Dungeon Crawl Stone Soup version 0.35-a0-984-g534b615f34 (webtiles) character file. Game seed: 17743493538462247916 98 Quake2Marine the Shooter (level 4, 0/22 HPs) Began as a Spriggan Hunter on Sept 4, 2026. Incinerated by a bombardier beetle (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:54 (1650 turns). Quake2Marine the Shooter (Spriggan Hunter) Turns: 1650, Time: 00:01:54 Health: 0/22 AC: 2 Str: 7 XL: 4 Next: 44% Magic: 5/5 EV: 17 Int: 10 God: Gold: 179 SH: 0 Dex: 20 Spells: 3/3 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv + (no ring) Will ..... (no ring) Stlth + HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: on fire, glowing, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 179 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles c - a throwing net Armour b - a +0 robe (worn) Wands e - a wand of paralysis (7) Scrolls s - a scroll of butterflies r - a scroll of revelation c - a scroll of amnesia {unknown} a - a scroll of enchant armour I - a scroll of immolation m - a scroll of fog {unknown} n - a scroll of teleportation {unknown} Potions f - 2 potions of heal wounds {unknown} j - a potion of might {unknown} k - a potion of magic {unknown} l - a potion of invisibility {unknown} Skills: - Level 1.5 Fighting + Level 5.9 Ranged Weapons - Level 2.6 Dodging - Level 2.0 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 36% 1 Magic Dart Conj 0% 1d3 36% 1 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History There is an open door here. You open the door. You encounter a bombardier beetle. You shoot an arrow. The arrow hits the bombardier beetle. The bombardier beetle is moderately wounded. You shoot an arrow. The arrow hits the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You shoot an arrow. The arrow hits the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! You take 7 damage, and have 15/22 hp. MASSIVE DAMAGE!! You shoot an arrow. The arrow hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! You take 4 damage, and have 11/22 hp. You are too injured to fight recklessly! You shake off some of the fire as you move. The liquid fire burns you! You take 2 damage, and have 9/22 hp. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 6/22 hp. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 4/22 hp. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 3/22 hp. You shake off some of the fire as you move. The liquid fire burns you! You die... #.........B. ## #.........# ... #...†.....# #.#####.........### #...............'.# #...............### #.....†#'#...#....# #......#.#...#.##.# #......#+#@.....#.# #######..........#.#..#.# .................#....#.# ########.........+.#..#+# # #.........#...... # #.........+...... # #.........#....... # #.........#........ # #.........# There were no monsters in sight! Vanquished Creatures 3 gnolls (D:2) 3 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 orcs (D:3) 3 endoplasms 5 hobgoblins 3 jackals (D:1) 6 ball pythons 5 bats 2 frilled lizards A goblin (D:3) 5 kobolds 7 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Quake2Marine the Spriggan Hunter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 194 | D:1 | Reached XP level 2. HP: 14/14 MP: 3/3 936 | D:2 | Reached skill level 5 in Ranged Weapons 936 | D:2 | Reached XP level 3. HP: 9/18 MP: 4/4 998 | D:2 | Encountered Sigmund 1361 | D:2 | Reached XP level 4. HP: 22/22 MP: 5/5 1650 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic D:2: layout_basic, uniq_sigmund D:3: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Ranged Weapons | 5 | 5.9 Fighting | | 1.5 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 89 | 31 || 120 Read: Identify | | 3 || 3 Armour: Robe | 6 | 2 || 8 Dodge: Dodged | 8 | 7 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1093 | 1055 | 38 | 0 | 828 | 3 | 364.3 | Dungeon | 1093 | 1055 | 38 | 0 | 828 | 3 | 364.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 530 daAuts D:2: 415 daAuts D:3: 147 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+