Quake2Marine Level 1 of the Dungeon (0, 0, D:1) a +0 mace (5, 2, D:1) a jackal skeleton a quokka skeleton a jackal skeleton (13, -28, D:1) a +0 short sword (13, -8, D:1) a +0 ring mail (16, -14, D:1) a +0 club (16, 14, D:1) a beast talisman (18, -1, D:1) a hobgoblin skeleton (22, 12, D:1) a bat corpse (skeletalised by now) (28, -1, D:1) a +0 whip a stone (37, -20, D:1) a +0 cloak (38, -11, D:1) a rat skeleton (39, -12, D:1) 2 stones (39, -9, D:1) a +0 dagger a goblin skeleton (41, 14, D:1) a hobgoblin corpse (skeletalised by now) (50, -9, D:1) a +0 club a kobold corpse (skeletalised by now) (51, 11, D:1) a hobgoblin corpse (skeletalised by now) (53, -35, D:1) a +0 leather armour (58, -20, D:1) a ball python corpse (skeletalised by now) (63, -39, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (8, 8, D:2) a rat corpse (skeletalised by now) (10, -24, D:2) 4 curare-tipped darts (11, -31, D:2) a +0 robe (15, -39, D:2) a +0 dagger a frilled lizard skeleton an adder skeleton a rat skeleton (16, -24, D:2) a +0 robe (19, -22, D:2) a bat skeleton (23, 6, D:2) a -2 short sword (35, -21, D:2) 6 stones (39, -13, D:2) a +0 dagger a stone (41, -8, D:2) a maw talisman (41, -5, D:2) 7 stones (43, -22, D:2) a frilled lizard corpse (skeletalised by now) (56, -36, D:2) a +0 dagger 3 stones Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (2, -11, D:3) an adder corpse (skeletalised by now) (6, -8, D:3) a hobgoblin corpse (skeletalised by now) (7, -14, D:3) a +0 short sword (8, 5, D:3) a +0 scythe a +0 robe of cold resistance (9, -21, D:3) a +0 hand axe (10, -20, D:3) a +0 dagger a +0 robe (10, -19, D:3) a +0 flail a +0 leather armour (11, -22, D:3) a +0 dagger (14, -22, D:3) 5 stones (22, -26, D:3) 5 poisoned darts (31, -21, D:3) the +6 dagger of Capital Punishment {antimagic, ^Contam ^Fragile rN+ Str+7} ^Contam: It causes magical contamination when unequipped. ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Str+7: It affects your strength (+7). (39, -11, D:3) a +0 whip (42, -15, D:3) a bat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (43, -26, D:3) a +0 dagger a goblin skeleton (43, -16, D:3) a +0 dagger (45, -25, D:3) an adder skeleton Level 4 of the Dungeon (4, 11, D:4) a +0 plate armour (15, -20, D:4) a +0 flail (19, -17, D:4) a +0 war axe (24, -9, D:4) a +0 dagger (26, -18, D:4) a +0 short sword Level 6 of the Dungeon (0, 5, D:6) an iguana corpse (0, 11, D:6) a +0 falchion a +0 dagger a +0 robe a +0 giant spiked club (17, 7, D:6) a hound corpse an adder corpse (26, 16, D:6) a +0 hand axe a +0 chain mail (32, 15, D:6) a water moccasin corpse (43, 8, D:6) a wand of flame (14) (43, 18, D:6) a +0 war axe (44, 8, D:6) a +0 scale mail (50, 0, D:6) a +1 ring mail of cold resistance Level 7 of the Dungeon (4, -4, D:7) 10 gold pieces the Ecumenical Temple