Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11032586277679124443 156 Quake2Marine the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on July 11, 2025. Slain by an orc priest ... wielding a +0 flail (2 damage) ... on level 3 of the Dungeon. The game lasted 00:03:20 (1683 turns). Quake2Marine the Magician (Djinni Conjurer) Turns: 1683, Time: 00:03:21 Health: 0/35 AC: 2 Str: 6 XL: 5 Next: 65% Gold: 136 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . b - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} g - 3 scrolls of poison {unknown} j - a scroll of blinking {unknown} k - a scroll of enchant weapon {unknown} l - 3 scrolls of silence {unknown} Potions c - a potion of curing {unknown} e - 2 potions of brilliance {unknown} f - a potion of resistance {unknown} h - 2 potions of moonshine {unknown} Talismans i - the scarab talisman of Boredom {rF+ MP+8 Dex+3} (You found it on level 2 of the Dungeon) [scarab talisman] rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). Dex+3: It affects your dexterity (+3). Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations + Level 5.1 Hexes + Level 5.1 Summonings + Level 5.1 Necromancy + Level 5.1 Translocations + Level 5.1 Forgecraft + Level 5.1 Fire Magic + Level 5.1 Ice Magic + Level 5.1 Air Magic + Level 5.1 Earth Magic + Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 12% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 12% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Jinxbite Hex 56% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 5! Your Hexes skill increases to level 5! Your Summonings skill increases to level 5! Your Necromancy skill increases to level 5! Your Translocations skill increases to level 5! Your Forgecraft skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 ring mail (82% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 ring mail (heavily wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is severely wounded. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The orc priest closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 flail. You die... .# ########## ...#........# ..#........# ####### (..>......# #.....# #........#####.....# #..................+ #..).....#####.....# #..o@....# #.....# ####)####### ###.....# # #.)$ #.......# ##.#.##.# #.<....[# #..oK...# #...##### #...o..<# ##### #.o.##### # You could see an orc priest. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) An adder (D:2) 2 ribbon worms (D:2) 2 dart slugs 6 endoplasms 6 giant cockroaches (D:1) 3 hobgoblins 9 jackals 2 orcs (D:3) 2 quokkas (D:1) 6 ball pythons 5 bats A frilled lizard (D:1) 5 kobolds 2 rats (D:2) 54 creatures vanquished. Vanquished Creatures (collateral kills) A bombardier beetle (D:2) 1 creature vanquished. Grand Total: 55 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Quake2Marine the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Quake2Marine set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 130 | D:1 | Found Qipro's Distillery. 171 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 523 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 523 | D:1 | Learned a level 1 spell: Summon Small Mammal 549 | D:1 | Found a faded altar of an unknown god. 1043 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1239 | D:2 | Identified the scarab talisman of Boredom {rF+ MP+8 Dex+3} 1452 | D:2 | Reached XP level 5. HP: 31/35 MP: 0/0 1452 | D:2 | Learned a level 2 spell: Jinxbite 1681 | D:3 | Reached skill level 5 in Spellcasting 1681 | D:3 | Reached skill level 5 in Conjurations 1681 | D:3 | Reached skill level 5 in Hexes 1681 | D:3 | Reached skill level 5 in Summonings 1681 | D:3 | Reached skill level 5 in Necromancy 1681 | D:3 | Reached skill level 5 in Translocations 1681 | D:3 | Reached skill level 5 in Forgecraft 1681 | D:3 | Reached skill level 5 in Fire Magic 1681 | D:3 | Reached skill level 5 in Ice Magic 1681 | D:3 | Reached skill level 5 in Air Magic 1681 | D:3 | Reached skill level 5 in Earth Magic 1681 | D:3 | Reached skill level 5 in Alchemy 1683 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_loops_ring, hellmonk_ecumenical_altar_dog_temple, serial_shops, nicolae_shop_industrial_runoff, serial_bayou_pond_c, minmay_worlds_worst_comb D:2: layout_rooms, minmay_misc_feat_alley, minmay_pentomino_z4 D:3: layout_basic, gup_sewer_entry_bowl, chequers_serial_rivers_large_b Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Forgecraft | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 88 | 42 || 130 Searing Ray | 1 | 4 || 5 Summon Small Mamm | | 3 || 3 Armour: Robe | 18 | 3 || 21 Dodge: Dodged | 16 | 2 || 18