QwerTheAngmarim the Dungeon (0, 50, D) a ring of protection from cold (still there?) a +3 mace of protection (still there?) (0, 51, D) a wand of flame (7) (0, 52, D) a staff of air (unseen) (1, 32, D) a book of Sloth (1, 33, D) the +7 broad axe of Calculation {freeze, *Slow rElec rPois rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (unseen) (1, 34, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen) (1, 51, D) a scroll of brand weapon (1, 52, D) the +1 falchion of Urgency {flame, Str+3} (still there?) Str+3: It affects your strength (+3). the amulet of Vitality {Regen++ RegenMP++} (still there?) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. (2, 14, D) a staff of fire (unseen) (2, 15, D) a +0 short sword (2, 32, D) a +0 great sword of holy wrath (unseen) (2, 33, D) a +3 ring mail of positive energy (unseen) (2, 34, D) a wand of paralysis (4) (2, 35, D) a +0 robe a +0 hand axe a +0 animal skin a spriggan corpse (skeletalised by now) (2, 49, D) a +3 scale mail of cold resistance (unseen) (2, 50, D) 4 potions of heal wounds (2, 51, D) a +1 pair of gloves of hurling (still there?) a wand of mindburst (5) (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 dagger of venom (still there?) the +0 pair of boots of Eluduas {+Inv Will+} (still there?) Will+: It increases your willpower. +Inv: It lets you turn invisible. (3, 16, D) a +2 hand axe of flaming (still there?) a +0 long sword (still there?) (3, 17, D) a staff of cold (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) the ring "Atughext" {rF+ rC+ Dex-2 Slay+3} (still there?) [ring of protection from fire] Dex-2: It affects your dexterity (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF+: It protects you from fire. rC+: It protects you from cold. an elf corpse (skeletalised by now) (still there?) (3, 21, D) a +0 ring mail (3, 32, D) a +3 glaive of flaming (unseen) (3, 33, D) a +1 heavy trident (unseen) (3, 34, D) a book of Conjurations (3, 35, D) a water moccasin corpse (skeletalised by now) (3, 37, D) a spriggan corpse (skeletalised by now) (3, 51, D) the staff of Fortitude {rElec Dex+6 Air} (still there?) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. a staff of alchemy (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 dagger (4, 16, D) a +3 hand axe of freezing (still there?) a +0 robe of willpower (still there?) a staff of cold (still there?) (4, 21, D) a +1 hand axe of electrocution (unseen) (4, 32, D) the +1 scale mail of the Orange Skies {+Inv rCorr Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. (unseen) (4, 33, D) a +2 rapier of flaming (unseen) (4, 38, D) a +3 hand axe of freezing (still there?) a +0 robe (still there?) a +2 buckler (still there?) (4, 50, D) the +8 chain mail of the Morning {Will+ Dex+4} Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. (unseen) (4, 51, D) a Codex of Conductivity (5, 15, D) a +1 morningstar of holy wrath (still there?) a +0 leather armour (still there?) (5, 17, D) a +0 rapier (still there?) a +0 rapier (still there?) the +0 scale mail of Cocytus {Will- Regen+ rCorr Stlth+} (still there?) Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +1 longbow of flaming (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (5, 19, D) the +4 dagger "Zocsuit" {flame, rF- Will+ Int+6} (still there?) Int+6: It affects your intelligence (+6). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. an elf corpse (skeletalised by now) (still there?) (5, 21, D) a +3 halberd of protection (unseen) (5, 32, D) a +0 rapier of flaming (unseen) (5, 33, D) a +2 vampiric long sword (still there?) a +1 heavy arbalest (still there?) (5, 34, D) a +0 animal skin (still there?) a +1 antimagic war axe (still there?) a staff of fire (still there?) (5, 36, D) a water moccasin corpse (skeletalised by now) (5, 38, D) a black mamba corpse (skeletalised by now) (5, 50, D) the Notes on Generation Spells Type Level a - Call Canine Familiar Summoning 3 b - Haunt Necromancy/Summoning 7 c - Monstrous Menagerie Summoning 7 (unseen) (6, 8, D) a +0 robe an orb of light a +0 spear (6, 14, D) a +0 short sword a +0 shortbow Maxwell's Memoranda an elf corpse (skeletalised by now) (6, 15, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) the ring of Byniw {rN+++ Will+ Int+5 Dex-2} (still there?) [ring of willpower] Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. the +8 falchion "Meamoso" {freeze, rC+ Will- rCorr} (still there?) rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. an elf corpse (skeletalised by now) (still there?) (6, 17, D) a +0 dagger (still there?) a +5 great sword of electrocution (still there?) (6, 18, D) an elf corpse (skeletalised by now) (6, 32, D) a wand of warping (7) (6, 33, D) a book of Touch (6, 34, D) a spriggan corpse (skeletalised by now) (6, 35, D) the +8 trident of Inaef Qaosa {venom, Will+ Str+2 Stlth+} Str+2: It affects your strength (+2). Will+: It increases your willpower. Stlth+: It makes you more stealthy. a +0 robe (6, 38, D) a hydra corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (6, 39, D) a +0 flail a +0 animal skin (6, 50, D) the staff "Fulutant" {rN+ Dex+3 Necro} (still there?) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. a cane toad corpse (skeletalised by now) (still there?) (6, 51, D) the Quarto of the Icicle and the Grave (still there?) Spells Type Level a - Animate Dead Necromancy 4 b - Freezing Cloud Conjuration/Ice/Air 5 c - Metabolic Englaciation Hexes/Ice 5 d - Death Channel Necromancy 6 the staff of Uncomfortable Rashes {rElec rN+ Dex+3 Air} (still there?) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (7, 15, D) a +4 shortbow a +0 leather armour an elf corpse (skeletalised by now) (7, 16, D) +1 golden dragon scales (7, 20, D) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword an elf corpse (skeletalised by now) (7, 21, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (7, 32, D) a +0 chain mail of fire resistance (7, 33, D) a +3 heavy dire flail (7, 39, D) a +3 morningstar of draining (still there?) a +0 robe (still there?) a +0 buckler (still there?) a yak corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (7, 50, D) a +0 flail of protection (8, 14, D) Sif Muna's Codex of Galvanic Assaults Spells Type Level a - Magic Dart Conjuration 1 b - Momentum Strike Conjuration/Translocation 2 c - Summon Lightning Spire Summoning/Air 4 d - Arcjolt Conjuration/Air 5 (8, 15, D) a +0 short sword a ring of resist corrosion an elf corpse (skeletalised by now) (8, 16, D) a +0 scimitar of electrocution (still there?) a +0 leather armour (still there?) the +5 leather armour of Zin's Hatred {*Slow rF+ Str+4 Dex+5} (still there?) Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. *Slow: It may slow you when you take damage. an elf corpse (skeletalised by now) (still there?) (8, 17, D) a +0 quick blade a +0 quick blade a +0 leather armour an elf corpse (skeletalised by now) (8, 18, D) a +0 long sword (8, 32, D) a staff of fire (still there?) the +1 pearl dragon scales of the Buccaneer {rC++ rN+ Regen+ Dex-3 SInv} (still there?) Dex-3: It affects your dexterity (-3). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. (8, 34, D) a +0 quarterstaff a +0 robe a staff of air (8, 50, D) a +3 scale mail of fire resistance (unseen) (8, 51, D) a ring of poison resistance (still there?) the ring "Qekuyriy" {Ice rElec Will+} (still there?) [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. (8, 53, D) a +3 chain mail of poison resistance (unseen) (9, 14, D) a +2 plate armour of poison resistance (unseen) (9, 15, D) a staff of cold (unseen) (9, 16, D) a +0 scimitar (9, 17, D) a +0 rapier a +0 ring mail a wand of warping (6) (9, 18, D) an elf corpse (skeletalised by now) (9, 19, D) a +0 long sword (still there?) a +0 chain mail (still there?) a +2 hand axe of draining (still there?) (9, 32, D) a wand of paralysis (2) (9, 33, D) a +0 falchion of electrocution (still there?) a staff of conjuration (still there?) a spriggan corpse (skeletalised by now) (still there?) (9, 50, D) a +7 glaive of distortion (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a book of Debilitation (10, 15, D) a +0 long sword a +0 leather armour a wand of paralysis (1) (10, 16, D) a +0 hand axe of flaming (unseen) (10, 17, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (10, 32, D) a +0 buckler (still there?) a +2 flail of draining (still there?) (10, 34, D) a staff of alchemy (still there?) a wand of mindburst (4) (still there?) (10, 36, D) a +0 lajatang of electrocution (still there?) a +0 robe (still there?) a cane toad corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (10, 37, D) a cane toad corpse (skeletalised by now) (10, 50, D) a wand of mindburst (10) (still there?) an amulet of regeneration (still there?) a +2 mace of protection (still there?) a staff of alchemy (still there?) the staff of Samyggo {rF+ rCorr Str+5 Dex+2 Fire} (still there?) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (10, 54, D) the +3 leather armour "Tuleesti" {Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a +0 long sword (still there?) the Spellbook of the Contaminated Curse (still there?) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Hoarfrost Cannonade Ice/Alchemy 5 an elf corpse (skeletalised by now) (still there?) (11, 16, D) a +3 great sword of holy wrath (unseen) (11, 32, D) a staff of earth (still there?) a wand of warping (3) (still there?) (11, 33, D) a +2 short sword of venom (unseen) (11, 35, D) a +0 robe (11, 56, D) a +0 demon whip of draining (unseen) (12, 14, D) a wand of flame (13) (12, 15, D) a staff of alchemy (unseen) (12, 16, D) a staff of earth (unseen) (12, 18, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (12, 32, D) a staff of conjuration (unseen) (12, 33, D) a +2 scale mail of poison resistance (unseen) (12, 34, D) a +1 war axe of flaming (unseen) (12, 35, D) a book of Touch (12, 50, D) a +0 trident of protection (unseen) (12, 51, D) a staff of earth (unseen) (13, 33, D) a staff of alchemy (unseen) (13, 34, D) a +2 rapier of protection (unseen) (13, 50, D) a +5 ring of evasion (13, 51, D) a +1 pair of gloves of infusion (still there?) a wand of flame (14) (still there?) the ring "Ukhlet Pyuh" {rC+ SInv Stlth+} (still there?) [ring of see invisible] rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (13, 53, D) the +6 scale mail of the Coconut {Will- rCorr Str+2} (still there?) Str+2: It affects your strength (+2). Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. a very ugly thing corpse (skeletalised by now) (still there?) (14, 50, D) an amulet of guardian spirit (14, 52, D) a +3 scale mail of fire resistance (unseen) (15, 52, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (unseen) (17, 17, D) a +6 ring of strength (18, 15, D) Sif Muna's Anthology of the Fetid Congregation Spells Type Level a - Summon Forest Summoning/Translocation 5 b - Summon Cactus Giant Summoning 6 c - Fulsome Fusillade Conjuration/Alchemy 8 (unseen) (18, 17, D) a scroll of brand weapon (18, 19, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (18, 49, D) a staff of cold (unseen) (18, 50, D) a wand of paralysis (5) (19, 0, D) a phantom mirror (19, 1, D) a +2 triple sword of freezing (unseen) (19, 32, D) a scroll of brand weapon (19, 33, D) the +2 troll leather armour of the Six Feeding Nights {rC+++ rN+++ Regen+ Dex-2 Slay-6} Dex-2: It affects your dexterity (-2). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rC+++: It renders you almost immune to cold. rN+++: It renders you almost immune to negative energy. Regen+: It increases your rate of health regeneration. (unseen) (19, 48, D) the Exposition on Necrotic Gases (still there?) Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Vampiric Draining Necromancy 3 c - Anguish Hexes/Necromancy 4 d - Dispel Undead Necromancy 4 a ring of fire (still there?) (19, 49, D) a ring of protection from cold (20, 0, D) a +2 heavy hand axe (unseen) (20, 1, D) a book of Spontaneous Combustion (20, 16, D) a book of the Spheres (20, 33, D) the +0 helmet "Cufyargh" {rF+ Int-2 Dex+2 SInv} Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. SInv: It lets you see invisible. an amulet of the acrobat a staff of cold (20, 36, D) a +0 crystal plate armour (20, 50, D) a +0 long sword (21, 0, D) the staff "Egum" {Str+4 Int+3 Dex-3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (21, 1, D) a +3 antimagic flail (unseen) (21, 16, D) a +0 robe (still there?) the ring "Wezaypon" {Fly rPois rC+ Str-3 Stlth+} (still there?) [ring of flight] Str-3: It affects your strength (-3). rC+: It protects you from cold. rPois: It protects you from poison. Fly: It grants you flight. Stlth+: It makes you more stealthy. (21, 17, D) a +0 heavy hand axe (still there?) the +2 chain mail of Farfalle {rElec rC+ Str+4 Int-3} (still there?) Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). rC+: It protects you from cold. rElec: It insulates you from electricity. (21, 32, D) a +3 scale mail of fire resistance (still there?) the +0 great sword of the Scroll {elec, rC++ Str+4 Int-4} (still there?) Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). rC++: It greatly protects you from cold. (21, 50, D) a wand of mindburst (11) a +0 arbalest 3 large rocks a wand of flame (9) (21, 51, D) the +6 ring mail of Vanity {rPois rF+} (still there?) rF+: It protects you from fire. rPois: It protects you from poison. a +0 broad axe (still there?) a +5 dagger of venom (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) the amulet of Descent {Fly Regen+} (still there?) [amulet of regeneration] Fly: It grants you flight. Regen+: It increases your rate of health regeneration. a shadow dragon corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (21, 53, D) a +0 plate armour (21, 54, D) a +2 battleaxe (still there?) a human corpse (skeletalised by now) (still there?) (22, 0, D) a book of Necromancy (22, 1, D) a wand of warping (5) (22, 16, D) a wand of flame (13) (still there?) a +4 heavy mace (still there?) (22, 31, D) a book of the Earth (22, 32, D) a staff of air (unseen) (22, 51, D) a book of Displacement (still there?) a +1 heavy hand axe (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) a human corpse (skeletalised by now) (still there?) (23, 1, D) a storm talisman (23, 2, D) a Compendium of Siegecraft (23, 3, D) a frost giant corpse (skeletalised by now) (23, 5, D) a +1 battleaxe of freezing (unseen) (23, 16, D) the +7 arbalest "Xefai" {heavy, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (23, 18, D) a +2 flail of protection (unseen) (23, 36, D) a wand of paralysis (4) (23, 49, D) a staff of death (still there?) a +5 ring of evasion (still there?) a +0 chain mail (still there?) a staff of death (still there?) (23, 50, D) a +2 great mace (still there?) a +7 chain mail of ponderousness (still there?) a wand of paralysis (3) (still there?) a human corpse (skeletalised by now) (still there?) (24, -1, D) the +5 dagger of Emel Xagrum {distort, Int+4} Int+4: It affects your intelligence (+4). (24, 0, D) a +3 halberd of venom (24, 2, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (24, 16, D) a staff of death (24, 18, D) the Precepts of Mud (still there?) Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Petrify Alchemy/Earth 4 c - Lehudib's Crystal Spear Conjuration/Earth 8 a wand of paralysis (5) (still there?) a titan corpse (skeletalised by now) (still there?) (24, 33, D) a +0 helmet of see invisible (24, 34, D) a staff of cold the +5 chain mail of Indomitability {Str+3 Dex+5 SInv} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. a staff of earth (24, 48, D) a +0 long sword (24, 49, D) a +0 long sword (still there?) a +0 chain mail (still there?) a +6 ring of dexterity (still there?) a staff of death (still there?) a human corpse (skeletalised by now) (still there?) (24, 50, D) the +3 great sword of the Shining One's Whim {holy, ^Drain rElec Will- Str+8} (still there?) Str+8: It affects your strength (+8). rElec: It insulates you from electricity. Will-: It decreases your willpower. ^Drain: It drains your maximum health when unequipped. a +0 chain mail (still there?) a +0 great sword (still there?) a staff of alchemy (still there?) (24, 51, D) a +0 dire flail a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (24, 54, D) a +0 chain mail 5 large rocks a +0 plate armour a +0 great sword a human corpse (skeletalised by now) (25, 1, D) a staff of cold (still there?) the +0 robe of Tomorrow {rC+ Will+ Archmagi} (still there?) rC+: It protects you from cold. Will+: It increases your willpower. Archmagi: It increases the power of your magical spells. (25, 16, D) a wand of warping (1) a wand of flame (6) (25, 17, D) the +0 pair of gloves "Hero's Friend" {rN+ Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. a titan corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (25, 20, D) a wind drake corpse (skeletalised by now) (25, 32, D) a wand of digging (5) (25, 35, D) Great Wizards, Vol. VII (25, 48, D) a +4 short sword of electrocution (25, 49, D) a +0 heavy quarterstaff (unseen) (25, 50, D) a +0 plate armour (still there?) a +1 shortbow of freezing (still there?) a +0 arbalest (still there?) the +6 lightning scales {swift, rElec} (still there?) Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. a yaktaur corpse (skeletalised by now) (still there?) (25, 55, D) a +2 long sword (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (26, 1, D) the +2 morningstar "Dirilu" {flame, rElec Str-3 Dex+4} Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. (unseen) (26, 2, D) a +2 battleaxe of freezing (unseen) (26, 3, D) a rime drake corpse (skeletalised by now) (26, 32, D) a +5 mace of protection (unseen) (26, 50, D) 6 large rocks a +0 bardiche +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (26, 52, D) a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (26, 54, D) a +0 plate armour a +0 long sword 5 large rocks (27, 1, D) a Gell's gravitambourine (2/2) (still there?) a +1 robe of willpower (still there?) (27, 15, D) a +2 orcbow of flaming (unseen) (27, 16, D) a ring of ice (still there?) +0 storm dragon scales (still there?) a +1 chain mail of poison resistance (still there?) a storm dragon corpse (skeletalised by now) (still there?) (27, 32, D) a +2 plate armour of fire resistance (still there?) an amulet of regeneration (still there?) (27, 33, D) a wand of mindburst (6) (27, 34, D) a book of Displacement (still there?) a +2 heavy battleaxe (still there?) (27, 49, D) a +6 hand axe of flaming (still there?) a book of the Wilderness (still there?) a wand of digging (4) (still there?) (27, 50, D) a +2 great mace (still there?) a +0 chain mail (still there?) (27, 52, D) a staff of death (still there?) a +0 arbalest (still there?) (27, 54, D) a +4 ring of protection (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) the ring "Tiniphec" {Wiz Int+2 Dex+2} (still there?) [ring of wizardry] It improves your spell success rate. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Wiz: It increases the success rate of your magical spells. +0 shadow dragon scales (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (28, -1, D) an Everburning Encyclopedia (28, 2, D) a wand of polymorph (3) (28, 3, D) a rime drake corpse (skeletalised by now) (28, 16, D) a staff of cold (still there?) 4 scrolls of enchant armour (still there?) (28, 32, D) a +0 helmet of see invisible (unseen) (28, 33, D) a +2 plate armour of cold resistance (unseen) (28, 48, D) a staff of cold a staff of air a +2 spear of flaming (28, 50, D) the +1 leather armour of the Game Afoot {rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (28, 51, D) a +0 chain mail a +0 arbalest (29, 0, D) the +0 ring mail of Immorality {Will++} (still there?) Will++: It greatly increases your willpower. a +3 plate armour of fire resistance (still there?) (29, 32, D) a wand of quicksilver (3) (29, 33, D) the staff of Yredelemnul's Delight {+Blink rElec rC+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. +Blink: It lets you blink. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (29, 47, D) a +1 pair of boots of rampaging (29, 52, D) a stone giant corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (29, 53, D) a +0 chain mail a +0 battleaxe a +0 chain mail 3 large rocks a human corpse (skeletalised by now) (30, 15, D) a +1 battleaxe of flaming (unseen) (30, 16, D) a +3 lajatang of electrocution (unseen) (30, 48, D) a wand of flame (11) (31, 48, D) a ring of protection from cold a book of Storms (31, 49, D) a +2 chain mail of fire resistance (still there?) a wand of digging (7) (still there?) a +0 arbalest (still there?) a +0 war axe (still there?) 4 scrolls of enchant armour (still there?) 3 large rocks (still there?) a staff of air (still there?) (31, 50, D) a +0 chain mail a human corpse (skeletalised by now) (32, 51, D) a +0 great sword of protection (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (32, 52, D) a +0 great sword (still there?) a +3 glaive (still there?) a human corpse (skeletalised by now) (still there?) (32, 53, D) a +0 tower shield a +0 plate armour a +0 broad axe (32, 54, D) 3 large rocks (33, 13, D) a staff of death (unseen) (33, 48, D) a scroll of brand weapon (33, 49, D) a +0 great sword a manual of Dodging a +0 chain mail a human corpse (skeletalised by now) (33, 50, D) a staff of cold (still there?) a staff of death (still there?) (34, 28, D) the +0 dagger of the Kiwi {speed, rN+ Str+5} Str+5: It affects your strength (+5). rN+: It protects you from negative energy. (unseen) (34, 49, D) the Collected Works on the Storm Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Plasma Beam Fire/Air 6 c - Magnavolt Earth/Air 7 (unseen) (34, 51, D) a staff of conjuration (unseen) (35, 13, D) a +2 plate armour of poison resistance (unseen) (35, 28, D) a wand of warping (4) (35, 29, D) a serpent talisman (35, 47, D) a +5 giant club (36, -1, D) a potion of might (36, 0, D) a condenser vane (36, 1, D) a +0 plate armour of fire resistance (unseen) (36, 13, D) a ring of protection from cold (36, 28, D) a +3 orcbow (unseen) (37, 0, D) the Folio of Wildfire and the Tesseract Spells Type Level a - Lesser Beckoning Translocation 2 b - Gell's Gavotte Translocation 6 c - Hellfire Mortar Fire/Earth 7 (unseen) (37, 1, D) a +3 great sword of flaming (still there?) a wand of paralysis (2) (still there?) (37, 4, D) a +0 demon whip of flaming (37, 14, D) a +1 great mace of pain (unseen) (37, 15, D) a scroll of acquirement (still there?) a staff of conjuration (still there?) (37, 28, D) a +3 vampiric bardiche (unseen) (38, 0, D) a +1 shortbow of flaming a staff of earth (38, 3, D) a +4 great sword of flaming (still there?) a +2 great sword of flaming (still there?) (38, 7, D) a hellephant corpse (skeletalised by now) (38, 14, D) a staff of fire (unseen) (38, 15, D) a book of Party Tricks (38, 19, D) a +2 battleaxe of freezing (unseen) (38, 28, D) a +5 ring of evasion (39, 3, D) a staff of conjuration (unseen) (39, 14, D) a +2 heavy falchion (39, 15, D) a +2 arbalest of flaming (39, 28, D) a +2 mace of holy wrath (39, 30, D) a There-And-Back Book (39, 48, D) a wand of quicksilver (5) (39, 49, D) a wand of paralysis (7) (39, 50, D) a wand of quicksilver (5) (still there?) the serpent talisman "Xacoar" {rCorr Int-2 SInv} (still there?) [serpent talisman] Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +1 battleaxe of venom (still there?) a +0 scale mail (still there?) a maw talisman (still there?) a staff of death (still there?) the stone giant corpse of Chuck (skeletalised by now) (still there?) the human corpse of Rupert (skeletalised by now) (still there?) (39, 52, D) a +0 demon trident (still there?) a staff of alchemy (still there?) a +2 chain mail of cold resistance (still there?) a +5 trident of freezing (still there?) the tengu corpse of Sojobo (skeletalised by now) (still there?) (40, 5, D) a +0 great sword of flaming (unseen) (40, 14, D) the +9 trident "Mucw" {flame, rF+ Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. (40, 15, D) a staff of alchemy (40, 19, D) a polar bear corpse (skeletalised by now) (40, 28, D) a staff of fire (unseen) (40, 29, D) a staff of cold (unseen) (40, 48, D) a +1 rapier of venom (unseen) (40, 49, D) a scroll of brand weapon (40, 53, D) a storm talisman (still there?) a +0 scale mail of fire resistance (still there?) a +2 great sword of holy wrath (still there?) the human corpse of Donald (skeletalised by now) (still there?) (41, -1, D) a lightning rod (4/4) (still there?) the +7 halberd "Olepaip" {holy, Will+ Str-4 Dex+4} (still there?) Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. (41, 2, D) a Trismegistus Codex (41, 14, D) a +2 vampiric broad axe a +2 hand axe of flaming (41, 15, D) a staff of conjuration (41, 28, D) a scroll of brand weapon (41, 29, D) a +6 ring of intelligence (41, 48, D) 4 potions of heal wounds (41, 50, D) a +4 ring of protection (still there?) a +0 robe (still there?) a +0 kite shield of reflection (still there?) a +0 rapier (still there?) a +2 barding of stealth (still there?) a +1 plate armour of cold resistance (still there?) 3 large rocks of chaos (still there?) a +2 leather armour of willpower (still there?) a staff of earth (still there?) (42, -1, D) a +2 sling of freezing (unseen) (42, 28, D) the Anthology of the Shot Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 (unseen) (42, 29, D) a book of Touch (42, 48, D) a +2 bardiche (still there?) a +1 longbow of flaming (still there?) a +0 dagger (still there?) (43, 1, D) a salamander corpse (skeletalised by now) (43, 18, D) a rime drake corpse (skeletalised by now) (43, 28, D) a ring of see invisible (43, 29, D) a staff of air (unseen) (43, 48, D) a +2 leather armour of cold resistance (still there?) a +0 robe (still there?) a wand of flame (7) (still there?) (43, 49, D) an amulet of regeneration (still there?) a staff of fire (still there?) a +3 quarterstaff of chaos (still there?) the amulet "Magolysu" {Spirit Slay+2 SInv} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. a +0 falchion of holy wrath (still there?) (43, 52, D) 11 large rocks (still there?) a +2 battleaxe of draining (still there?) (44, 14, D) a +1 heavy arbalest (unseen) (44, 28, D) a +1 chain mail of positive energy (unseen) (44, 48, D) a ring of positive energy (44, 49, D) the Codex of the Inclement Winter (still there?) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Summon Ice Beast Ice/Summoning 3 c - Freezing Cloud Conjuration/Ice/Air 5 d - Rimeblight Ice/Necromancy 7 a +0 short sword (still there?) a +3 ring mail of cold resistance (still there?) the centaur corpse of Nessos (skeletalised by now) (still there?) (44, 50, D) the cyclops corpse of Polyphemus (skeletalised by now) (45, 48, D) a +2 dagger of venom (still there?) a book of Decay (still there?) (45, 50, D) a +2 kite shield of protection (still there?) a +1 whip of flaming (still there?) a staff of air (still there?) the +8 double sword of the Blowfly {spect, rElec rC- rN+++ Str+5} (still there?) Str+5: It affects your strength (+5). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. an amulet of regeneration (still there?) a staff of air (still there?) a +0 cloak (still there?) a scroll of brand weapon (still there?) (46, 48, D) a +0 quarterstaff a +0 sling a +0 ring mail a wand of warping (5) the human corpse of Joseph (skeletalised by now) (47, 13, D) an amulet of reflection (47, 37, D) a book of Spontaneous Combustion (47, 49, D) a +0 spear the +3 chain mail "Leoph" {Str+3} Str+3: It affects your strength (+3). a +0 animal skin a +0 dagger a +0 robe a +4 ring of slaying a wand of warping (5) (47, 58, D) a +0 halberd (48, 49, D) a book of Iron (48, 50, D) a +1 morningstar of freezing a wand of polymorph (9) a +4 morningstar of protection a scroll of fog (48, 52, D) a +2 robe of fire resistance (still there?) a +2 battleaxe of electrocution (still there?) a +0 heavy mace (still there?) a book of Movement (still there?) (48, 56, D) a +10 plate armour of ponderousness (still there?) a +0 robe (still there?) a +3 sacred scourge of holy wrath (still there?) the corpse of the Lernaean hydra (skeletalised by now) (still there?) (48, 58, D) the +13 sceptre of Asmodeus (still there?) Fire Summon: It may summon demons of flame and damnation when striking foes. a +0 tower shield (still there?) (49, 1, D) a +0 robe (still there?) a +0 scimitar (still there?) the +1 scale mail of the Swamp {Rampage ^Drain rElec Stlth+} (still there?) rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. the +5 trident of the Lame Duck {holy, rPois Dex+5} (still there?) Dex+5: It affects your dexterity (+5). rPois: It protects you from poison. (49, 24, D) the +0 rapier of Lyiphyajyn {pain, *Slow rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (49, 41, D) an adder corpse (skeletalised by now) (49, 48, D) the orb of Kaoc {light, rN+ Int+3 Tloc} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Tloc: It increases the power of your Translocations spells. (unseen) (50, 0, D) a +1 orcbow of flaming (unseen) (50, 1, D) a wand of quicksilver (5) (still there?) a +1 scimitar (still there?) a wand of flame (7) (still there?) (50, 3, D) a staff of alchemy (unseen) (50, 36, D) a +5 sling of freezing (50, 37, D) the +5 mace "Kedoc" {speed, Int+3} Int+3: It affects your intelligence (+3). (50, 38, D) a +0 long sword a naga corpse (skeletalised by now) (50, 39, D) a +0 spear a naga corpse (skeletalised by now) (50, 48, D) a wand of flame (10) (still there?) a +5 ring of evasion (still there?) +1 ice dragon scales (still there?) the goblin corpse of Ijyb (skeletalised by now) (still there?) (50, 50, D) 3 throwing nets (still there?) a +0 plate armour (still there?) a +2 heavy great sword (still there?) a +0 chain mail (still there?) a +1 rapier of venom (still there?) the +8 faerie dragon scales {Will+ rCorr} (still there?) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +2 buckler of resistance (still there?) a +6 ring of intelligence (still there?) a book of Winter (still there?) (51, 12, D) the +6 short sword "Zudenoedgh" {heavy, *Corrode Will+ Stlth+} Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. the staff "Cihips" {rElec rPois rF- rN++ Dex-2 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-2: It affects your dexterity (-2). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, 25, D) a +0 whip (still there?) a +1 spear of flaming (still there?) a naga corpse (skeletalised by now) (still there?) (51, 31, D) a +0 glaive a +0 robe (51, 32, D) a water moccasin corpse (skeletalised by now) (51, 37, D) a staff of cold (51, 38, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (51, 48, D) a +1 eveningstar (still there?) quicksilver dragon scales (still there?) the Quarto of Frigorific Abhorrent Spells (still there?) Spells Type Level a - Grave Claw Necromancy 2 b - Vampiric Draining Necromancy 3 c - Permafrost Eruption Ice/Earth 6 d - Polar Vortex Ice 9 (52, 1, D) a +3 mace of holy wrath a +0 robe (52, 24, D) a scarf of shadows (52, 26, D) a guardian serpent corpse (skeletalised by now) (52, 29, D) a guardian serpent corpse (skeletalised by now) (52, 30, D) an anaconda corpse (skeletalised by now) (52, 32, D) a +0 flail a +0 robe (52, 40, D) a ball python corpse (skeletalised by now) (52, 41, D) a ball python corpse (skeletalised by now) (52, 42, D) a black mamba corpse (skeletalised by now) (52, 48, D) a +0 scale mail (52, 49, D) the +1 orcbow of Moxal {heavy, Int+3} Int+3: It affects your intelligence (+3). (unseen) (52, 50, D) a +6 mace of protection (still there?) a wand of flame (13) (still there?) a wand of warping (14) (still there?) a +2 robe of willpower (still there?) a +2 demon trident of pain (still there?) (53, 0, D) the +0 robe of Minor Irritation {+Blink rElec Dex+4} (still there?) Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. +Blink: It lets you blink. a +0 short sword (still there?) (53, 1, D) a +0 robe (still there?) a +0 spear (still there?) a +0 robe of positive energy (still there?) a +0 dagger (still there?) (53, 2, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 great sword (still there?) a +0 plate armour (still there?) a +4 ring of slaying (still there?) (53, 12, D) a staff of cold (53, 14, D) a +4 hand axe of electrocution (unseen) (53, 24, D) the +2 long sword of Youthful Indiscretion {elec, Fly Int+4} Int+4: It affects your intelligence (+4). Fly: It grants you flight. (53, 25, D) a +0 rapier of venom (unseen) (53, 26, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (53, 37, D) a +1 whip of flaming a +4 mace of protection (53, 39, D) a +0 halberd a naga corpse (skeletalised by now) (53, 48, D) a +4 dagger of freezing (unseen) (53, 49, D) the staff "Naexor" {rF+ Str+2 Tloc Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rF+: It protects you from fire. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (53, 50, D) a +4 spectral giant club (still there?) a +2 leather armour of poison resistance (still there?) a wand of polymorph (4) (still there?) (54, 4, D) a +0 robe a human corpse (skeletalised by now) (54, 13, D) a +6 ring of strength an amulet of magic regeneration a +5 ring of evasion a ring of resist corrosion the ring "Taapn" {rElec rC+ rCorr Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a ring of magical power a throwing net a ring of wizardry a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an amulet of the acrobat (54, 25, D) a staff of earth (unseen) (54, 48, D) a wand of flame (12) (54, 49, D) a +0 spectral giant club (54, 50, D) a +4 rapier of protection (unseen) (54, 54, D) the troll corpse of Snorg (skeletalised by now) (55, 0, D) an amulet of magic regeneration (still there?) a +0 halberd (still there?) the +7 great mace "Nalin" {vamp, Fly rElec rF+} (still there?) rF+: It protects you from fire. rElec: It insulates you from electricity. Fly: It grants you flight. (55, 2, D) a +2 heavy battleaxe (still there?) a +0 dagger (still there?) a sack of spiders (still there?) a human corpse (skeletalised by now) (still there?) (55, 12, D) the +5 spear of Instant Death {flame, rElec Str-2 SInv} Str-2: It affects your strength (-2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (55, 13, D) the staff of the Pyrrhic Victory {rElec Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (56, 0, D) a +4 ring of protection (58, 47, D) a scroll of brand weapon (58, 48, D) a staff of alchemy (unseen) (58, 49, D) a wand of warping (3) (59, 47, D) the ring "Samingae" {rF+ rN+ Int-2 SInv} [ring of protection from fire] Int-2: It affects your intelligence (-2). rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (59, 48, D) a staff of alchemy (still there?) a ring of flight (still there?) (59, 49, D) a +6 antimagic long sword (unseen) (60, 36, D) the +1 leather armour "Duut" {rF+ Will+ SInv Stlth+} rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (60, 47, D) a +0 shortbow of freezing (unseen) (60, 48, D) a +1 dagger of distortion (unseen) (61, 8, D) a staff of earth (unseen) (61, 26, D) the staff "Worgh" {Str+2 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 37, D) a book of Spatial Translocations (61, 38, D) a titan corpse (skeletalised by now) (61, 47, D) an amulet of regeneration (61, 48, D) a +2 helmet of see invisible (still there?) a yak corpse (still there?) (61, 49, D) a +0 heavy hand axe (still there?) a scroll of brand weapon (still there?) (62, 8, D) a +0 heavy spear (62, 9, D) a +3 hand axe of distortion (62, 17, D) a +0 war axe of electrocution (unseen) (62, 18, D) a +0 dagger a +0 robe (62, 19, D) a +0 club a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 26, D) a staff of death (62, 27, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 helmet of intelligence (still there?) an orc corpse (skeletalised by now) (still there?) (62, 28, D) a +0 club a +0 scale mail (62, 37, D) the staff of Astrusit {rF+ Dex+2 Necro Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 47, D) a +3 chain mail of cold resistance (unseen) (62, 48, D) a ring of wizardry (63, 0, D) a staff of conjuration (unseen) (63, 16, D) a +1 hand axe of freezing (63, 17, D) a staff of conjuration (63, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 19, D) a +0 war axe an orc corpse (skeletalised by now) (63, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 27, D) a +1 glaive of protection a +0 chain mail (63, 29, D) a +1 flail of protection a +0 war axe an orc corpse (skeletalised by now) (63, 36, D) a staff of conjuration (63, 47, D) the ring "Canwaph" {rElec Str+4 Dex-2 Slay+4 Stlth+} [ring of slaying] Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (63, 48, D) a +3 ring mail of poison resistance a cane toad corpse (63, 49, D) a +5 falchion of holy wrath a water moccasin corpse a yak corpse (63, 50, D) a book of Decay (still there?) Tokillamp's Treatise on the Torch (still there?) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Hellfire Mortar Fire/Earth 7 (64, 16, D) the +6 battleaxe of Cevvy {elec, Int+2} Int+2: It affects your intelligence (+2). (unseen) (64, 17, D) a staff of cold (unseen) (64, 19, D) a +0 dagger a +0 robe (64, 26, D) a staff of cold (unseen) (64, 27, D) a +0 flail a ring of magical power (64, 29, D) a +1 short sword of draining (still there?) a +0 leather armour (still there?) an orc corpse (skeletalised by now) (still there?) (64, 46, D) a wand of paralysis (7) (64, 48, D) a +2 crystal plate armour (64, 49, D) Great Wizards, Vol. II a komodo dragon corpse (64, 51, D) a cane toad corpse (64, 54, D) a cane toad corpse (65, 26, D) a ring of ice (65, 28, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (65, 47, D) a +5 orcbow of flaming (65, 50, D) a book of Spectacle a cane toad corpse a basilisk corpse a basilisk corpse (65, 52, D) a water moccasin corpse (65, 55, D) a water moccasin corpse (66, 48, D) a staff of death (still there?) a wand of polymorph (4) (still there?) a wand of flame (9) (still there?) a book of Displacement (still there?) (66, 51, D) a book of Minor Magic a cane toad corpse (66, 55, D) a wolf corpse (66, 56, D) a water moccasin corpse (67, 0, D) the +1 fire dragon scales of Shadows and Fog {rF++ rC- Regen+ Int+8 Dex-2 Stlth-} Int+8: It affects your intelligence (+8). Dex-2: It affects your dexterity (-2). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. (67, 47, D) a +0 pair of gloves of hurling (67, 49, D) a +3 chain mail of fire resistance (unseen) (67, 53, D) a rime drake corpse (67, 54, D) a black mamba corpse (68, 48, D) a +4 hand axe of electrocution (unseen) (68, 51, D) a ring of magical power (still there?) a staff of air (still there?) a komodo dragon corpse (still there?) (68, 54, D) a black mamba corpse (69, 47, D) a +2 leather armour of cold resistance (still there?) Sif Muna's Book of Snowing Power (still there?) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Fireball Conjuration/Fire 5 c - Metabolic Englaciation Hexes/Ice 5 d - Orb of Destruction Conjuration 7 (69, 51, D) a staff of fire (still there?) a hell rat corpse (still there?) (69, 52, D) the Omnibus of the Door Spells Type Level a - Maxwell's Portable Piledriver Translocation 3 b - Dimensional Bullseye Hexes/Translocation 4 c - Vhi's Electric Charge Translocation/Air 4 d - Gell's Gavotte Translocation 6 (unseen) (69, 53, D) a yak corpse (70, 36, D) the +7 battleaxe "Noutt" {protect, Fly Dex+5} Dex+5: It affects your dexterity (+5). Fly: It grants you flight. (70, 37, D) a +1 chain mail of positive energy a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (70, 38, D) a ball python corpse (skeletalised by now) (70, 41, D) a +0 robe (70, 46, D) the +8 dagger of Conscience {heavy, ^Contam rPois Will+ Dex+4} Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. Will+: It increases your willpower. ^Contam: It causes magical contamination when unequipped. (unseen) (70, 47, D) 4 potions of haste (70, 48, D) a book of Vapours (still there?) a +2 ring mail of poison resistance (still there?) (70, 50, D) an amulet of reflection (still there?) a +3 falchion of venom (still there?) a book of Scorching (still there?) a yak corpse (still there?) (70, 53, D) an elephant corpse a yak corpse (71, 10, D) a +0 long sword (71, 16, D) the +3 falchion "Jionn" {drain, rC+} rC+: It protects you from cold. (unseen) (71, 17, D) a +0 trident a +2 trident of flaming (71, 28, D) a +0 long sword of freezing (unseen) (71, 31, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (71, 36, D) a ball python corpse (skeletalised by now) (71, 39, D) a +0 mace a black mamba corpse (skeletalised by now) (71, 49, D) the staff of Wepeofei {rN+ Will+ Str+5 Necro Alchemy} (still there?) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. a wand of warping (2) (still there?) a staff of death (still there?) a book of Maladies (still there?) (72, 9, D) the +10 ring mail of the Cooper {*Slow Regen+ Dex+8} Dex+8: It affects your dexterity (+8). Regen+: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. (72, 16, D) a +1 great mace of protection (72, 17, D) a +0 trident the +7 mace "Icuh" {heavy, rF- rN+ SInv} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (72, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 26, D) a +0 dagger (72, 30, D) a +0 short sword a +0 chain mail (72, 37, D) the +5 shortbow of Sequestration {flame, rF++ Int+2} Int+2: It affects your intelligence (+2). rF++: It greatly protects you from fire. (72, 47, D) the +9 morningstar of Taewkor {flame, Int+3 Dex+2} (still there?) Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). the +9 dagger of Sudden Death {flame, rElec} (still there?) rElec: It insulates you from electricity. (73, 3, D) a +0 flail a black draconian corpse (skeletalised by now) (73, 16, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 17, D) a +0 shortbow (73, 26, D) a +2 spear of venom (unseen) (73, 27, D) the +2 robe "Dantacs" {rPois Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. (73, 28, D) a +6 heavy trident (73, 47, D) the Exposition on Despicable Magic (still there?) Spells Type Level a - Cigotuvi's Putrefaction Necromancy/Air 4 b - Borgnjor's Vile Clutch Necromancy/Earth 5 a +6 ring of strength (still there?) a catoblepas corpse (still there?) (73, 50, D) a ring of flight a blink frog corpse (74, 3, D) a +0 hand axe (74, 37, D) a ball python corpse (skeletalised by now) (74, 39, D) a staff of cold (unseen) (74, 47, D) a +2 war axe of electrocution (still there?) a +2 spectral quarterstaff (still there?) (75, 46, D) a staff of conjuration (unseen) (76, 48, D) a +3 quarterstaff of speed (still there?) a wand of flame (8) (still there?)