Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14889262032599243041 49 Quake2Marine the Magician (level 4, -5/31 HPs) Began as a Djinni Fire Elementalist on July 10, 2026. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:52 (1400 turns). Quake2Marine the Magician (DjFE) Turns: 1400, Time: 00:01:53 Health: -5/31 AC: 2 Str: 7 XL: 4 Next: 2% Gold: 22 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . (33%) c - +2 dagger (speed) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons b - a +0 mace c - a +2 dagger of speed (weapon) d - a +2 short sword of flaming Armour a - a +0 robe (worn) Potions c - 2 potions of curing d - a potion of berserk rage {unknown} f - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 72% 2x1d7 2% 1 b - Scorch Fire 36% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 36% 2d13 9% 3 d - Inner Flame Hex/Fire 18% N/A 9% 3 e - Flame Wave Conj/Fire 18% 2d7 26% 4 f - Poisonous Vapours Alch/Air 72% 1d3 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure some foxfire! The foxfire burns the gnoll but does no damage. The foxfire burns the gnoll. The gnoll is lightly wounded. You see here a +0 club. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is severely wounded. The gnoll's fire resistance burns away. You hit the gnoll. The gnoll is almost dead. You hit the gnoll. You kill the gnoll! You have reached level 4! You feel clever. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is almost dead. The gnoll's fire resistance burns away. The gnoll hits you with a +0 club. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is heavily wounded. The gnoll's fire resistance burns away. The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... .......#.....#.# #.# ##.###.#....##.# #.# ..............># #.# ######..#..###.# #.# ...†.#..#..# #.# #.# ####.#..#..# #.####.# ...#.#..#..# #.#....# #.##.#..#..# #.#.#### #.##.#..#... #.#@# .....#..# #.#j# .##### #)# ....< #)# ..### # #.# ..# ..###.#.# ..# ..jjj!..# ..# ....#.### ..# .# ... You could see a gnoll (combustible). Vanquished Creatures 3 gnolls A dart slug (D:2) A ribbon worm (D:2) An orc (D:2) An endoplasm (D:1) 2 hobgoblins (D:2) 5 ball pythons 6 bats A frilled lizard (D:1) 6 goblins 9 kobolds 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Quake2Marine the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | Quake2Marine set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 259 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 584 | D:1 | Found a faded altar of an unknown god. 778 | D:1 | Found a stormy altar of Qazlal. 834 | D:2 | Reached XP level 3. HP: 14/25 MP: 0/0 834 | D:2 | Learned a level 1 spell: Poisonous Vapours 1396 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1400 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_altar, layout_basic, shapermc_ecumenical_altar_pompeii, serial_bayou_pond_d D:2: layout_basic, guppyfry_early_orc_mine Skill XL: | | ---------------+-+----- Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Dagger | 4 | || 4 Cast: Foxfire | 60 | || 60 Scorch | 1 | 3 || 4 Read: Identify | 1 | || 1 Fear | 1 | || 1 Enchant weapon | 1 | || 1 Silence | 1 | || 1 Armour: Robe | 30 | 5 || 35 Dodge: Dodged | 30 | 1 || 31