Quake2Marine Level 1 of the Dungeon (0, 0, D:1) a +0 robe (6, 28, D:1) a rat corpse (skeletalised by now) (8, -4, D:1) 2 poisoned darts (9, 0, D:1) a +3 whip (15, -4, D:1) a +0 whip (19, 15, D:1) a +0 short sword (24, -3, D:1) a quokka skeleton (26, -22, D:1) a +0 short sword (26, -19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, -17, D:1) a rat corpse (skeletalised by now) (34, -17, D:1) a +0 leather armour (37, 1, D:1) a +0 chain mail (38, 9, D:1) a ball python corpse (skeletalised by now) (46, -14, D:1) 4 datura-tipped darts (49, 10, D:1) a ring of flight (52, 16, D:1) a +0 dagger a goblin corpse (skeletalised by now) (52, 28, D:1) a +0 club (53, 16, D:1) a hobgoblin corpse (skeletalised by now) (53, 27, D:1) a +0 whip 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, -13, D:2) a +0 robe (11, -25, D:2) a frilled lizard corpse (skeletalised by now) (17, -23, D:2) a hobgoblin skeleton (26, -22, D:2) a +0 mace (33, 2, D:2) a +0 dagger (51, -11, D:2) a +0 dagger of holy wrath a goblin corpse (skeletalised by now) Level 3 of the Dungeon (9, 4, D:3) a +0 club (15, -7, D:3) 5 stones a +0 whip a kobold skeleton (17, -5, D:3) a hobgoblin skeleton (18, 3, D:3) a +0 club a goblin corpse (20, -2, D:3) a +1 dagger of holy wrath a goblin skeleton (22, 0, D:3) a +0 club (22, 3, D:3) a +0 dagger a +0 ring mail a kobold corpse (23, 6, D:3) a +0 whip (24, 2, D:3) a +0 whip a +0 whip a gnoll skeleton (25, -9, D:3) a +0 club a +0 sling (25, 9, D:3) an inkwell talisman (26, 2, D:3) a +0 dagger (27, 3, D:3) a +0 dagger a +0 whip a +0 animal skin the +0 helmet of Ceppim {rElec rPois Will+++ Int-2} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). It cannot be enchanted further. a hobgoblin corpse (28, 3, D:3) a +0 dagger a +0 spear a goblin corpse a gnoll corpse