QwerTheAngmarim the Dungeon (0, 50, D) a wand of charming (5) (0, 51, D) a scroll of brand weapon (0, 53, D) a +2 whip of holy wrath (unseen) (1, 15, D) a +2 glaive of venom (unseen) (1, 32, D) a +1 robe of willpower (unseen) (1, 33, D) the ring "Cebriptogo" {rPois rC+ Str+6} [ring of strength] Str+6: It affects your strength (+6). rC+: It protects you from cold. rPois: It protects you from poison. (unseen) (1, 34, D) a wand of polymorph (5) (1, 35, D) a +1 demon whip of draining (unseen) (1, 51, D) a staff of air (still there?) a +1 flail of flaming (still there?) a staff of conjuration (still there?) (1, 52, D) a +2 eudemon blade of holy wrath (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) a +5 ring of evasion (still there?) a +0 robe (still there?) a +1 whip of holy wrath (still there?) a ring of poison resistance (still there?) a +0 tower shield (still there?) a +0 robe (still there?) a +4 long sword of holy wrath (still there?) a +0 robe (still there?) (2, 14, D) a wand of charming (6) (2, 15, D) a wand of roots (3) (2, 32, D) the +4 flail "Jiush" {freeze, rElec Dex+4} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. (unseen) (2, 33, D) a +2 heavy glaive (still there?) a +0 robe (still there?) the Parchment of the Immovable Nightmares (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Ignite Poison Fire/Alchemy 4 d - Iskenderun's Battlesphere Conjuration 5 a human corpse (skeletalised by now) (still there?) (2, 34, D) a staff of cold (unseen) (2, 50, D) Viki's Lectures on Baneful Skeletons Spells Type Level a - Fugue of the Fallen Necromancy 3 b - Leda's Liquefaction Alchemy/Earth 4 c - Anguish Hexes/Necromancy 4 (unseen) (2, 51, D) a +0 sling a +0 tower shield 4 potions of heal wounds (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a wand of flame (12) (3, 15, D) the +1 flail of Foash {vamp, rF- rC++ Int+3} Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. (unseen) (3, 16, D) +0 fire dragon scales a book of Geomancy a fire dragon corpse (skeletalised by now) (3, 17, D) a wyvern corpse (skeletalised by now) (3, 18, D) a death drake corpse (skeletalised by now) (3, 32, D) a +0 dagger (3, 33, D) a +0 war axe (3, 34, D) a +4 ring of protection (3, 36, D) a +0 chain mail (3, 50, D) a staff of alchemy (still there?) a wand of charming (4) (still there?) (3, 55, D) a +3 whip of holy wrath (still there?) a +2 ring mail of positive energy (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 pair of boots of stealth (unseen) (4, 15, D) a scroll of brand weapon (4, 16, D) a +0 dagger of venom (unseen) (4, 19, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (4, 32, D) a wand of flame (6) (4, 33, D) a staff of alchemy (unseen) (4, 34, D) a +3 long sword (still there?) a +0 chain mail (still there?) a +1 ring mail of cold resistance (still there?) (4, 50, D) a +3 scimitar of holy wrath (still there?) a +2 spectral quarterstaff (still there?) (4, 51, D) the +0 robe of the Hairy God {rElec Int+3 Stlth+} (still there?) Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. a +0 buckler (still there?) a +5 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) a +0 flail of flaming (still there?) a +0 shortbow (still there?) a +0 robe (still there?) a staff of air (still there?) an apis corpse (skeletalised by now) (still there?) (5, 14, D) a staff of fire (unseen) (5, 15, D) +0 fire dragon scales an amulet of magic regeneration a fire dragon corpse (skeletalised by now) (5, 16, D) a +0 quarterstaff of speed (unseen) (5, 17, D) a swamp dragon corpse (skeletalised by now) (5, 18, D) an iron dragon corpse (skeletalised by now) (5, 33, D) a staff of conjuration (still there?) a +0 robe (still there?) a +0 cloak of preservation (still there?) (5, 34, D) a +5 scimitar (still there?) a +0 robe (still there?) an amulet of regeneration (still there?) the Treatise on Ceration (still there?) Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 b - Sticky Flame Fire/Alchemy 4 c - Hoarfrost Cannonade Ice/Alchemy 5 (5, 35, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (5, 38, D) a +0 dire flail (5, 49, D) a book of Air (6, 15, D) a staff of death (6, 16, D) a +1 leather armour of poison resistance (unseen) (6, 17, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (6, 19, D) +0 fire dragon scales +0 acid dragon scales a fire dragon corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (6, 20, D) a golden dragon corpse (skeletalised by now) (6, 32, D) a +3 arbalest of freezing (unseen) (6, 34, D) the +1 robe of Resonance {Regen+ Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. (unseen) (6, 35, D) a +0 great sword a +0 chain mail a ring of fire (6, 37, D) a +1 mace (unseen) (6, 52, D) a +1 trident of protection (unseen) (6, 53, D) a +2 eudemon blade of holy wrath (still there?) a +0 buckler (still there?) a +0 robe (still there?) a +0 sling (still there?) a +0 long sword of flaming (still there?) (7, 14, D) a staff of earth (7, 16, D) a +3 ring mail of cold resistance (7, 19, D) a steam dragon corpse (skeletalised by now) a death drake corpse (skeletalised by now) (7, 32, D) a staff of conjuration (7, 33, D) a +0 dagger (7, 34, D) the staff of Laceration {rN+ Conj Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (7, 49, D) the staff "Bifurox" {rPois rC+ Str+4 Necro Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rC+: It protects you from cold. rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (7, 50, D) a +2 vampiric falchion (7, 51, D) a +2 helmet of see invisible (8, 14, D) a +5 ring of evasion (8, 15, D) a staff of air (8, 16, D) a ring of flight (8, 20, D) an iron dragon corpse (skeletalised by now) (8, 33, D) a +5 ring of evasion (8, 34, D) a book of Debilitation (8, 50, D) a +1 longbow of flaming (unseen) (8, 52, D) a wand of charming (6) (still there?) a +0 longbow (still there?) a +2 scimitar of flaming (still there?) a +0 shortbow (still there?) a +3 flail of flaming (still there?) a +0 robe (still there?) (8, 53, D) a +0 tower shield (still there?) a +3 sacred scourge of holy wrath (still there?) a +0 robe (still there?) a +3 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) a book of Sloth (still there?) the amulet of the Fiend {rElec rC+ rN+ Regen+ SInv} (still there?) [amulet of regeneration] rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. a +0 robe (still there?) a +0 shortbow (still there?) a pearl dragon corpse (skeletalised by now) (still there?) (8, 66, D) a +0 dire flail (9, 13, D) a +7 shortbow (unseen) (9, 14, D) a +5 vampiric glaive (unseen) (9, 17, D) a hydra corpse (skeletalised by now) (9, 19, D) +0 gold dragon scales a golden dragon corpse (skeletalised by now) (9, 32, D) a scroll of brand weapon (9, 33, D) a +0 dagger a +0 robe a ring of poison resistance (9, 34, D) a +1 great mace of protection (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (9, 37, D) a +0 dire flail (still there?) a +0 chain mail (still there?) a +3 spear (still there?) a +0 robe (still there?) (9, 50, D) a staff of fire (still there?) the +7 glaive of Oozing Pus {freeze, rPois} (still there?) rPois: It protects you from poison. (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 16, D) the +4 halberd of Lidagh {vamp, +Blink Fly} Fly: It grants you flight. +Blink: It lets you blink. a +2 sling of flaming the +1 arbalest "Teni" {speed, rC- Str+3 Dex+7} Str+3: It affects your strength (+3). Dex+7: It affects your dexterity (+7). rC-: It makes you vulnerable to cold. an acid dragon corpse (skeletalised by now) (10, 19, D) a steam dragon corpse (skeletalised by now) (10, 31, D) a book of Debilitation (10, 33, D) a staff of earth (still there?) the ring "Esocut" {Fire Will+ Dex+2} (still there?) [ring of fire] Fire: It enhances your fire magic. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. a +0 short sword (still there?) (10, 34, D) a +1 war axe of venom (still there?) a +0 robe (still there?) Great Wizards, Vol. VII (still there?) a human corpse (skeletalised by now) (still there?) (10, 35, D) a +4 hand axe (still there?) a +0 robe (still there?) (10, 50, D) a book of Callings (10, 51, D) a wand of roots (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) the ring "Runuozxyis" {+Blink AC+4 Stlth+} [ring of protection] AC+4: It affects your AC (+4). +Blink: It lets you blink. Stlth+: It makes you more stealthy. (unseen) (11, 32, D) a wand of charming (3) (11, 34, D) a +0 dagger (still there?) a staff of air (still there?) (11, 35, D) a +0 halberd (11, 50, D) a wand of mindburst (6) (11, 53, D) a serpent talisman (still there?) a +2 ring mail of poison resistance (still there?) +0 pearl dragon scales (still there?) a pearl dragon corpse (skeletalised by now) (still there?) (12, 14, D) a wand of roots (2) (12, 15, D) the +0 hat of a sewer {rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. the +4 sling "Arcanum" {drain, Fly rC++ Dex+2} Dex+2: It affects your dexterity (+2). rC++: It greatly protects you from cold. Fly: It grants you flight. (12, 17, D) +0 acid dragon scales (12, 33, D) a +0 spear of flaming (unseen) (12, 34, D) a +0 short sword (12, 36, D) a +1 demon trident of flaming (still there?) a +0 robe (still there?) (12, 50, D) a +0 robe (still there?) +1 steam dragon scales (still there?) (12, 51, D) a staff of cold (unseen) (12, 52, D) a +2 whip of holy wrath (still there?) a +3 ring mail of poison resistance (still there?) (12, 55, D) a +1 scimitar of flaming (still there?) a +0 robe (still there?) (12, 57, D) an apis corpse (skeletalised by now) (13, 32, D) a +2 rapier of venom (unseen) (13, 33, D) an amulet of regeneration (13, 34, D) a +2 heavy trident (unseen) (13, 50, D) a staff of air (unseen) (13, 52, D) a staff of conjuration (unseen) (14, 50, D) a book of Dangerous Friends (14, 51, D) a scroll of fog (14, 52, D) a +1 rapier of venom (unseen) (18, 31, D) a +6 ring of intelligence (18, 48, D) the Octavo of Hyperbolic Cryomancy Spells Type Level a - Hoarfrost Cannonade Ice/Alchemy 5 b - Dispersal Translocation 6 c - Malign Gateway Summoning/Translocation 7 (unseen) (18, 49, D) a wand of quicksilver (5) (18, 50, D) a wand of polymorph (6) (19, 0, D) a staff of fire (19, 16, D) a staff of death (unseen) (19, 17, D) a wand of polymorph (7) (19, 48, D) a +0 long sword (19, 49, D) a wand of roots (4) (19, 50, D) a +0 hand axe (still there?) a +1 ring mail of fire resistance (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (20, 0, D) a +3 dagger of electrocution (unseen) (20, 1, D) a +1 rapier of venom (20, 16, D) a staff of cold (unseen) (20, 17, D) the +10 sling of Vodka {heavy, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (20, 32, D) a staff of air (still there?) the +4 whip of Tyutuq {freeze, rCorr Str-3 Dex+2} (still there?) Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. (20, 33, D) a +0 arbalest of flaming (still there?) a ring of ice (still there?) (20, 48, D) a +0 short sword (20, 49, D) a +0 scimitar (still there?) the +3 scale mail "Tihurewk" {-Tele rElec rF+ Regen+} (still there?) rF+: It protects you from fire. rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. a yellow draconian corpse (skeletalised by now) (still there?) (20, 50, D) a +2 flail of holy wrath (still there?) a +3 heavy spear (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (20, 51, D) a +0 trident a white draconian corpse (skeletalised by now) (21, 16, D) a wand of charming (5) (21, 17, D) 4 potions of heal wounds (21, 48, D) a wand of charming (5) (21, 49, D) a +0 short sword (21, 50, D) a +1 rapier of draining (still there?) a +0 flail (still there?) (21, 53, D) a +0 long sword (still there?) a +1 cloak (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (22, 0, D) a +0 flail (still there?) the +3 flail "Jaatsaum" {venom, Str+5 Dex+2} (still there?) Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). a wand of flame (10) (still there?) a +0 plate armour (still there?) a staff of fire (still there?) (22, 3, D) a +1 great mace of draining (still there?) a +0 plate armour (still there?) (22, 16, D) a wand of charming (5) (22, 17, D) a +4 short sword of venom (still there?) a +3 vampiric quick blade (still there?) (22, 32, D) a +3 great sword of freezing (22, 34, D) the +0 pair of gloves of Fadu Wup {rElec Str-4 Dex+3 Stlth+} Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. the +2 longbow of the Intense God {elec, rN++ Int+7} Int+7: It affects your intelligence (+7). rN++: It greatly protects you from negative energy. (22, 48, D) a wand of charming (6) (22, 49, D) a +0 hand axe (still there?) a +3 dagger of draining (still there?) (22, 50, D) a +0 trident a +0 long sword a +0 hand axe a yellow draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (22, 51, D) a +0 war axe a red draconian corpse (skeletalised by now) (22, 52, D) a +0 flail a +0 long sword a +0 cloak (22, 53, D) a +0 scimitar (23, 0, D) a +0 heavy great sword (still there?) the ring "Aheffime" {Str+5 Dex+6} (still there?) [ring of dexterity] Str+5: It affects your strength (+5). Dex+6: It affects your dexterity (+6). a sack of spiders (still there?) (23, 16, D) the Grimoire of the Postmodern Continents Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Animate Armour Summoning/Earth 4 c - Summon Mana Viper Hexes/Summoning 5 (unseen) (23, 17, D) a wand of quicksilver (6) (23, 32, D) a staff of fire a staff of air (23, 48, D) a book of Ice (23, 49, D) the Almanac of Violent Accompaniment (still there?) Spells Type Level a - Call Canine Familiar Summoning 3 b - Fireball Conjuration/Fire 5 c - Haunt Necromancy/Summoning 7 a wand of flame (6) (still there?) (23, 50, D) the +2 ring mail of Perfidy {Will+ Str+4 SInv} (still there?) Str+4: It affects your strength (+4). Will+: It increases your willpower. SInv: It lets you see invisible. a black draconian corpse (skeletalised by now) (still there?) (23, 53, D) a +0 vampiric long sword (still there?) a yellow draconian corpse (skeletalised by now) (still there?) a green draconian corpse (skeletalised by now) (still there?) (23, 55, D) a +0 short sword (still there?) a +2 heavy quarterstaff (still there?) a white draconian corpse (skeletalised by now) (still there?) a red draconian corpse (skeletalised by now) (still there?) (24, -1, D) a +3 chain mail of poison resistance (24, 0, D) a +2 dire flail of holy wrath a staff of death a +3 battleaxe of electrocution a +1 great mace of draining (24, 2, D) a +0 plate armour (still there?) the +7 dire flail "Uqo Mour" {venom, SInv} (still there?) SInv: It lets you see invisible. a +4 heavy falchion (still there?) a +0 plate armour (still there?) a +3 great sword of pain (still there?) a +0 plate armour (still there?) (24, 4, D) a +0 flail (24, 16, D) the +4 flail of the Brain {holy, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (24, 17, D) a +4 short sword of venom (24, 31, D) a staff of earth (24, 33, D) the +8 sling of a bailey {heavy, rF+ rN+ Will+} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. (24, 49, D) a wand of charming (7) (24, 52, D) a +0 trident a +0 dire flail a red draconian corpse (skeletalised by now) (25, 16, D) the +1 cloak of the Eternal Void {rN+ MP-9 Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. MP-9: It affects your magic capacity (-9). Stlth+: It makes you more stealthy. an orb of light a +0 robe (25, 17, D) the +6 dagger of Zoulod {elec, *Noise MP+9 Dex+4} Dex+4: It affects your dexterity (+4). MP+9: It affects your magic capacity (+9). *Noise: It may make a loud noise when swung. (unseen) (25, 18, D) a +2 heavy orcbow (unseen) (25, 33, D) a staff of death (25, 49, D) a +3 plate armour of poison resistance (still there?) a wand of roots (8) (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (25, 50, D) a +0 war axe a +0 flail a book of Decay a white draconian corpse (skeletalised by now) (25, 53, D) a +0 scimitar (25, 54, D) the +6 hand axe of Light {heavy, rPois rCorr Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (25, 55, D) a +2 spear of venom (still there?) a black draconian corpse (skeletalised by now) (still there?) (25, 57, D) the +10 battleaxe "Huewuuss" {freeze, rCorr Int+3 Dex-4} Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). rCorr: It protects you from acid and corrosion. (unseen) (26, 16, D) a wand of charming (5) (26, 17, D) a +3 antimagic sling (unseen) (26, 31, D) a staff of alchemy (unseen) (26, 35, D) a +1 vampiric falchion (still there?) a staff of earth (still there?) a +1 battleaxe of flaming (still there?) a +3 scimitar of flaming (still there?) (26, 49, D) a +0 scimitar 4 potions of heal wounds a +0 short sword a +0 cloak a +0 hand axe a wand of charming (4) a purple draconian corpse (skeletalised by now) (26, 51, D) a +0 war axe a +0 hand axe a green draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (26, 53, D) a +0 antimagic glaive (26, 55, D) a +0 dire flail a +0 cloak a +0 war axe of freezing a green draconian corpse (skeletalised by now) (26, 56, D) a purple draconian corpse (skeletalised by now) (26, 57, D) a +0 cloak a +0 long sword (27, 0, D) a +2 battleaxe (still there?) a +0 plate armour (still there?) a +0 flail (still there?) a blade talisman (still there?) a caustic shrike skeleton (still there?) (27, 2, D) a +0 trident of protection (unseen) (27, 16, D) a book of Conjurations (27, 17, D) a staff of death (unseen) (27, 48, D) a staff of alchemy (27, 49, D) a +2 ring mail of willpower a book of Sloth a +3 plate armour of poison resistance (27, 59, D) a +0 dagger (28, 0, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (unseen) (28, 2, D) a Fen Folio (still there?) the +9 great sword of True Grit {elec, Dex+3} (still there?) Dex+3: It affects your dexterity (+3). a +1 great sword of draining (still there?) a +0 plate armour (still there?) (28, 16, D) a +3 great sword of holy wrath (unseen) (28, 17, D) a +2 trident of protection (unseen) (28, 31, D) a +2 scimitar of freezing (28, 32, D) the +1 rapier of Checkmate {venom, ^Drain rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. ^Drain: It drains your maximum health when unequipped. (28, 48, D) a +0 hand axe a +1 heavy shortbow a green draconian corpse (skeletalised by now) (28, 49, D) a +0 glaive (28, 50, D) a staff of air (still there?) a +0 cloak (still there?) Great Wizards, Vol. II (still there?) (28, 52, D) a +0 flail (still there?) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} (still there?) rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. a white draconian corpse (skeletalised by now) (still there?) a black draconian corpse (skeletalised by now) (still there?) (28, 53, D) a +0 cloak a +0 battleaxe a white draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (28, 54, D) a +0 glaive a +0 glaive (28, 60, D) a +0 cloak (29, 0, D) an amulet of regeneration (29, 1, D) a +2 great sword of draining (still there?) a +1 spectral quarterstaff (still there?) (29, 3, D) a +1 battleaxe (still there?) a +0 chain mail (still there?) (29, 16, D) a +1 heavy mace (unseen) (29, 17, D) a wand of quicksilver (4) (29, 48, D) a +0 short sword (29, 49, D) a +0 short sword (still there?) a +0 long sword (still there?) a staff of alchemy (still there?) (29, 51, D) a +0 spectral quarterstaff (still there?) a +0 cloak (still there?) (30, 48, D) a manual of Long Blades (30, 49, D) a +0 short sword a green draconian corpse (skeletalised by now) (30, 52, D) a +0 halberd (still there?) a +0 glaive of flaming (still there?) (30, 53, D) a +0 halberd a +0 cloak a black draconian corpse (skeletalised by now) (31, 48, D) a wand of charming (6) (31, 49, D) a staff of alchemy (still there?) the +6 dagger of Indignation {flame, rElec Will+ Dex+2} (still there?) Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Will+: It increases your willpower. the Meditations on Corresponding Adjuration (still there?) Spells Type Level a - Apportation Translocation 1 b - Summon Mana Viper Hexes/Summoning 5 c - Malign Gateway Summoning/Translocation 7 a red draconian corpse (skeletalised by now) (still there?) (31, 50, D) a +0 hand axe (still there?) a +1 spectral quarterstaff (still there?) a wand of charming (5) (still there?) a green draconian corpse (skeletalised by now) (still there?) (31, 51, D) a +0 flail (31, 53, D) a +0 halberd a purple draconian corpse (skeletalised by now) (32, 48, D) Sif Muna's Thoughts on Pyromancy Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Ignite Poison Fire/Alchemy 4 c - Starburst Conjuration/Fire 6 d - Hellfire Mortar Fire/Earth 7 (unseen) (32, 49, D) a wand of polymorph (3) (32, 50, D) the Compendium of Amalgamated Pyromania Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Starburst Conjuration/Fire 6 c - Malign Gateway Summoning/Translocation 7 (unseen) (33, 48, D) a wand of charming (4) (33, 49, D) a staff of alchemy (unseen) (33, 50, D) a wand of charming (3) (34, 27, D) the staff of the Sage {rPois rF+ rC+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (34, 29, D) a +2 heavy trident (unseen) (34, 48, D) a +0 long sword (34, 49, D) a +0 hand axe (35, -1, D) the +0 arbalest "Killer Klown's Curse" {elec, Str+4} Str+4: It affects your strength (+4). (unseen) (35, 1, D) a rime drake corpse (skeletalised by now) (35, 14, D) the +1 leather armour "Itit" {rPois rF+ Slay+2} (still there?) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF+: It protects you from fire. rPois: It protects you from poison. a wand of charming (2) (still there?) (35, 15, D) a wand of charming (4) a rime drake corpse (skeletalised by now) (35, 17, D) a water moccasin corpse (skeletalised by now) (36, 0, D) a lightning rod (4/4) (36, 2, D) a +1 flail of protection (still there?) a +0 battleaxe of freezing (still there?) +1 acid dragon scales (still there?) (36, 14, D) a +6 ring of intelligence a cane toad corpse (skeletalised by now) (36, 28, D) a +6 ring of intelligence (37, -1, D) a +2 heavy hand axe (unseen) (37, 14, D) a granite talisman (37, 30, D) a +4 flail of protection (unseen) (38, 14, D) a +4 whip of venom (38, 17, D) a wand of charming (6) (38, 19, D) a water moccasin corpse (skeletalised by now) (38, 48, D) a +5 heavy flail (unseen) (38, 49, D) a wand of polymorph (5) (38, 50, D) a +0 dagger (39, 0, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (39, 20, D) a wyvern corpse (skeletalised by now) (39, 28, D) a +4 scimitar of holy wrath a +2 sling of electrocution (39, 31, D) a staff of conjuration (unseen) (39, 48, D) a +0 short sword (39, 49, D) a staff of earth (still there?) a +3 hand axe of flaming (still there?) (39, 50, D) a +4 scimitar of distortion (still there?) a wand of flame (7) (still there?) (40, 14, D) a +5 heavy flail (still there?) the Incunable of Lapidary Quintessence (still there?) Spells Type Level a - Sandblast Earth 1 b - Sticky Flame Fire/Alchemy 4 c - Permafrost Eruption Ice/Earth 6 (40, 15, D) a wand of flame (13) (still there?) a staff of earth (still there?) (40, 48, D) a +0 rapier (40, 49, D) a book of Frost (40, 50, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 heavy shortbow (still there?) (41, 0, D) a Young Poisoner's Handbook (still there?) a +4 ring mail of cold resistance (still there?) an amulet of regeneration (still there?) (41, 3, D) 4 scrolls of enchant armour an ice dragon corpse (skeletalised by now) (41, 14, D) a book of the Tundra (41, 15, D) a wand of flame (12) (41, 16, D) a komodo dragon corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (41, 22, D) a black mamba corpse (skeletalised by now) (41, 28, D) the ring of Altruism {rPois rF+ Will+ Str+3} [ring of protection from fire] Str+3: It affects your strength (+3). rF+: It protects you from fire. rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (41, 29, D) the staff of the New World {rN+ Will++ Necro} (still there?) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. the +1 ring mail of Zycligum {Regen+} (still there?) Regen+: It increases your rate of health regeneration. the +10 war axe "Iclahesk" {flame, Int+2} (still there?) Int+2: It affects your intelligence (+2). (41, 48, D) a wand of roots (2) a book of Debilitation (41, 49, D) a +1 hand axe of venom a +0 ring mail an elf skeleton (41, 50, D) a +2 antimagic hand cannon a +0 shortbow a +0 leather armour the +3 hand axe of Death's Door {venom, Will+} Will+: It increases your willpower. an amulet of magic regeneration a +0 leather armour a +0 dagger an elf skeleton an elf skeleton (41, 52, D) a +2 spear of flaming a +0 scimitar of holy wrath a ring of wizardry a staff of earth the +7 great sword "Cisiutz" {flame, Int+2} Int+2: It affects your intelligence (+2). a +0 longbow a +2 leather armour of positive energy an elf skeleton (41, 53, D) a +0 shortbow a +0 short sword a +0 leather armour an elf skeleton (42, 1, D) a potion of might (42, 14, D) a staff of fire (unseen) (42, 15, D) an amulet of regeneration a komodo dragon corpse (skeletalised by now) (42, 28, D) Wusygid's Reference Book on Aerial Hexing Spells Type Level a - Static Discharge Conjuration/Air 2 b - Dimensional Bullseye Hexes/Translocation 4 c - Summon Mana Viper Hexes/Summoning 5 d - Chain Lightning Conjuration/Air 9 (unseen) (42, 29, D) a ring "Pail" {Ice MP+9 Dex+3} [ring of ice] Ice: It enhances your ice magic. Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). (unseen) (42, 31, D) a staff of alchemy (unseen) (43, 1, D) a staff of alchemy (unseen) (43, 14, D) a ring of magical power (43, 15, D) a ring of poison resistance (43, 28, D) a wand of flame (2) (43, 48, D) a +0 dagger a +0 longbow 4 potions of heal wounds (43, 53, D) a wand of flame (9) a +0 leather armour a +0 leather armour (44, 28, D) the amulet "Yseeq" {Spirit rF- rN+ Str+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (unseen) (44, 48, D) a +0 short sword a +0 dagger (44, 50, D) a +0 hand axe of venom a +0 longbow a +0 leather armour a +0 long sword a +0 rapier a +2 glaive of protection a +0 dagger a +0 short sword a wand of quicksilver (4) an elf skeleton an elf skeleton an elf skeleton (44, 53, D) a +0 long sword a +0 leather armour the +3 scale mail of Anaesthesia {rPois rN+ Dex+2} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. rN+: It protects you from negative energy. a +0 short sword a +0 rapier an elf skeleton (45, 50, D) a staff of earth (still there?) a +0 leather armour (still there?) a wand of charming (4) (still there?) a +0 leather armour (still there?) a +3 falchion of flaming (still there?) 4 potions of heal wounds (still there?) an elf skeleton (still there?) an elf skeleton (still there?) (45, 53, D) a +0 dagger a +0 rapier (45, 55, D) a +2 hand axe of distortion (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) (45, 56, D) a +4 short sword of speed (unseen) (46, 48, D) a +0 longbow a +2 longbow of draining a +0 dagger a +0 leather armour (46, 49, D) a +0 rapier a +0 ring mail a +0 shortbow a +0 dagger a +0 longbow an elf skeleton (46, 53, D) a +0 longbow (46, 54, D) a +4 battleaxe of draining (46, 55, D) a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (46, 56, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (47, 51, D) a +0 leather armour a +0 dagger a +0 short sword (47, 57, D) a +2 quick blade of venom (still there?) a +2 quick blade of venom (still there?) a +0 leather armour (still there?) (48, 47, D) +2 fire dragon scales (unseen) (48, 48, D) a +0 long sword (still there?) a book of Spatial Translocations (still there?) a +0 leather armour (still there?) a staff of cold (still there?) a book of Maladies (still there?) (48, 50, D) a +0 scimitar a +0 dagger a +0 long sword a wand of quicksilver (2) an elf skeleton (48, 53, D) a staff of alchemy (still there?) a +0 leather armour (still there?) an elf skeleton (still there?) (49, 0, D) a +2 plate armour of positive energy (unseen) (49, 1, D) a wand of polymorph (1) (49, 12, D) a staff of air (unseen) (49, 24, D) the +7 scimitar of Jaczoah {heavy, rF- rN+ Will+ SInv} (still there?) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. a wand of roots (2) (still there?) (49, 36, D) a +5 ring of evasion (49, 37, D) a scroll of brand weapon (49, 48, D) a scarf of harm (unseen) (49, 50, D) a +0 long sword (still there?) a +0 chain mail (still there?) a staff of air (still there?) a wand of polymorph (4) (still there?) an elf skeleton (still there?) (49, 52, D) a +0 quick blade a +0 quick blade a +0 leather armour (49, 53, D) a +0 longbow an elf skeleton (50, 0, D) a book of Death (50, 1, D) a book of Iron (50, 3, D) a +1 dagger of flaming (still there?) a +0 robe (still there?) the orc corpse of Nergalle (skeletalised by now) (still there?) (50, 5, D) 8 large rocks the cyclops corpse of Polyphemus (skeletalised by now) (50, 14, D) a wand of charming (4) (still there?) a +0 giant club (still there?) a +3 vampiric war axe (still there?) a +0 halberd (still there?) a +0 plate armour (still there?) a wand of roots (4) (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (50, 15, D) a +0 giant club an ogre corpse (skeletalised by now) (50, 30, D) a +1 chain mail of fire resistance (unseen) (50, 49, D) a +0 long sword a +0 longbow a +0 leather armour a +0 rapier a book of Debilitation an elf skeleton (50, 52, D) the staff of Elyvilon, Destroying {rPois Str+3 Int+8 Dex-5 Stlth- Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Int+8: It affects your intelligence (+8). Dex-5: It affects your dexterity (-5). rPois: It protects you from poison. Stlth-: It makes you less stealthy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (50, 54, D) a +2 heavy glaive (unseen) (51, 0, D) a +2 longbow of flaming (still there?) a +1 barding (still there?) a +4 scale mail of poison resistance (still there?) (51, 1, D) a book of Weapons (51, 2, D) a +6 great mace of venom (still there?) a +0 ring mail (still there?) a maw talisman (still there?) the human corpse of Rupert (skeletalised by now) (still there?) (51, 12, D) a book of Armaments (51, 24, D) a +0 longbow of flaming (unseen) (51, 36, D) the +6 rapier of Zoer Nom {flame, *Rage +Blink rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). (51, 38, D) a +1 falchion of protection the +3 sling of Causality {freeze, ^Fragile rC+ Int+6} Int+6: It affects your intelligence (+6). rC+: It protects you from cold. ^Fragile: It will be destroyed if unequipped. (51, 47, D) a staff of conjuration (unseen) (51, 48, D) a book of Transmutation (51, 50, D) a +0 dagger (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a wand of digging (5) (still there?) the +7 longbow of Eternal Harmony {antimagic, Stlth+} (still there?) Stlth+: It makes you more stealthy. (51, 51, D) a +0 shortbow (still there?) a +1 short sword of venom (still there?) a +0 buckler (still there?) an elf skeleton (still there?) (52, 0, D) a +1 broad axe of distortion (52, 1, D) a +0 sling a +0 quarterstaff a +1 leather armour of willpower a +2 leather armour of willpower a +0 rapier the human corpse of Joseph (skeletalised by now) (52, 2, D) a +3 long sword 4 javelins a +0 chain mail a +1 dire flail of protection a +1 shortbow of flaming a +0 chain mail the human corpse of Edmund (skeletalised by now) (52, 4, D) a +1 dagger of distortion 5 curare-tipped darts the kobold corpse of Sonja (skeletalised by now) (52, 12, D) an amulet of regeneration a +0 hand axe (52, 13, D) a +0 kite shield of reflection the +2 robe of the Gastropod {rC+ Int+4} Int+4: It affects your intelligence (+4). rC+: It protects you from cold. (52, 14, D) a +0 giant club a +0 club (52, 17, D) a warg corpse (skeletalised by now) (52, 36, D) an amulet of the acrobat a +6 ring of intelligence a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (52, 48, D) an Everburning Encyclopedia (52, 50, D) a +0 longbow (still there?) a +0 leather armour (still there?) the ring of Bocsiq {Fly rElec AC+4 Str-5 SInv} (still there?) [ring of protection] AC+4: It affects your AC (+4). Str-5: It affects your strength (-5). rElec: It insulates you from electricity. SInv: It lets you see invisible. Fly: It grants you flight. a staff of fire (still there?) an elf skeleton (still there?) (52, 52, D) a +0 longbow a +0 leather armour an elf skeleton (52, 53, D) a +3 long sword of electrocution (unseen) (53, 0, D) a +0 ring mail (53, 12, D) the Incunabulum of Virous Support Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 b - Fulminant Prism Conjuration/Alchemy 4 c - Martyr's Knell Necromancy/Summoning 4 d - Summon Hydra Summoning 7 (unseen) (53, 13, D) Great Wizards, Vol. II (53, 15, D) a +4 scale mail of cold resistance (still there?) a +0 orcbow (still there?) a +0 scimitar (still there?) a +0 chain mail (still there?) (53, 16, D) a +0 plate armour a +0 scimitar a +0 dire flail a +0 dire flail an orc corpse (skeletalised by now) an ettin corpse (skeletalised by now) (53, 24, D) the dragon-blood talisman of Netaf {Str+2 Int+3 Dex+2} (still there?) [dragon-blood talisman] Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a shadow dragon corpse (skeletalised by now) (still there?) (53, 26, D) a +2 great sword of distortion (still there?) a ring of ice (still there?) (53, 35, D) a +5 arbalest of freezing (unseen) (53, 36, D) a +2 glaive of protection (53, 37, D) the +1 orcbow "Grim" {speed, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (53, 48, D) a +2 orcbow of flaming (unseen) (53, 49, D) a wand of digging (8) (53, 50, D) the +5 long sword of Peace {drain, rElec rPois rC++ Int+3} (still there?) Int+3: It affects your intelligence (+3). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. 4 scrolls of enchant weapon (still there?) (53, 53, D) a +0 short sword a +0 shortbow a +0 leather armour (54, 0, D) a phial of floods (54, 1, D) a staff of alchemy (still there?) a +0 robe (still there?) a +3 mace of protection (still there?) (54, 3, D) a +0 long sword a +0 scale mail (54, 11, D) a +0 chain mail a +6 ring of intelligence a wand of charming (5) (54, 23, D) the +4 great sword of the Magic Mushroom {holy, rF+ rC+ rCorr Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (54, 24, D) a ring of positive energy (still there?) the +6 mace "Etoast" {vamp, *Rage rElec Str+2 Int+5} (still there?) Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). (54, 25, D) a +3 trident of protection (unseen) (54, 36, D) a book of Iron (54, 48, D) a wand of charming (6) (54, 49, D) a +2 scimitar of distortion (unseen) (54, 50, D) the Opusculum on the Oath and the Tropics Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Metabolic Englaciation Hexes/Ice 5 c - Plasma Beam Fire/Air 6 (unseen) (55, 0, D) a +0 dagger (55, 1, D) Great Wizards, Vol. II (55, 14, D) a +0 giant club (still there?) a +0 long sword (still there?) a staff of earth (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) (56, 12, D) a +0 giant club (58, 47, D) Jiacuunufyxt's Anthology of Soot Spells Type Level a - Summon Blazeheart Golem Fire/Summoning 4 b - Hellfire Mortar Fire/Earth 7 c - Ignition Fire 8 (unseen) (58, 48, D) a +1 orcbow of flaming (unseen) (58, 49, D) a +0 rapier (59, 37, D) a +2 dagger of draining (still there?) a +0 shortbow (still there?) a +3 chain mail (still there?) a book of Battle (still there?) an elf corpse (skeletalised by now) (still there?) (59, 47, D) the Discourse on Breccia Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Hellfire Mortar Fire/Earth 7 (unseen) (60, 37, D) a staff of conjuration (still there?) a +0 ring mail (still there?) a wand of charming (8) (still there?) a +0 short sword (still there?) the ring of Romn {rC+ Will+ Str+3 Dex+3} (still there?) [ring of willpower] Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Will+: It increases your willpower. (60, 39, D) a +0 scimitar of protection (unseen) (60, 48, D) a +0 robe (still there?) a +0 rapier of speed (still there?) the ring of Otiall {Fly rN+ Dex+6 Slay-5} (still there?) [ring of flight] Dex+6: It affects your dexterity (+6). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). rN+: It protects you from negative energy. Fly: It grants you flight. (60, 49, D) a +0 robe (still there?) a +5 rapier of venom (still there?) (60, 50, D) a +0 robe (still there?) a +6 morningstar of protection (still there?) a merfolk corpse (still there?) (60, 51, D) a +2 robe (still there?) a harpy corpse (still there?) (61, 0, D) a staff of air (unseen) (61, 8, D) a staff of fire (unseen) (61, 12, D) a +0 ring mail a human corpse (skeletalised by now) (61, 16, D) a +1 troll leather armour (unseen) (61, 19, D) a +0 hand axe a +0 scale mail (61, 29, D) a wolf corpse (skeletalised by now) (61, 37, D) a +0 shortbow (still there?) a +2 pair of boots of stealth (still there?) (61, 47, D) a +0 rapier (61, 48, D) a +0 trident a +0 robe (61, 49, D) a +0 leather armour (still there?) 3 javelins (still there?) a +1 heavy spear (still there?) a +2 ring mail of cold resistance (still there?) a +4 ring of slaying (still there?) a ring of protection from fire (still there?) a +2 vampiric spear (still there?) a merfolk corpse (still there?) (61, 53, D) a +0 quarterstaff a +0 longbow (62, 1, D) a staff of alchemy (62, 8, D) a +1 spectral quarterstaff (62, 9, D) a +0 shortbow of freezing (62, 20, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 21, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 36, D) a +0 long sword a +2 leather armour of poison resistance an elf corpse (skeletalised by now) (62, 47, D) a scroll of brand weapon (62, 49, D) a book of Necromancy (62, 50, D) a +0 trident (still there?) a +0 leather armour (still there?) 3 silver javelins (still there?) a +1 heavy spear (still there?) a +4 ring of protection (still there?) a merfolk corpse (still there?) (62, 51, D) a merfolk corpse (63, 0, D) a +2 quarterstaff of speed (unseen) (63, 9, D) a +0 morningstar a +0 scale mail a human corpse (skeletalised by now) (63, 16, D) a +1 shortbow of flaming (63, 17, D) a staff of air (63, 20, D) a +0 mace a +0 plate armour a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (63, 26, D) the +2 helmet of the Ubiquitous God {rF+ Regen+ Str+6} Str+6: It affects your strength (+6). rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (63, 27, D) a ring of poison resistance (63, 36, D) a +0 helmet of intelligence (63, 37, D) a +0 long sword a +0 chain mail a talisman of death (63, 38, D) a +0 long sword an elf corpse (skeletalised by now) (63, 39, D) a +0 short sword (63, 47, D) a +2 rapier of electrocution (unseen) (63, 49, D) a +0 robe a +0 club a +0 longbow a satyr corpse (63, 50, D) a +0 trident a wand of flame (12) a ring of wizardry (64, 16, D) a staff of conjuration (unseen) (64, 17, D) a staff of cold (unseen) (64, 20, D) a +0 flail an orc corpse (skeletalised by now) (64, 26, D) the staff of Xymidar {^Fragile rF+ rC+ Dex+2 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rC+: It protects you from cold. ^Fragile: It will be destroyed if unequipped. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. a cane toad corpse (skeletalised by now) (64, 27, D) a +2 plate armour of willpower a wolf corpse (skeletalised by now) (64, 49, D) a staff of death (64, 50, D) a +0 robe (still there?) a +3 mace of holy wrath (still there?) (64, 52, D) a +1 robe of positive energy (still there?) a +2 vampiric trident (still there?) a merfolk corpse (still there?) (64, 54, D) a +0 robe (still there?) a +2 rapier of freezing (still there?) a merfolk corpse (still there?) (65, 26, D) a +1 lajatang of distortion (unseen) (65, 48, D) a +3 trident (still there?) a wand of roots (7) (still there?) a merfolk corpse (still there?) (65, 49, D) a +2 longbow of freezing (65, 50, D) a wand of roots (6) (65, 51, D) a +0 longbow (65, 52, D) a +2 vampiric spear (still there?) 2 javelins (still there?) a +2 leather armour of cold resistance (still there?) a +6 ring of intelligence (still there?) a +0 spear (still there?) a merfolk corpse (still there?) (66, 49, D) a +0 robe a +0 rapier a staff of conjuration (66, 50, D) a +0 leather armour (still there?) 2 silver javelins (still there?) a +0 spear (still there?) the +0 plate armour of Refuge {rC+ Int+4} (still there?) Int+4: It affects your intelligence (+4). rC+: It protects you from cold. an amulet of magic regeneration (still there?) a merfolk corpse (still there?) (66, 51, D) a +0 leather armour (still there?) a +7 heavy spear (still there?) a +0 robe (still there?) a +0 trident of protection (still there?) a +0 leather armour (still there?) a javelin (still there?) a +2 heavy spear (still there?) a +3 trident of flaming (still there?) a +1 orcbow of electrocution (still there?) a merfolk corpse (still there?) (66, 53, D) a +3 trident of venom (still there?) a +2 chain mail of poison resistance (still there?) a satyr corpse (still there?) (67, 47, D) 4 potions of heal wounds (67, 49, D) a +0 spear a +1 shortbow of flaming a ring of fire (67, 50, D) an amulet of regeneration (67, 51, D) a ring of positive energy an alligator snapping turtle corpse a snapping turtle corpse a merfolk corpse (67, 53, D) a +0 robe (still there?) 2 silver javelins (still there?) (68, 47, D) a staff of conjuration (unseen) (68, 50, D) a +0 leather armour 2 javelins a +0 vampiric spear a +4 great sword of holy wrath a ring of fire (68, 53, D) a snapping turtle corpse (69, 36, D) a +2 plate armour of fire resistance (unseen) (69, 38, D) a staff of alchemy (unseen) (69, 47, D) a wand of quicksilver (3) (69, 48, D) a +1 halberd of freezing (still there?) 2 boomerangs (still there?) a +0 leather armour (still there?) a staff of death (still there?) (69, 49, D) a +0 trident (still there?) a +0 trident (still there?) a staff of earth (still there?) a +2 robe of fire resistance (still there?) a merfolk corpse (still there?) a merfolk corpse (still there?) (69, 50, D) a staff of earth (unseen) (69, 51, D) a +5 rapier of speed (still there?) a merfolk corpse (still there?) (70, 9, D) a hell hound corpse (skeletalised by now) (70, 36, D) a +2 heavy quarterstaff (unseen) (70, 38, D) the +0 robe "Mitzisiq" {Str+4} Str+4: It affects your strength (+4). (unseen) (70, 47, D) a staff of cold (unseen) (70, 48, D) a +2 robe of cold resistance (unseen) (70, 49, D) a +0 leather armour (still there?) 3 silver javelins (still there?) a +1 heavy spear (still there?) a book of Frost (still there?) a merfolk corpse (still there?) (70, 50, D) a +0 leather armour (still there?) 3 silver javelins (still there?) a +0 spear of venom (still there?) a merfolk corpse (still there?) (70, 52, D) 3 silver javelins (still there?) a +2 spear of flaming (still there?) a +0 trident (still there?) a +2 robe of resistance (still there?) a +4 trident of distortion (still there?) a +2 scale mail of fire resistance (still there?) a merfolk corpse (still there?) (71, 7, D) a +2 ring mail of fire resistance (71, 21, D) a +4 long sword a +0 robe (71, 27, D) a staff of fire (unseen) (71, 29, D) a +0 flail (71, 36, D) a +4 arbalest of flaming (71, 39, D) a hell hound corpse (skeletalised by now) (71, 48, D) a +2 leather armour of fire resistance (still there?) 2 javelins (still there?) a +0 spear (still there?) a +3 scale mail of cold resistance (still there?) a wind drake corpse (still there?) (71, 49, D) the Annotations on Wounds Spells Type Level a - Sting Conjuration/Alchemy 1 b - Bombard Conjuration/Earth 6 c - Conjure Ball Lightning Conjuration/Air 6 (71, 53, D) a boomerang (72, 16, D) a +8 shortbow (72, 17, D) a +2 demon whip of electrocution (72, 26, D) a +4 plate armour of fire resistance (72, 27, D) a +0 dagger a +2 mace of venom (72, 28, D) a +0 dagger (72, 29, D) a +1 flail of protection a draconian corpse (skeletalised by now) (72, 36, D) the staff "Zadwum" {rN+ Str+2 Dex+4 Stlth+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 47, D) a wand of quicksilver (2) (72, 48, D) a staff of death (unseen) (72, 49, D) a +0 trident (still there?) 2 silver javelins (still there?) a +2 spear of flaming (still there?) the +1 flail "Tuasog" {flame, *Rage rF+ Will+ Str+3} (still there?) Str+3: It affects your strength (+3). rF+: It protects you from fire. Will+: It increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). a +10 plate armour of ponderousness (still there?) a merfolk corpse (still there?) (72, 50, D) a snapping turtle corpse (73, 16, D) a +2 robe of positive energy (73, 26, D) a +0 chain mail of cold resistance (73, 27, D) the +4 long sword of the Endless Expanse {chaos, rElec MP+9 Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). (unseen) (73, 28, D) a +0 club (73, 29, D) a +0 club (73, 36, D) a wand of flame (9) a wand of charming (1) (73, 37, D) a wand of flame (6) (73, 47, D) a +0 trident (73, 48, D) an amulet of magic regeneration (73, 49, D) an Everburning Encyclopedia (74, 47, D) a wand of charming (4) (74, 48, D) the +1 chain mail of Sif Muna's Inspiration {rF- Str+6} Str+6: It affects your strength (+6). rF-: It makes you vulnerable to fire. (unseen) (74, 49, D) a wand of flame (10) (75, 48, D) the Almanac of Frore Sciomancy Spells Type Level a - Freeze Ice 1 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 (unseen) (75, 49, D) a +0 leather armour