Quake2Marine Level 1 of the Dungeon (0, 0, D:1) an inkwell talisman (5, -6, D:1) a +0 whip (10, 25, D:1) a +0 spear (15, 21, D:1) a ball python skeleton (17, -7, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (17, 9, D:1) a quokka skeleton (21, 28, D:1) a +0 dagger (24, 11, D:1) a rat corpse (skeletalised by now) (26, 8, D:1) a +0 chain mail (29, 24, D:1) a ball python skeleton (38, 27, D:1) a quokka skeleton (39, 21, D:1) a +0 club a frilled lizard skeleton a goblin skeleton (41, 8, D:1) a bat corpse (skeletalised by now) (44, 37, D:1) a +0 quarterstaff (57, 5, D:1) a ball python corpse (skeletalised by now) (57, 32, D:1) a +0 dagger a goblin corpse (skeletalised by now) (58, -1, D:1) a jackal corpse (skeletalised by now) (59, 8, D:1) a +0 chain mail (61, 15, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 28, D:2) a +0 spear (2, -2, D:2) a +0 club (6, 29, D:2) 6 stones (17, 14, D:2) a +0 dagger (21, 19, D:2) a jackal skeleton (24, -5, D:2) a +0 robe (26, -8, D:2) a rat skeleton (27, 16, D:2) a jackal corpse (skeletalised by now) (28, 17, D:2) a jackal corpse (skeletalised by now) (30, 19, D:2) a stone (31, 18, D:2) a +0 hand axe (33, 24, D:2) 5 stones (37, 3, D:2) a +0 dagger (39, 12, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (1, -16, D:3) 2 stones (8, -6, D:3) a +0 club a kobold corpse (skeletalised by now) (12, -4, D:3) a +0 leather armour (12, 8, D:3) a +0 hand axe (12, 12, D:3) a +0 dagger (20, -2, D:3) a bat skeleton (20, 1, D:3) 7 stones (21, -2, D:3) an adder skeleton (23, -3, D:3) a frilled lizard skeleton (25, 17, D:3) 4 poisoned darts a kobold corpse (30, -4, D:3) a +0 club (33, -13, D:3) a +0 club a goblin corpse (skeletalised by now) (33, 21, D:3) the +0 leather armour of the Comet {rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (43, 1, D:3) a +0 short sword (46, 2, D:3) a +0 ring mail Level 4 of the Dungeon