Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 2947070259018159686 25 Quake2Marine the Magician (level 3, 0/25 HPs) Began as a Djinni Alchemist on June 3, 2026. Slain by a kobold ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:58 (973 turns). Quake2Marine the Magician (Djinni Alchemist) Turns: 973, Time: 00:00:59 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 17% Gold: 41 EV: 5 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) b - +0 flail (drain) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons b - a +0 flail of draining (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of brand weapon {unknown} d - 2 scrolls of amnesia {unknown} e - a scroll of enchant weapon {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 64% 1d3 3% 1 b - Mercury Arrow Conj/Alch 32% 2d7 5% 2 c - Mephitic Cloud Conj/Alch/Air 16% N/A 11% 3 d - Olgreb's Toxic Radia Alch 16% N/A 34% 4 e - Sticky Flame Fire/Alch 16% 2d5 34% 4 f - Foxfire Conj/Fire 64% 2x1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Poisonous Vapours (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 3% risk of failure) Press: ? - help, Dir - move target Aim: a jackal Poisonous fumes billow around the jackal! The jackal is poisoned. The quokka bites you but does no damage. The jackal bites you but does no damage. The jackal bites you. The kobold misses you. The quokka bites you. The jackal closely misses you. The jackal bites you. The hobgoblin closely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Poisonous Vapours (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 3% risk of failure) Press: ? - help, Dir - move target Aim: a jackal (moderately wounded, poisoned) Poisonous fumes billow around the jackal! The jackal looks even sicker. The jackal bites you but does no damage. The jackal barely misses you. The quokka bites you. The kobold barely misses you. The hobgoblin hits you. Casting: Poisonous Vapours (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 3% risk of failure) Press: ? - help, Dir - move target Aim: a jackal (heavily wounded, very poisoned) Poisonous fumes billow around the jackal! The jackal looks even sicker. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 short sword. You die... ...#.# ## ......# .## . .......#..###.. ....#.......... ..w.........# . ........... ....##..h...... .......@hb..... ......Kgr...... .......†)...... ............... ........#...... ........#####.. ......... . ..####### You could see a ribbon worm, a quokka, 2 jackals, a hobgoblin, a bat and a kobold. Vanquished Creatures A gnoll (D:1) A jackal (D:2) 5 bats 5 endoplasms (D:1) 2 frilled lizards (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Quake2Marine the Djinni Alchemist began the quest for the | Orb. 0 | D:1 | Quake2Marine set off with the following spells memorised: | Poisonous Vapours, Mercury Arrow, Mephitic Cloud, Olgreb's | Toxic Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 23 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 251 | D:1 | Found Elat Qoym's Armour Emporium. 571 | D:1 | Found a faded altar of an unknown god. 605 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 605 | D:1 | Learned a level 1 spell: Foxfire 973 | D:2 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_loops_corners, serial_shops, shop, shapermc_ecumenical_altar_hornbeckon, kennysheep_nondescript D:2: layout_rooms, serial_shops, shop Skill XL: | | ---------------+-+----- Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 20 Melee: Flail || 20 Cast: Poisonous Vapours || 21 Stab: Sleeping || 5 Armour: Robe || 26 Dodge: Dodged || 33