Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12904106348322812482 1 QuoiWhat the Tinkerer (level 1, 13/13 HPs) Began as a Gnoll Forgewright on May 6, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:37 (218 turns). QuoiWhat the Tinkerer (Gnoll Forgewright) Turns: 218, Time: 00:00:37 Health: 13/13 AC: 2 Str: 9 XL: 1 Next: 20% Magic: 6/6 EV: 12 Int: 14 God: Gold: 21 SH: 0 Dex: 10 Spells: 8/9 levels left rFire . . . (100%) a - +0 hammer rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 7.0 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 46% 2d4 1% 2 Launch Clockwork Bee Frge 23% N/A 3% 3 Forge Blazeheart Golem Fire/Frge 13% N/A 38% 4 Forge Lightning Spire Air/Frge 13% 3d4 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Found an escape hatch in the floor. Unknown command. Found a club. You now have 6 gold pieces. You now have 21 gold pieces (gained 15). You open the door. There is an open door here. You encounter an endoplasm. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The endoplasm quivers. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The kinetic grapnel hits the endoplasm. The endoplasm is moderately wounded. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, grapneled, 98% to hit) The kinetic grapnel hits the endoplasm. The endoplasm is heavily wounded. The grapnel guides your strike. You hit the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Key pressed, stopping explore. Found a stone staircase leading down. You encounter a quokka. A quokka is nearby! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .....'.....#.# #.......##..# #....####.##.#r #..#.......##..# #..#....#.# .#.##..#.......##..# ...#.##.#.# ..#..#...........# ####.##.#... ##.#..##......###.# ......#.###..##.#..##.###..# #.# ..........................># #.# ........###.....#..##.###..###.# ............)...@..##.###....... .#....######.##.#............#.# .............#####.##.####.#.#.# #######..........#.##.# #.#.# ## #.....>....#.##.# .#.# .#### ##........##.##.# .# ....## #........##.##.# #....###........##.##.# ##....##........##.##.# You could see a quokka (asleep). Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | QuoiWhat the Gnoll Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 218 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic Action || total ---------------------------++------- Attack: Normal || 1 Melee: Mace || 1 Cast: Kinetic Grapnel || 2