Quake2Marine Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, 34, D:1) a jackal corpse (skeletalised by now) (7, -11, D:1) a jackal corpse (skeletalised by now) (11, 42, D:1) a +0 flail (24, -4, D:1) a +0 club a goblin corpse (skeletalised by now) (32, 13, D:1) a rat corpse (skeletalised by now) (32, 17, D:1) a +1 spectral quarterstaff (41, 8, D:1) a +0 club a stone (41, 15, D:1) a rat skeleton (41, 33, D:1) a +0 robe (41, 35, D:1) a +0 dagger a hobgoblin skeleton (42, 33, D:1) a +0 hand axe (42, 34, D:1) a bat corpse (skeletalised by now) (42, 35, D:1) a rat skeleton (44, 37, D:1) a +0 chain mail (45, 32, D:1) a +0 robe (46, 33, D:1) a +0 short sword a kobold skeleton (50, 15, D:1) a +0 robe (52, 3, D:1) a +0 ring mail (56, 34, D:1) a quokka skeleton (58, 34, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club (20, 13, D:2) a +0 falchion (21, -16, D:2) a ball python corpse (skeletalised by now) (21, -15, D:2) a +1 devious dagger a goblin corpse (skeletalised by now) (21, 30, D:2) a hobgoblin corpse (skeletalised by now) (22, 8, D:2) an inkwell talisman (26, -14, D:2) a +0 club a goblin corpse (skeletalised by now) (28, -25, D:2) a +0 club (28, 2, D:2) a staff of cold (31, -14, D:2) a ball python corpse (skeletalised by now) (50, 10, D:2) a rat skeleton Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (16, -6, D:3) a spore talisman