Quake2Marine Level 1 of the Dungeon (0, 0, D:1) a +2 vampiric trident (3, -2, D:1) a rat corpse (skeletalised by now) (7, 26, D:1) a bat skeleton (8, 25, D:1) a ball python skeleton (13, 22, D:1) a +0 club a goblin skeleton (14, -14, D:1) a +0 hand axe (16, 18, D:1) a rat skeleton (19, 5, D:1) a jackal corpse (skeletalised by now) (19, 6, D:1) a +0 whip (19, 7, D:1) a jackal corpse (skeletalised by now) (29, -5, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (29, -4, D:1) a +0 short sword a stone a bat corpse (skeletalised by now) (29, 13, D:1) a +0 club (41, 17, D:1) a +0 dagger 2 stones (51, 9, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (55, 9, D:1) a +0 leather armour Level 2 of the Dungeon (0, 8, D:2) 2 javelins (2, 2, D:2) a +0 club (4, 3, D:2) a +0 club 2 stones (7, 3, D:2) a +0 mace (11, -15, D:2) a +0 whip (13, -9, D:2) a potion of attraction (15, -19, D:2) a book of the Senses (16, 6, D:2) 3 curare-tipped darts (18, -17, D:2) a rimehorn talisman (19, -17, D:2) a throwing net (20, -22, D:2) a +0 ring mail (20, -17, D:2) a throwing net (20, 6, D:2) a frilled lizard corpse (23, 10, D:2) a dart slug corpse (24, -9, D:2) a +0 dagger (27, -11, D:2) a frilled lizard corpse