Quake2Marine Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, 9, D:1) a bat corpse (skeletalised by now) (1, 28, D:1) a +0 dagger (4, 17, D:1) a +0 short sword (5, 28, D:1) a +0 short sword (16, 35, D:1) a +0 whip a kobold corpse (skeletalised by now) (25, 15, D:1) a rat skeleton (35, -2, D:1) a quokka skeleton (38, -14, D:1) a +0 whip (39, 10, D:1) a +0 dagger a goblin skeleton (42, 4, D:1) a +0 club (43, 27, D:1) a +0 short sword a kobold corpse (skeletalised by now) (57, 4, D:1) a frilled lizard skeleton Level 2 of the Dungeon (13, 3, D:2) a +0 robe (16, -17, D:2) a +0 robe (19, -21, D:2) a +0 leather armour (21, 22, D:2) a staff of alchemy (27, 19, D:2) a +0 mace a +0 ring mail the human corpse of Terence (skeletalised by now) (32, 11, D:2) a +0 chain mail (36, -6, D:2) a +0 short sword (57, -9, D:2) a +0 long sword Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (2, 5, D:3) a parchment of Passwall (6, -10, D:3) a +0 robe (7, -1, D:3) a potion of haste (21, 15, D:3) an adder corpse (27, -24, D:3) a +0 club a gnoll corpse (skeletalised by now) (27, -23, D:3) a +0 spear (27, -15, D:3) a +0 halberd a +0 whip (38, 7, D:3) a quokka corpse (47, -2, D:3) a potion of berserk rage