Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10119210909337779116 85 Quake2Marine the Magician (level 4, 0/31 HPs) Began as a Djinni Fire Elementalist on July 31, 2026. Slain by Terence ... wielding a +0 mace (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:25 (1564 turns). Quake2Marine the Magician (DjFE) Turns: 1564, Time: 00:02:26 Health: 0/31 AC: 2 Str: 7 XL: 4 Next: 75% Gold: 63 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . (33%) b - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 buckler Scrolls c - a scroll of identify {unknown} d - a scroll of fear {unknown} e - a scroll of blinking {unknown} h - a scroll of enchant armour {unknown} k - a scroll of amnesia {unknown} Potions f - a potion of curing {unknown} j - a potion of enlightenment {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 76% 2x1d7 2% 1 b - Scorch Fire 38% 2d6 3% 2 c - Volatile Blastmotes Fire/Tloc 38% 2d13 8% 3 d - Inner Flame Hex/Fire 19% N/A 8% 3 e - Flame Wave Conj/Fire 19% 2d7 24% 4 f - Freeze Ice 76% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is moderately wounded. Terence's fire resistance burns away. Terence hits you with a +0 mace! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. Terence misses you. Terence hits you with a +0 mace. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is burned terribly! Terence is severely wounded. Terence hits you with a +0 mace. Terence misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is burned terribly! Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Terence screams, "Get out, before I make you get out!" Terence barely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. * * * LOW HITPOINT WARNING * * * Terence screams, "I want to be left alone!" Terence closely misses you. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence misses you. Terence hits you with a +0 mace. You die... Terence says, "And stay out!" # ####### ###.! #.....##... #.....#..# #.......################ #...>§@@................ #.....#######.########## ...$..... #.# ###.....#. #.# #.....#.# #.# #.....# # #.# #.....# #.# .....## #.# #.# You could see Terence (combustible). Vanquished Creatures 4 gnolls (D:2) A dart slug (D:1) 6 endoplasms 11 hobgoblins A quokka (D:2) 3 ball pythons (D:1) 6 bats 4 frilled lizards 5 goblins 3 kobolds 7 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Quake2Marine the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | Quake2Marine set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 146 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 692 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 692 | D:1 | Learned a level 1 spell: Freeze 955 | D:1 | Found a faded altar of an unknown god. 1221 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/0 1549 | D:2 | Encountered Terence 1564 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_corners, shapermc_ecumenical_altar_acropolis, hangedman_decor_slide_cut D:2: layout_basic, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Foxfire | 33 | 13 || 46 Scorch | 17 | 9 || 26 Volatile Blastmot | 3 | 5 || 8 Armour: Robe | 7 | 6 || 13 Dodge: Dodged | 9 | 6 || 15