Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12071398706010043488 23 Quake2Marine the Magician (level 3, 0/25 HPs) Began as a Djinni Fire Elementalist on July 29, 2026. Slain by a gnoll ... wielding a +2 flail of venom (10 damage) ... on level 2 of the Dungeon. The game lasted 00:00:54 (603 turns). Quake2Marine the Magician (Djinni Fire Elementalist) Turns: 603, Time: 00:00:55 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 10% Gold: 58 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) b - +0 quarterstaff rCold x . . (150%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons b - a +0 quarterstaff (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of noise {unknown} l - a scroll of enchant weapon {unknown} Potions d - a potion of magic {unknown} f - a potion of might {unknown} j - a potion of enlightenment {unknown} k - a potion of lignification {unknown} n - a potion of cancellation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 32% 2d12 11% 3 d - Inner Flame Hex/Fire 16% N/A 11% 3 e - Flame Wave Conj/Fire 16% 2d7 34% 4 f - Summon Small Mammal Summ 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your foxfire dissipates. Your magical contamination has completely faded away. You encounter 2 gnolls and an endoplasm. Found a stone staircase leading down. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll shouts! You encounter a gnoll. It is wielding a +0 spear. You encounter a gnoll. It is wielding a +2 flail of venom. The foxfire burns the gnoll. The gnoll is heavily wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. You kill the gnoll! The foxfire burns the endoplasm but does no damage. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'f'. There is a stone staircase leading up here. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is heavily wounded. The gnoll's fire resistance burns away. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is heavily wounded. The gnoll's fire resistance burns away. The gnoll hits you with a +2 flail of venom. The gnoll hits you with a +2 flail of venom. The gnoll is no longer more vulnerable to fire. The gnoll hits you with a +0 club. The gnoll hits you with a +2 flail of venom! You die... #.......... ..........## #.......... #......... .#........# ......)...# .#........####### ................. #......@jJ###### ........j..j# #.#########...# .##..... ♣j #..!.. .j ..... ..j .... ..> J.. ♣... ... You could see 3 gnolls and an endoplasm. Vanquished Creatures A gnoll (D:2) 2 endoplasms (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats 2 frilled lizards (D:1) 2 goblins A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Quake2Marine the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | Quake2Marine set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 294 | D:1 | Found Ocexzi Utzu's Vocational Training. 414 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 595 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 595 | D:2 | Learned a level 1 spell: Summon Small Mammal 603 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, nicolae_shop_vocational, reono_crystal_passage, minmay_pentomino_u2 D:2: layout_rooms, basic_altar, bh_walls_and_bars, grunt_ministairs_10, minmay_fractal_squares_5 Skill XL: | | ---------------+-+----- Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Foxfire || 19 Scorch || 6 Armour: Robe || 6 Dodge: Dodged || 10