Dungeon Crawl Stone Soup version 0.33-a0-1081-g4b46c49a68 (webtiles) character file. Game seed: 4208695468881754300 116 Quake2Marine the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Mar 11, 2025. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:06 (1524 turns). Quake2Marine the Conjurer (Deep Elf Conjurer) Turns: 1524, Time: 00:03:07 Health: -2/24 AC: 3 Str: 4 XL: 4 Next: 69% Magic: 8/10 EV: 11 Int: 25 God: Gold: 48 SH: 0 Dex: 13 Spells: 2/9 levels left rFire . . . c - +3 whip rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . i - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons c - a +3 whip (weapon) Armour a - a +0 robe (worn) i - a +0 pair of boots (worn) Jewellery d - a +6 ring of strength Scrolls g - a scroll of identify {unknown} j - a scroll of silence {unknown} Potions e - 2 potions of resistance {unknown} f - a potion of moonshine {unknown} h - a potion of curing {unknown} k - a potion of invisibility {unknown} l - a potion of lignification {unknown} m - a potion of enlightenment {unknown} n - a potion of brilliance {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 6.3 Conjurations + Level 0.5 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 28% 4 Call Canine Familiar Summ 3% N/A 30% 3 Sigil of Binding Hex 3% N/A 30% 3 Dimensional Bullseye Hex/Tloc 2% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the kobold! You finish channelling your searing ray. Terence hits you with a +0 flail! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of poison resistance (heavily wounded, 86% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence screams, "Where's your power now?!" Terence misses you. You aren't carrying any items that you can evoke. You stop channelling your searing ray. Terence closely misses you. Terence attacks as he pursues you! Terence closely misses you. You see here a +0 chain mail. Okay, then. Magic courses through your body. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of poison resistance (heavily wounded, 86% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Terence misses you. Terence hits you with a +0 flail. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..................÷.............. .....)#######....##.####......... ......##########.(.....#......... ......# ≈~≈........†##..........# ......####~≈~~~~....###..#####.## ...........~..≈≈≈~.## #..#####... #########.......≈~~## #.....##### ##########.......~..####..#.##### ...............@@.......#.#.....# #####........≈....#.##....####.. ###.####..~~≈...#..###....##.. #...# #...~≈≈~..≈.# ##.#.#~.~ .....### #.....~~~~≈≈. #.#...~≈ ...†? ####.######≈≈~ #.<.~~≈≈ ....# ..... ##..#####~~~ .$.. ..... #.# #≈≈≈ .... #≈≈≈ You could see Terence. Vanquished Creatures Natasha (twice) (D:2) An adder (D:2) 2 dart slugs (D:1) 5 ball pythons 6 bats 4 endoplasms A giant cockroach (D:2) 5 goblins 4 hobgoblins 8 jackals (D:1) A quokka (D:2) 2 frilled lizards 4 kobolds 2 rats (D:2) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Quake2Marine the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 168 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 210 | D:1 | Reached skill level 5 in Conjurations 334 | D:1 | Found Abrov's Magic Scroll Shoppe. 844 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 982 | D:2 | Noticed Terence 1003 | D:1 | Learned a level 2 spell: Searing Ray 1155 | D:2 | Found a faded altar of an unknown god. 1155 | D:2 | Noticed an Ice Fiend 1193 | D:2 | Reached skill level 6 in Conjurations 1382 | D:2 | Noticed Natasha 1388 | D:2 | Killed Natasha 1389 | D:2 | Reached XP level 4. HP: 12/24 MP: 3/10 1392 | D:2 | Noticed Natasha 1394 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1396 | D:2 | Killed Natasha 1524 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic, serial_shops, shop D:2: layout_rooms, basic_altar, dreamdust_ecumenical_altar_sealed_demon, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_marsh, chequers_serial_rivers_large_a, chequers_serial_rivers_small_a, chequers_serial_rivers_small_a, minmay_statues_item, minmay_fountain_box, amcnicky_mini_pool_small, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.3 Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.0 Translocations | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 76 | 9 || 85 Searing Ray | 1 | 7 || 8 Use: Potion | | 1 || 1 Armour: Robe | 9 | 3 || 12 Dodge: Dodged | 7 | 7 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1526 | 1476 | 50 | 37 | 1227 | 2 | 763.0 | Dungeon | 1526 | 1476 | 50 | 37 | 1227 | 2 | 763.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 998 daAuts D:2: 528 daAuts