Quake2Marine Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (30, 35, D:1) a +0 ring mail (34, 24, D:1) a +0 short sword a kobold corpse (skeletalised by now) (34, 33, D:1) a +0 chain mail (43, -12, D:1) a +0 dagger (48, 22, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (8, -30, D:2) a +0 robe (9, -20, D:2) a bat skeleton (11, -16, D:2) a rat skeleton (16, -40, D:2) a +0 spear (16, -6, D:2) a +0 dagger (17, -29, D:2) a +0 club a goblin corpse (skeletalised by now) (19, -6, D:2) a +0 dagger (20, -46, D:2) a quokka skeleton (20, -21, D:2) a +0 short sword a goblin corpse (skeletalised by now) (22, -7, D:2) a +0 club a kobold skeleton (24, -18, D:2) a +0 club (26, -39, D:2) a +0 whip (31, -27, D:2) 4 atropa-tipped darts (34, -5, D:2) 2 flux baubles (36, -11, D:2) a +0 buckler (46, -40, D:2) a hobgoblin corpse (skeletalised by now) (49, -40, D:2) the +9 mace "Rodunt" {freeze, rPois Str+2 Int+3 Dex-3} rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (50, -6, D:2) an adder skeleton (52, -41, D:2) a +1 vampiric whip Level 3 of the Dungeon (4, -6, D:3) a +0 club a +0 leather armour (16, 9, D:3) a +0 mace (19, 15, D:3) a frilled lizard corpse (skeletalised by now) (22, -6, D:3) a +0 dagger a goblin corpse (skeletalised by now) (26, -20, D:3) a +0 club (26, 16, D:3) a rat skeleton (28, 2, D:3) a +0 club (29, -25, D:3) a +0 falchion a +0 leather armour a +0 whip a +0 war axe 3 boomerangs an orc corpse (skeletalised by now) (30, -25, D:3) a +0 war axe an orc corpse (skeletalised by now) (31, -25, D:3) a +0 hand axe (33, -20, D:3) a +0 club a +0 leather armour (36, 0, D:3) a +0 chain mail (43, -15, D:3) 4 poisoned darts (46, -14, D:3) a +0 helmet (48, -6, D:3) a +2 whip of electrocution a kobold corpse (skeletalised by now) Level 4 of the Dungeon (8, 0, D:4) a +0 leather armour (13, 7, D:4) a +0 dagger (18, -9, D:4) a +0 whip 5 stones a kobold corpse (skeletalised by now) (18, -8, D:4) a +0 dagger (20, 35, D:4) a +0 club (29, 19, D:4) a ring of protection from cold (34, -15, D:4) a +0 dagger (35, -7, D:4) a +0 leather armour (48, 18, D:4) a +0 long sword