Quake2Marine Level 1 of the Dungeon (0, 0, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (4, 13, D:1) a +0 ring mail (5, 45, D:1) a +0 short sword a kobold corpse (skeletalised by now) (12, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (21, 4, D:1) a +0 cloak (22, 1, D:1) a ball python skeleton (27, 5, D:1) a quokka corpse (skeletalised by now) (28, 30, D:1) a +0 club a goblin corpse (skeletalised by now) (29, 15, D:1) a +0 sling (33, 48, D:1) a +0 dagger (34, 22, D:1) a +0 dagger a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (7, 4, D:2) a +0 leather armour (10, 4, D:2) a rat corpse (skeletalised by now) (18, -40, D:2) a +0 long sword (19, -25, D:2) a hobgoblin skeleton (25, -16, D:2) a jackal skeleton (26, -17, D:2) a jackal skeleton (26, -14, D:2) a +0 short sword (28, -27, D:2) a +0 pair of boots (31, -27, D:2) a +0 short sword (35, -32, D:2) a +0 short sword a hobgoblin skeleton a kobold skeleton (36, 2, D:2) an adder corpse (skeletalised by now) (43, -6, D:2) a bat corpse (skeletalised by now) (45, -9, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (2, 2, D:3) 2 potions of curing (13, -13, D:3) a quokka corpse (skeletalised by now) a sewer (0, 0, Sewer) a rat corpse (skeletalised by now) (11, 1, Sewer) a rat corpse (skeletalised by now) (13, 18, Sewer) a rat corpse (skeletalised by now) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (26, 11, Sewer) the +0 leather armour "Okucrukh" {Rampage rPois rF+ Will+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (27, 12, Sewer) a rat corpse (28, 7, Sewer) a river rat corpse a rat corpse (39, 7, Sewer) a frilled lizard corpse (39, 13, Sewer) a ball python corpse