Quake2Marine Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (13, 15, D:1) a ball python skeleton (13, 23, D:1) 6 boomerangs (18, 12, D:1) a +0 dagger (21, 30, D:1) a +0 dagger a goblin corpse (skeletalised by now) (32, 9, D:1) 6 poisoned darts (40, 12, D:1) a +0 dagger 3 stones (60, 22, D:1) a +0 club a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a kobold corpse (skeletalised by now) (12, -9, D:2) a +0 leather armour (13, 1, D:2) a rat skeleton (13, 2, D:2) a bat skeleton (16, 33, D:2) 6 stones (27, 7, D:2) a +0 whip 2 stones (28, 14, D:2) a jackal skeleton (29, 6, D:2) a rat skeleton (36, 13, D:2) a +0 robe (52, -8, D:2) a ball python skeleton (52, -2, D:2) a +0 robe (52, 17, D:2) 6 stones (54, -9, D:2) a ball python skeleton Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (1, -36, D:3) a +0 sling (4, -26, D:3) a +0 dagger (4, 6, D:3) 5 stones (9, -10, D:3) a bat corpse (18, -1, D:3) an adder skeleton (31, -43, D:3) 6 stones (32, 1, D:3) 5 stones (37, -12, D:3) 7 stones (38, -35, D:3) a +1 dagger of draining a +0 sling (44, -31, D:3) a +0 robe (45, -42, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 long sword