Quake2Marine Level 1 of the Dungeon (0, 0, D:1) a frilled lizard skeleton (2, 4, D:1) a +0 plate armour (10, 0, D:1) a hobgoblin skeleton (11, 1, D:1) a quill talisman (11, 2, D:1) a +0 chain mail (11, 9, D:1) a +0 chain mail (17, 19, D:1) a +0 ring mail (21, -4, D:1) 5 boomerangs (22, 7, D:1) a +0 hand axe (28, 14, D:1) a quokka corpse (skeletalised by now) (30, 16, D:1) a +0 robe (37, 14, D:1) a +0 short sword (38, 16, D:1) a frilled lizard skeleton (39, -25, D:1) a +0 dagger 5 stones (39, 13, D:1) a +0 whip a kobold skeleton (41, 29, D:1) a +3 antimagic battleaxe (42, -23, D:1) a +0 whip a kobold skeleton (42, 4, D:1) a +0 scale mail (48, 11, D:1) a +0 short sword Level 2 of the Dungeon (5, 20, D:2) a +0 club (12, 0, D:2) a +0 scale mail (23, 39, D:2) the +3 dagger of Urgency {devious, *Noise rPois Will+ rCorr} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (25, 42, D:2) a ball python corpse (skeletalised by now) (31, 17, D:2) a +0 robe (31, 33, D:2) a +2 leather armour of cold resistance (33, 7, D:2) a +0 club (34, 35, D:2) an orb of stardust (39, 1, D:2) an adder skeleton (42, -6, D:2) a rat corpse (skeletalised by now) (45, 15, D:2) a frilled lizard skeleton (46, 9, D:2) a +0 chain mail (48, 26, D:2) a +0 ring mail Level 3 of the Dungeon (7, -11, D:3) a +0 ring mail (7, -7, D:3) an adder corpse (skeletalised by now) (21, -6, D:3) a +0 short sword (21, 3, D:3) a +0 long sword (30, 26, D:3) a +0 club (35, 11, D:3) a +1 dagger of protection a goblin corpse (skeletalised by now) (39, -20, D:3) a +0 dagger (39, -19, D:3) a +0 hand axe an orc skeleton (41, -18, D:3) a rat skeleton (50, -5, D:3) a rat corpse (skeletalised by now) (50, 5, D:3) a +0 club Level 4 of the Dungeon (2, 37, D:4) a +0 club (4, 54, D:4) a +0 chain mail (10, 25, D:4) a +0 dagger (12, 47, D:4) a quokka corpse (skeletalised by now) (18, 48, D:4) an adder skeleton (25, 28, D:4) a +0 dagger (25, 36, D:4) a +0 club a kobold corpse (skeletalised by now) (31, 9, D:4) a +0 club a +0 sling a goblin corpse (skeletalised by now) (38, 6, D:4) a +0 whip a stone (45, 29, D:4) a hobgoblin skeleton (46, 11, D:4) the inkwell talisman "Deyx" {*Corrode rN++ Dex+2 Stlth+} [inkwell talisman] *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Level 5 of the Dungeon (0, 0, D:5) a parchment of Vhi's Electric Charge (3, 28, D:5) 4 atropa-tipped darts (18, 2, D:5) a +0 mace (still there?) a +0 hand axe (still there?) a +0 leather armour (still there?) a +0 whip (still there?) a +2 dagger of holy wrath (still there?) a +0 robe (still there?) an orc corpse (still there?) (19, 31, D:5) a +0 robe