Dungeon Crawl Stone Soup version 0.34-b1-32-g7b8d8e6ed1 (webtiles) character file. Game seed: 9045747880656750305 21 Pythonsnek the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Feb 2, 2026. Slain by a centaur (1 damage) ... on level 3 of the Dungeon. The game lasted 00:01:54 (343 turns). Pythonsnek the Magician (Djinni Conjurer) Turns: 343, Time: 00:01:55 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of brand weapon {unknown} Potions d - 2 potions of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Summon Small Mammal Summ 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. Found a scroll labelled KESARPHOONG. There is a stone staircase leading down here. You fly downwards. Found a mace. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You reach down and open the door. Found a club and 14 gold pieces. There is an open door here. You encounter a centaur and a frilled lizard. The centaur is carrying a +0 shortbow. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. Found a stone staircase leading down. You encounter a hobgoblin. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (87% to hit) You focus your ray upon the centaur. The searing ray misses the centaur. (Press . to maintain the ray.) The centaur unwields a +0 shortbow. The centaur hits you. The centaur kicks you. The searing ray hits the centaur. The centaur is moderately wounded. The centaur hits you. The centaur kicks you. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur! The centaur is severely wounded. * * * LOW HITPOINT WARNING * * * The centaur hits you. You die... l$.#.......# #.......#..# #.......+..#+## #.......##....# #.........)...# #.......##....# .#.......##.#.### .......@.'.....<# ..#.....c######## >......g... #######.....# ......# ....#### ..)..# ......# You could see a centaur, a hobgoblin and a frilled lizard (asleep). Vanquished Creatures An adder (D:2) 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:2) 2 bats 2 goblins (D:2) A kobold (D:1) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pythonsnek the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Pythonsnek set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 224 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 298 | D:2 | Reached XP level 3. HP: 16/25 MP: 0/0 298 | D:2 | Learned a level 1 spell: Summon Small Mammal 339 | D:3 | Encountered a centaur 343 | D:3 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_ring, minmay_heptomino_h4 D:2: layout_loops_cross, shapermc_ecumenical_altar_rom_forum, uniq_sigmund D:3: layout_basic, nicolae_tso_besieged_by_evil Action || total ---------------------------++------- Attack: Normal || 6 Melee: Dagger || 6 Cast: Magic Dart || 26 Searing Ray || 1 Armour: Robe || 10 Dodge: Dodged || 5