Quake2Marine Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a stone (1, 10, D:1) a +0 short sword 2 stones a kobold skeleton (29, 40, D:1) a +0 chain mail (33, 7, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (3, -17, D:2) a ball python corpse (skeletalised by now) (3, -15, D:2) 5 atropa-tipped darts (10, -16, D:2) a bat corpse (skeletalised by now) (10, 21, D:2) a +0 whip (11, 2, D:2) a ball python corpse (skeletalised by now) (13, 22, D:2) a +0 dagger (22, -15, D:2) a +0 spear (22, -14, D:2) a +0 whip a +0 flail a +0 club a gnoll skeleton (35, 21, D:2) a +0 club a +0 sling (38, -12, D:2) a +0 robe (40, -5, D:2) a +0 dagger (41, -1, D:2) an adder skeleton (45, 24, D:2) a +0 club (45, 31, D:2) a +0 chain mail (47, 31, D:2) a +0 scale mail (49, -4, D:2) a +0 dagger (50, 15, D:2) a +0 dagger (54, 20, D:2) a hobgoblin skeleton (63, -3, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Qinaeggu's Armour Shop the +2 chain mail of Tortelloni {Archery, Harm rElec rC- Stlth+} (361 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 ring mail (52 gold) a +0 ring mail (52 gold) a +0 buckler (58 gold) a +2 pair of gloves (214 gold) a +0 leather armour (26 gold) a +0 scale mail (52 gold) (7, -8, D:3) a +0 orcbow (18, 2, D:3) a hound corpse (19, -1, D:3) the quill talisman of the Sun {Harm Dex+2 Stlth+} [quill talisman] Harm: It increases damage dealt and taken. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (21, -12, D:3) a rat corpse (skeletalised by now) (24, 7, D:3) a frilled lizard corpse (24, 10, D:3) a +0 club a goblin corpse (28, -31, D:3) a +0 leather armour (28, -17, D:3) a +0 club (29, -2, D:3) a +0 short sword (33, -13, D:3) a quokka corpse (skeletalised by now) (39, 5, D:3) a +0 hand axe