Dungeon Crawl Stone Soup version 0.33-a0-1113-g0534b38e66 (webtiles) character file.

Game seed: 2475543737131209988

0 Quake2Marine the Shield-Bearer (level 1, 11/11 HPs)
             Began as a Vine Stalker Fighter on Mar 20, 2025.
             Quit the game on level 1 of the Dungeon.
             The game lasted 00:00:06 (0 turns).

Quake2Marine the Shield-Bearer (Vine Stalker Fighter)  Turns: 0, Time: 00:00:07

Health: 11/11      AC:  6    Str: 18    XL:     1   Next: 0%
Magic:  2/2        EV:  8    Int:  8    God:    
Gold:   0          SH:  4    Dex: 13    Spells: 0/0 levels left

rFire   . . .        a - +0 long sword
rCold   . . .        c - +0 buckler
rNeg    . . .        b - +0 scale mail
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth                (no ring)
HPRegen 1.01/turn    (no ring)
MPRegen 0.08/turn

%: guardian spirit
@: no status effects
A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

Inventory:

Hand Weapons
 a - a +0 long sword (weapon)
Armour
 b - a +0 scale mail (worn)
 c - a +0 buckler (worn)
Potions
 d - 2 potions of might


   Skills:
 + Level 2.6 Fighting
 + Level 1.7 Long Blades
 + Level 2.4 Armour
 + Level 2.6 Shields


You couldn't memorise any spells.
You didn't know any spells.
Your spell library was empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You have extremely sharp teeth.
Your natural rate of healing is unusually fast.
When hurt, damage is shared between your health and your magic reserves.
Your bite disrupts and absorbs the magic of your enemies.
Potions cannot restore your health.

Message History

Welcome, Quake2Marine the Vine Stalker Fighter.
It is said that the Orb of Zot exists deep within this dungeon.
Press ? for a list of commands and other information.
Found a scroll labelled NIGGARGHE AMPATSOL and 8 stones.
Found a staircase leading out of the dungeon.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 
Okay, then.
Unknown command.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

    ##
   ##≈#  ##
  ##≈P≈ ♣≈ #
  #≈PßP♣ß ≈#
####.P..♣≈##.#
#....?.@.....#
.(##.P..P≈##.#
  #≈PßPPßP≈#
  ##≈P≈≈P≈##
   ##≈##≈##
    ##  ##


There were no monsters in sight!


Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | Quake2Marine the Vine Stalker Fighter began the quest for
                  | the Orb.
     0 | D:1      | Reached XP level 1. HP: 11/11 MP: 2/2
     0 | D:1      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      ldierk_walled_garden_2, layout_loops_ring, serial_aquarium,
          aquarium_bridge_long_joined [aquarium_subvault_window,
          aquarium_subvault_balcony, aquarium_subvault_bridge,
          aquarium_subvault_wall, aquarium_subvault_wall,
          aquarium_subvault_wall], aquarium_bridge_square
          [aquarium_subvault_bridge, aquarium_subvault_bridge,
          aquarium_subvault_wall, aquarium_subvault_window],
          aquarium_window_fake, aquarium_window_fake, aquarium_window_fake,
          aquarium_window_corridor_2, aquarium_view_2e, aquarium_balcony_5b,
          aquarium_pool_corner, minmay_misc_feat_x

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |      0 |      0 |      0 |      0 |      0 |   1 |    0.0 |
       Dungeon |      0 |      0 |      0 |      0 |      0 |   1 |    0.0 |
               +--------+--------+--------+--------+--------+-----+--------+