Quake2Marine

Level 1 of the Dungeon
(0, 0, D:1)
  a +0 mace
(5, 2, D:1)
  a jackal skeleton
  a quokka skeleton
  a jackal skeleton
(13, -28, D:1)
  a +0 short sword
(13, -8, D:1)
  a +0 ring mail
(16, -14, D:1)
  a +0 club
(16, 14, D:1)
  a beast talisman
(18, -1, D:1)
  a hobgoblin skeleton
(22, 12, D:1)
  a bat corpse (skeletalised by now)
(28, -1, D:1)
  a +0 whip
  a stone
(37, -20, D:1)
  a +0 cloak
(38, -11, D:1)
  a rat skeleton
(39, -12, D:1)
  2 stones
(39, -9, D:1)
  a +0 dagger
  a goblin skeleton
(41, 14, D:1)
  a hobgoblin corpse (skeletalised by now)
(50, -9, D:1)
  a +0 club
  a kobold corpse (skeletalised by now)
(51, 11, D:1)
  a hobgoblin corpse (skeletalised by now)
(53, -35, D:1)
  a +0 leather armour
(58, -20, D:1)
  a ball python corpse (skeletalised by now)
(63, -39, D:1)
  a +0 hand axe

Level 2 of the Dungeon
(0, 0, D:2)
  a +0 club
  a goblin corpse (skeletalised by now)
(8, 8, D:2)
  a rat corpse (skeletalised by now)
(10, -24, D:2)
  4 curare-tipped darts
(11, -31, D:2)
  a +0 robe
(15, -39, D:2)
  a +0 dagger
  a frilled lizard skeleton
  an adder skeleton
  a rat skeleton
(16, -24, D:2)
  a +0 robe
(19, -22, D:2)
  a bat skeleton
(23, 6, D:2)
  a -2 short sword
(35, -21, D:2)
  6 stones
(39, -13, D:2)
  a +0 dagger
  a stone
(41, -8, D:2)
  a maw talisman
(41, -5, D:2)
  7 stones
(43, -22, D:2)
  a frilled lizard corpse (skeletalised by now)
(56, -36, D:2)
  a +0 dagger
  3 stones

Level 3 of the Dungeon
(0, 0, D:3)
  a hobgoblin corpse (skeletalised by now)
(2, -11, D:3)
  an adder corpse (skeletalised by now)
(6, -8, D:3)
  a hobgoblin corpse (skeletalised by now)
(7, -14, D:3)
  a +0 short sword
(8, 5, D:3)
  a +0 scythe
  a +0 robe of cold resistance
(9, -21, D:3)
  a +0 hand axe
(10, -20, D:3)
  a +0 dagger
  a +0 robe
(10, -19, D:3)
  a +0 flail
  a +0 leather armour
(11, -22, D:3)
  a +0 dagger
(14, -22, D:3)
  5 stones
(22, -26, D:3)
  5 poisoned darts
(31, -21, D:3)
  the +6 dagger of Capital Punishment {antimagic, ^Contam ^Fragile rN+ Str+7}
    ^Contam:    It causes magical contamination when unequipped.
    ^Fragile:   It will be destroyed if unequipped.
    rN+:        It protects you from negative energy.
    Str+7:      It affects your strength (+7).
(39, -11, D:3)
  a +0 whip
(42, -15, D:3)
  a bat corpse (skeletalised by now)
  a hobgoblin corpse (skeletalised by now)
(43, -26, D:3)
  a +0 dagger
  a goblin skeleton
(43, -16, D:3)
  a +0 dagger
(45, -25, D:3)
  an adder skeleton

Level 4 of the Dungeon
(4, 11, D:4)
  a +0 plate armour
(15, -20, D:4)
  a +0 flail
(19, -17, D:4)
  a +0 war axe
(24, -9, D:4)
  a +0 dagger
(26, -18, D:4)
  a +0 short sword

Level 6 of the Dungeon
(0, 5, D:6)
  an iguana corpse
(0, 11, D:6)
  a +0 falchion
  a +0 dagger
  a +0 robe
  a +0 giant spiked club
(17, 7, D:6)
  a hound corpse
  an adder corpse
(26, 16, D:6)
  a +0 hand axe
  a +0 chain mail
(32, 15, D:6)
  a water moccasin corpse
(43, 8, D:6)
  a wand of flame (14)
(43, 18, D:6)
  a +0 war axe
(44, 8, D:6)
  a +0 scale mail
(50, 0, D:6)
  a +1 ring mail of cold resistance

Level 7 of the Dungeon
(4, -4, D:7)
  10 gold pieces

the Ecumenical Temple