large rocks a stone giant corpse (skeletalised by now) (53, 36, D) a +0 great sword of flaming (53, 40, D) a hell hog corpse (skeletalised by now) (53, 41, D) a +5 heavy partisan (53, 49, D) a +1 robe (54, 1, D) a staff of earth (54, 12, D) a +1 spectral quarterstaff (54, 13, D) a +0 short sword (54, 14, D) a +0 trident (54, 29, D) a mountainshell corpse (skeletalised by now) (54, 36, D) the +8 arbalest "Vydwuuh" {heavy, ^Fragile rF+ Dex+3 SInv} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It can be maximally enchanted to +9. (54, 39, D) a +0 chain mail (54, 48, D) a parchment of Anguish (54, 50, D) a sack of spiders (55, 0, D) a +0 dagger (55, 1, D) a staff of earth (55, 3, D) the +4 triple crossbow "Ogrebane" {heavy, ^Fragile rPois rN+ Int+3} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It can be maximally enchanted to +9. a +0 scale mail a +6 ring of dexterity (55, 12, D) a +0 plate armour (55, 24, D) the +1 scimitar "Ogreslayer" {freeze, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (56, 14, D) a staff of cold (58, 48, D) a +0 long sword (58, 49, D) a staff of earth (59, 37, D) a staff of necromancy (59, 39, D) a +2 rapier of venom a +0 robe a merfolk skeleton (59, 47, D) a +4 dagger of draining (59, 48, D) a +0 mace (59, 49, D) the +1 broad axe "Nosyad" {flame, rPois Will- Str+3} rPois: It protects you from poison. Will-: It decreases your willpower. Str+3: It affects your strength (+3). It can be maximally enchanted to +9. a staff of earth (59, 50, D) a +0 cloak a red draconian skeleton (59, 52, D) a +0 great mace a +0 great sword a green draconian skeleton (60, 36, D) a +2 trident of venom (60, 37, D) a +2 morningstar of protection (60, 40, D) a +0 spear 2 javelins a +0 leather armour a +0 leather armour (60, 41, D) a +0 demon trident of draining a merfolk skeleton (60, 47, D) a +0 battleaxe (60, 48, D) the +1 robe of the Amoeba {Dex+4} Dex+4: It affects your dexterity (+4). It can be maximally enchanted to +2. (60, 49, D) a +0 cloak a +0 cloak a +0 cloak a +0 halberd the scarf "Xoeghu" {Repulsion, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a purple draconian skeleton (61, 4, D) a shapeshifter corpse (skeletalised by now) (61, 8, D) a +0 morningstar of protection (61, 13, D) a +2 vampiric scimitar (61, 16, D) the +3 scimitar of Inference {flame, rC+ Str-2 Dex+2} rC+: It protects you from cold. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +9. (61, 32, D) a +0 robe (61, 36, D) a +0 trident (61, 37, D) the +6 glaive of Revolt {freeze, Fly} Fly: It grants you flight. It can be maximally enchanted to +9. (61, 38, D) the +4 spear of Uncertain Death {venom, *Noise rF+++} *Noise: It may make a loud noise when swung. rF+++: It renders you almost immune to fire. It can be maximally enchanted to +9. 2 boomerangs (61, 47, D) a +0 hand axe (61, 48, D) the +5 long sword "Zeivikh" {freeze, rF++ Dex+3} rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. (61, 49, D) a +0 long sword a +0 shortbow of freezing a +0 long sword a +0 cloak of corrosion resistance the +0 falchion of Wariness {reap, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. It can be maximally enchanted to +9. a +0 mace the +9 quarterstaff of Uruy {drain, rF+ Str+2 Int+4 Dex+3} rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 mace (62, 0, D) a +2 shortbow of draining (62, 1, D) a staff of fire (62, 3, D) a shapeshifter corpse (skeletalised by now) (62, 4, D) a shapeshifter corpse (skeletalised by now) (62, 12, D) a +0 mace a +0 falchion a draconian corpse (skeletalised by now) (62, 17, D) the +5 shortbow of the Many Knives {flame, rElec rPois rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. It can be maximally enchanted to +9. (unseen) (62, 20, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (62, 21, D) a wolf corpse (skeletalised by now) (62, 22, D) a wolf corpse (skeletalised by now) (62, 26, D) a +3 scimitar of protection (62, 27, D) a staff of conjuration (62, 31, D) a +1 scimitar of holy wrath a +0 leather armour (62, 36, D) a staff of fire (62, 37, D) +1 acid dragon scales (62, 38, D) a +0 trident a boomerang (62, 39, D) a wind drake skeleton (62, 40, D) a +2 trident of protection a +0 robe a merfolk skeleton (62, 42, D) a water nymph skeleton (62, 47, D) a +0 scimitar (62, 52, D) a black draconian skeleton (63, 0, D) the +1 rapier of Purear {antimagic, ^Drain rN+ rCorr Int+5} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It can be maximally enchanted to +9. (63, 8, D) a dragon-coil talisman (63, 13, D) a +0 flail (63, 16, D) a staff of alchemy (63, 17, D) the +9 scimitar of Proximity {pain, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (63, 21, D) a +0 short sword a +0 robe (63, 26, D) an inkwell talisman (63, 27, D) a +0 scale mail of positive energy (63, 29, D) a +0 shortbow (63, 30, D) a +0 dagger a +0 robe a +0 short sword a +0 shortbow a +0 leather armour a +0 short sword a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (63, 33, D) a +0 rapier (63, 36, D) a +2 dagger of venom (63, 37, D) a +3 leather armour of poison resistance (63, 39, D) a +2 trident of entangling a +0 leather armour (63, 40, D) a water nymph skeleton (63, 47, D) a +0 trident (63, 48, D) a staff of alchemy (63, 50, D) a +0 long sword a +1 great sword of protection a +0 short sword a red draconian skeleton (64, 16, D) a +0 scale mail of cold resistance (64, 17, D) the fire staff of Tergiversation {*Slow ^Fragile rF+ Str+8 Dex+4 Fire} [staff of fire] *Slow: It may slow you when you take damage. ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Str+8: It affects your strength (+8). Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. (64, 21, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (64, 27, D) a staff of cold (64, 30, D) a +0 short sword (64, 47, D) a +0 flail (64, 48, D) a +0 shortbow of freezing a +2 heavy flail a staff of conjuration (64, 51, D) a +0 dire flail a +4 shortbow of draining a +0 glaive a +6 ring of dexterity a purple draconian skeleton (64, 52, D) a +0 cloak the +7 morningstar of Disarray {reap, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. It can be maximally enchanted to +9. (65, 47, D) a staff of air (65, 49, D) a +0 long sword a +1 cloak a +0 rapier a purple draconian skeleton (65, 55, D) a +0 short sword a green draconian skeleton (65, 56, D) a +0 war axe a +2 shortbow of freezing a red draconian skeleton (66, 28, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (66, 48, D) a +0 cloak a +0 dagger a +0 trident a sack of spiders a +0 trident a +0 war axe the earth staff of the Demonic God {rF- rC- Int+7 Tloc Earth} [staff of earth] rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Int+7: It affects your intelligence (+7). Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. (66, 51, D) an amulet of guardian spirit a +0 cloak a +0 long sword a +0 hand axe a white draconian skeleton (66, 56, D) a +2 vampiric spear a +0 flail a +0 long sword a +0 cloak a purple draconian skeleton (67, 0, D) a staff of alchemy (67, 47, D) the +0 helmet "Lirgha" {Str+4} Str+4: It affects your strength (+4). It can be maximally enchanted to +2. (67, 48, D) an amulet of dissipation a +0 cloak a +0 trident a +0 long sword of draining a +1 leather armour of positive energy a +0 antimagic shortbow a staff of cold a purple draconian skeleton a purple draconian skeleton (67, 56, D) a +0 halberd a +0 halberd a +0 war axe a +2 heavy shortbow a green draconian skeleton a black draconian skeleton (67, 59, D) a white draconian skeleton (68, 41, D) a water moccasin corpse (skeletalised by now) (68, 47, D) a staff of fire (68, 56, D) a +0 glaive a black draconian skeleton (69, 0, D) a +0 triple crossbow of freezing (69, 42, D) an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (69, 48, D) a +2 chain mail of willpower a +0 dire flail a +1 dagger of holy wrath a +0 mace a staff of earth a +0 cloak a +0 flail (69, 49, D) a phial of floods a +0 whip a +0 cloak the alchemy staff of Truth {^Fragile rElec rPois Str+3 Alch} [staff of alchemy] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). Alch: It increases the power of your Alchemy spells. a +2 heavy flail a ring of poison resistance a red draconian skeleton (70, 8, D) the orb of True Grit {Stardust, Regen+ rCorr SInv} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (70, 9, D) a +6 ring of strength (70, 10, D) a +0 club a +0 scale mail (70, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 36, D) a staff of cold (70, 37, D) a +2 falchion of valour (70, 40, D) an adder corpse (skeletalised by now) (70, 41, D) a +0 club a naga corpse (skeletalised by now) (70, 42, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (70, 49, D) a +0 glaive a +0 halberd a +0 triple crossbow of flaming a +0 cloak of poison resistance a +0 broad axe a +3 long sword of holy wrath a +0 battleaxe a +0 long sword a +0 cloak a +0 dagger a white draconian skeleton a purple draconian skeleton a green draconian skeleton a red draconian skeleton (71, 9, D) a +0 trident an orc corpse (skeletalised by now) (71, 10, D) a +0 hand axe a +0 ring mail (71, 16, D) a +1 scale mail of fire resistance (71, 26, D) the +10 war axe of Wu Jian's Delight {sunder, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 27, D) a staff of air (71, 36, D) a staff of earth (71, 37, D) a +3 scale mail of fire resistance (71, 41, D) a +0 dire flail (71, 47, D) a parchment of Forge Phalanx Beetle (71, 48, D) a phial of floods (71, 49, D) a +0 cloak of willpower a +0 scimitar a +1 heavy battleaxe a +0 glaive a +0 cloak a +0 cloak (72, 8, D) the +1 chain mail of Hospitality {Resonance, Harm rC+ rN+++ Int-5} Harm: It increases damage dealt and taken. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). It can be maximally enchanted to +8. (72, 9, D) a staff of fire (72, 10, D) a +0 whip an orc corpse (skeletalised by now) (72, 16, D) a blade talisman (72, 17, D) +1 ice dragon scales (72, 26, D) a staff of alchemy (72, 31, D) a black mamba corpse (skeletalised by now) (72, 37, D) the +8 bardiche of Integrity {venom, rElec rPois rC+} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. It can be maximally enchanted to +9. (72, 47, D) a +1 dagger of draining (72, 48, D) the +9 plate armour of Largesse {Str+3} Str+3: It affects your strength (+3). It can be maximally enchanted to +10. (73, 1, D) a +0 kite shield of poison resistance (73, 3, D) a yak corpse (skeletalised by now) (73, 16, D) the +1 troll leather armour of Immorality {Will+ Regen+ Dex+2} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +3. (73, 17, D) a staff of conjuration (73, 30, D) a +0 battleaxe a naga corpse (skeletalised by now) (73, 31, D) an adder corpse (skeletalised by now) (73, 32, D) a black mamba corpse (skeletalised by now) (73, 36, D) a staff of earth (73, 37, D) a +0 vampiric rapier (73, 47, D) a book of Fire (73, 48, D) a +2 leather armour of cold resistance (73, 49, D) a +0 dire flail a +1 glaive of venom a +0 flail a ring of positive energy the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. a purple draconian skeleton a red draconian skeleton (73, 54, D) a +0 war axe a red draconian skeleton (74, 3, D) a river rat corpse (skeletalised by now) (74, 47, D) a +0 glaive (74, 49, D) a +0 long sword a staff of earth (74, 54, D) a +0 war axe (75, 47, D) a +2 chain mail of poison resistance (75, 49, D) a +0 short sword (75, 51, D) a +1 quick blade of freezing (75, 52, D) a green draconian skeleton