Quake2Marine Level 1 of the Dungeon (1, -14, D:1) an inkwell talisman (16, -6, D:1) a bat skeleton (27, -32, D:1) a +0 hand axe (28, -5, D:1) a parchment of Flame Wave (36, 7, D:1) a ball python corpse (skeletalised by now) (43, -39, D:1) a ball python skeleton (44, 4, D:1) a ball python corpse (skeletalised by now) (50, -13, D:1) a +0 short sword (52, -34, D:1) a +0 dagger (56, -32, D:1) a bat skeleton (58, -20, D:1) a hobgoblin corpse (skeletalised by now) (58, -11, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 sling a +0 club a goblin corpse (1, -9, D:2) a ribbon worm corpse (4, 0, D:2) a stone a kobold corpse (10, -5, D:2) a +0 short sword (16, 0, D:2) a +0 whip (25, -2, D:2) a +0 short sword (27, 3, D:2) a +0 club (27, 4, D:2) a potion of heal wounds