Quake2Marine Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a stone a bat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (2, 1, D:1) a hobgoblin corpse (skeletalised by now) (4, 1, D:1) a +0 dagger (9, 16, D:1) a +0 dagger (13, -14, D:1) a rat corpse (skeletalised by now) (15, -12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, 15, D:1) a bat corpse (skeletalised by now) (15, 17, D:1) a hobgoblin corpse (skeletalised by now) (19, -17, D:1) a +0 leather armour (24, 6, D:1) 4 atropa-tipped darts (27, 12, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) (28, 12, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (29, 12, D:1) a jackal skeleton (40, -8, D:1) a staff of cold (43, -14, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (3, 6, D:2) the +0 leather armour of Noughts and Crosses {rPois Will+++} rPois: It protects you from poison. Will+++: It greatly increases your willpower. It cannot be enchanted further. (9, -1, D:2) a +0 club (15, -5, D:2) a +0 dagger