Quake2Marine Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, -3, D:1) a jackal corpse (skeletalised by now) (14, 27, D:1) a rat corpse (skeletalised by now) (24, 18, D:1) a +0 hand axe (26, -3, D:1) a +0 dagger (26, 31, D:1) 8 stones (27, -8, D:1) a +0 dagger a goblin skeleton (27, 8, D:1) a frilled lizard corpse (skeletalised by now) (29, 8, D:1) a bat corpse (skeletalised by now) (32, 4, D:1) a +0 whip (38, 13, D:1) a staff of alchemy (39, -10, D:1) a +0 dagger (50, -3, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 whip a stone (10, -29, D:2) a +0 club (10, -5, D:2) an adder corpse (skeletalised by now) (21, -34, D:2) a +0 leather armour (23, -13, D:2) a +0 dagger a goblin skeleton (23, 0, D:2) an adder corpse (skeletalised by now) (24, -24, D:2) a +0 club (24, -5, D:2) an adder corpse (skeletalised by now) (37, -34, D:2) a +0 spear (38, -37, D:2) a +0 chain mail (40, -34, D:2) a +0 ring mail Level 3 of the Dungeon (6, -3, D:3) a +0 mace (10, -6, D:3) a quokka corpse (skeletalised by now) (10, 3, D:3) a ball python skeleton (21, -8, D:3) a +0 dagger 4 stones (22, -9, D:3) a frilled lizard skeleton (24, -32, D:3) a jackal skeleton a jackal skeleton (28, -13, D:3) a +0 flail a +0 dagger a +0 leather armour a +0 club a +0 mace 3 boomerangs an orc skeleton an orc skeleton (30, -21, D:3) 2 stones (31, -17, D:3) a bat skeleton (33, 6, D:3) a ball python skeleton (34, -27, D:3) a ball python skeleton (35, -31, D:3) a +0 club an orc skeleton (35, -18, D:3) a +0 club (36, -31, D:3) a bat skeleton (40, -27, D:3) a +0 club (44, -11, D:3) a hobgoblin corpse (skeletalised by now) (46, -36, D:3) a +0 club (48, -22, D:3) 7 stones (50, -1, D:3) a +0 whip 3 stones (57, -13, D:3) a +0 club (58, -1, D:3) 5 boomerangs (59, 1, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an adder corpse (skeletalised by now) (3, 1, D:4) an adder corpse (skeletalised by now) (16, 33, D:4) a +0 war axe (17, 16, D:4) a +0 mace (22, 34, D:4) a +0 long sword (25, 27, D:4) a +0 great mace (26, 40, D:4) a black bear skeleton (35, 26, D:4) an adder skeleton (37, 40, D:4) a +0 dagger (47, 16, D:4) 15 gold pieces (47, 17, D:4) a scroll of identify (49, 19, D:4) 12 gold pieces (52, 19, D:4) a scroll of teleportation (54, 43, D:4) a +0 trident (59, -1, D:4) a jackal corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Buscham's One-of-a-Kind Rings a +2 ring of protection (100 gold) a +2 ring of dexterity (30 gold) the ring of Wioku {^Contam rPois rC- rN+++ Str+9} (976 gold) [ring of strength] Str+9: It affects your strength (+9). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. ^Contam: It causes magical contamination when unequipped. a +2 ring of evasion (60 gold) a +7 ring of evasion (660 gold) the ring of Cikhus {rElec rC+ rMut rCorr MP+9} (522 gold) [ring of magical power] rC+: It protects you from cold. rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. (1, -15, D:5) 3 stones (2, -16, D:5) a +0 chain mail (4, -28, D:5) 5 stones (4, -12, D:5) 8 stones (9, 6, D:5) a +0 ring mail (10, 6, D:5) a hound skeleton (22, 10, D:5) a scorpion corpse (31, -4, D:5) a +0 buckler (39, -37, D:5) a +0 club (40, -37, D:5) a +0 pair of boots (44, -21, D:5) a +0 trident (45, -22, D:5) a +0 leather armour (47, -23, D:5) a +0 falchion (50, 5, D:5) a +0 dagger (51, -14, D:5) a +0 giant club a +0 club a +0 club a +0 trident a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (53, -30, D:5) a +0 club (53, -27, D:5) 4 poisoned darts (58, 0, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 flail (0, 1, D:6) a +0 dagger a +0 chain mail an orc corpse (1, 0, D:6) a +0 whip an orc corpse the Ecumenical Temple