QwerTheAngmarim the Dungeon (2, 14, D) a +5 giant club (2, 15, D) the +6 dagger "Avuridith" {spect, Int+4} Int+4: It affects your intelligence (+4). (unseen) (2, 16, D) a +2 ring mail of cold resistance (unseen) (2, 34, D) a wand of charming (3) the human corpse of Donald (2, 36, D) a +0 robe (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a scroll of brand weapon (3, 16, D) a +3 heavy war axe (unseen) (3, 35, D) the +2 faerie dragon scales {-Tele Rampage rF+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. the +4 shortbow "Fihookhae" {heavy, Int+3 Stlth+} (still there?) Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a +2 demon whip of distortion (still there?) a +0 animal skin (still there?) 4 silver javelins (still there?) a +0 chain mail (still there?) a +5 flail of venom (still there?) a +4 battleaxe of flaming (still there?) a +3 partisan of venom (still there?) +0 storm dragon scales (still there?) the corpse of the Enchantress (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) a +1 short sword of holy wrath (still there?) a staff of conjuration (still there?) (4, 14, D) the +0 robe "Vesch" {rPois Archmagi} rPois: It protects you from poison. Archmagi: It increases the power of your magical spells. (unseen) (4, 16, D) the +1 demon blade "Murmur" {flame, Fly rElec Str-4} Fly: It grants you flight. rElec: It insulates you from electricity. Str-4: It affects your strength (-4). a +2 flail of protection (5, 17, D) a staff of death (5, 34, D) a +0 robe (still there?) the +6 long sword of Umuimig {drain, rC+ rCorr Str-2 Int+5} (still there?) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). a +0 ring mail of fire resistance (still there?) a +2 great sword of electrocution (still there?) a book of Conjurations (still there?) (7, 14, D) a +1 scale mail of poison resistance the staff "Motugylu" {^Contam rPois rC++ Str+5 Alch} [staff of alchemy] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC++: It greatly protects you from cold. Str+5: It affects your strength (+5). Alch: It increases the power of your Alchemy spells. a +1 robe of willpower (7, 39, D) a +0 chain mail (still there?) a +0 tower shield (still there?) a +3 demon whip of flaming (still there?) (9, 14, D) the staff of the Revolution {rElec Dex+2 SInv Earth} (still there?) [staff of earth] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. the staff of Esutenk {rF+ Tloc Fire} (still there?) [staff of fire] rF+: It protects you from fire. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. a staff of alchemy (still there?) a +0 short sword of speed (still there?) (9, 15, D) a wand of charming (7) (still there?) the +0 robe of Joikh {rF+ Regen+} (still there?) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. the Papyrus of Allies (still there?) Spells Type Level a - Call Imp Summoning 2 b - Eringya's Surprising Crocodile Summoning 4 c - Summon Hydra Summoning 7 a +2 great sword of draining (still there?) a +2 scale mail of willpower (still there?) a +0 hand axe of venom (still there?) a wand of flame (7) (still there?) a potion of might (still there?) (9, 39, D) a +0 dagger (still there?) a +0 rapier of electrocution (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a staff of earth (still there?) the +9 short sword of Tender Mercy {spect, Str+4} (still there?) Str+4: It affects your strength (+4). (11, 34, D) a +2 plate armour of fire resistance (unseen) (11, 35, D) 2 large rocks of chaos (still there?) a +0 cloak (still there?) a +1 flail of protection (still there?) a +0 scale mail (still there?) a wand of warping (3) (still there?) the human corpse of Edmund (still there?) (12, 14, D) a wand of flame (15) (12, 15, D) the +8 battleaxe of Wyrd {protect, rCorr Str+3 Dex+3} (still there?) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). a staff of air (still there?) (12, 16, D) a +2 antimagic war axe (unseen) (12, 35, D) a +0 pair of gloves (13, 34, D) the Quarto of Posthumous Algor (still there?) Spells Type Level a - Grave Claw Necromancy 2 b - Frozen Ramparts Ice 3 c - Death Channel Necromancy 6 d - Infestation Necromancy 8 a staff of air (still there?) (19, 1, D) a +1 cloak of preservation (19, 16, D) a book of Contraptions (19, 17, D) a wand of mindburst (8) (19, 32, D) a +0 scimitar of protection (still there?) a serpent talisman (still there?) a wand of flame (15) (still there?) (20, 0, D) Bojaj's Arcane Secrets of Magic Spells Type Level a - Malign Gateway Summoning/Translocation 7 b - Manifold Assault Translocation 7 (unseen) (20, 16, D) the +9 war axe of Conflict {pain, Fly Int+4} Fly: It grants you flight. Int+4: It affects your intelligence (+4). (unseen) (20, 17, D) a +2 dagger of venom (unseen) (20, 33, D) a +5 glaive of venom (unseen) (20, 34, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) a wand of digging (2) (still there?) (20, 36, D) a +2 sacred scourge of holy wrath (still there?) a +0 robe (still there?) an amulet of the acrobat (still there?) (21, 2, D) a staff of conjuration (21, 16, D) a staff of fire (unseen) (21, 17, D) the Essays on Hyperthermia Spells Type Level a - Sticky Flame Fire/Alchemy 4 b - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (21, 31, D) a +3 short sword of electrocution (unseen) (21, 34, D) a +3 scimitar of holy wrath (still there?) a +0 tower shield (still there?) a staff of air (still there?) (21, 36, D) a +2 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (22, 0, D) a book of Wicked Creation (still there?) a +0 spectral lajatang (still there?) the amulet of Pabrysh {rF+ rC+ Regen+ Str-3 Dex+3} (still there?) [amulet of regeneration] rF+: It protects you from fire. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). a book of Movement (still there?) (22, 16, D) the amulet of Lugonu's Condemnation {Faith Harm} [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. (unseen) (22, 17, D) an amulet of reflection (still there?) a +3 rapier of flaming (still there?) (22, 33, D) a +2 partisan of holy wrath (still there?) a +1 bardiche of holy wrath (still there?) a Fen Folio (still there?) a book of Dangerous Friends (still there?) a +2 triple sword of freezing (still there?) (23, 0, D) a lightning rod (4/4) (23, 1, D) a +3 dagger of venom (23, 16, D) the +10 hand axe of Qefaustra {vamp, Str+3} Str+3: It affects your strength (+3). (unseen) (23, 17, D) a staff of alchemy (unseen) (23, 33, D) a +3 whip of holy wrath (still there?) a +2 spectral quarterstaff (still there?) (23, 36, D) a +0 robe (still there?) a +3 scimitar of flaming (still there?) a +3 glaive of holy wrath (still there?) a +0 robe (still there?) a +2 sacred scourge of holy wrath (still there?) an apis corpse (skeletalised by now) (still there?) (23, 37, D) a +2 halberd of holy wrath (still there?) an apis corpse (skeletalised by now) (still there?) (23, 38, D) a +0 shortbow (24, 0, D) the +0 robe of the Nine Thickets {Rampage +Blink Slay+3} Rampage: It bestows one free step when moving towards enemies. +Blink: It lets you blink. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (24, 1, D) the staff "Gomu" {rF+ Will+ Str-2 Earth} [staff of earth] rF+: It protects you from fire. Will+: It increases your willpower. Str-2: It affects your strength (-2). Earth: It increases the power of your Earth spells. (24, 17, D) a wand of polymorph (2) (24, 32, D) a +0 robe (24, 39, D) an apis corpse (skeletalised by now) (25, 0, D) the staff "Newtslayer" {^Drain rF+ Str-5 Int+9 Fire} [staff of fire] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Str-5: It affects your strength (-5). Int+9: It affects your intelligence (+9). Fire: It increases the power of your Fire spells. (unseen) (25, 18, D) the +0 chain mail of Pragmatism {Int+5} Int+5: It affects your intelligence (+5). (25, 34, D) a staff of alchemy (still there?) +0 pearl dragon scales (still there?) a wand of quicksilver (7) (still there?) a +0 shortbow (still there?) a +1 falchion of flaming (still there?) a +3 sling (still there?) a +0 sling (still there?) a +4 falchion of flaming (still there?) a +0 robe (still there?) a +0 buckler (still there?) an amulet of faith (still there?) a staff of alchemy (still there?) a pearl dragon corpse (skeletalised by now) (still there?) (26, 0, D) a scroll of brand weapon (26, 1, D) a wand of quicksilver (4) (26, 16, D) a +2 leather armour of willpower (still there?) a wand of charming (5) (still there?) (26, 31, D) the +6 partisan "Pueda" {pain, Str+2} (still there?) Str+2: It affects your strength (+2). a +0 robe (still there?) a +0 buckler (still there?) (27, 0, D) a scroll of brand weapon (27, 1, D) a +1 flail of draining (unseen) (27, 31, D) a +0 short sword (27, 34, D) an amulet of the acrobat (still there?) a +0 robe (still there?) a +0 falchion of flaming (still there?) the +7 broad axe "Babrinea" {flame, rElec rF++ Str+2 Int-5} (still there?) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). a +1 long sword of holy wrath (still there?) a +3 partisan of holy wrath (still there?) the staff of the Shore {rElec rN+ Necro} (still there?) [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. a +3 whip of holy wrath (still there?) a +0 robe (still there?) an amulet of reflection (still there?) (28, 0, D) a sack of spiders (28, 1, D) a wand of charming (6) (28, 16, D) a wand of polymorph (2) a wand of mindburst (9) (28, 17, D) the +5 glaive "Muing" {protect, rCorr} rCorr: It protects you from acid and corrosion. (29, 0, D) the +10 great sword of Anokk {flame, rPois} rPois: It protects you from poison. (unseen) (29, 1, D) a wand of charming (5) (29, 17, D) a book of Hexes (29, 31, D) the +10 orcbow of Uczorphie {drain, Str+6} Str+6: It affects your strength (+6). (unseen) (29, 32, D) a scroll of brand weapon (still there?) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (still there?) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (29, 33, D) the +1 falchion "Pehy" {flame, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (29, 34, D) a +2 scimitar of holy wrath (still there?) the +8 tower shield of Oggaffihu {Int+3} (still there?) Int+3: It affects your intelligence (+3). (30, 16, D) a wand of charming (3) (34, 18, D) a +0 chain mail (still there?) a +3 great sword (still there?) (34, 28, D) a wand of charming (4) (35, 4, D) a +2 falchion of holy wrath (unseen) (35, 5, D) a +0 robe (35, 13, D) a +2 lajatang of distortion (still there?) 4 potions of heal wounds (still there?) (35, 28, D) a +4 quarterstaff of draining (unseen) (35, 29, D) a +1 scimitar of flaming (unseen) (36, 0, D) 4 potions of heal wounds (36, 1, D) a Necronomicon (36, 6, D) a blink frog corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (36, 28, D) a book of Flames (still there?) the Octavo of Death (still there?) Spells Type Level a - Curse of Agony Necromancy 5 b - Borgnjor's Vile Clutch Necromancy/Earth 5 (36, 29, D) a +2 sling of flaming (unseen) (37, 0, D) a +4 ring mail of poison resistance (unseen) (37, 3, D) a cane toad corpse (skeletalised by now) (37, 14, D) a +2 great sword of holy wrath (still there?) a staff of earth (still there?) a wand of charming (6) (still there?) the ring of Harmony {rC+++ Int+2 Dex+6 Slay-2} (still there?) [ring of protection from cold] rC+++: It renders you almost immune to cold. Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). a wand of warping (5) (still there?) (37, 28, D) the Tome of Ashes and Shifting (still there?) Spells Type Level a - Blink Translocation 2 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Fireball Conjuration/Fire 5 d - Ignition Fire 8 a wand of charming (5) (still there?) the +5 halberd of Absolution {protect, rPois MP+7 Int-3} (still there?) rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). Int-3: It affects your intelligence (-3). the +7 sceptre of Torment {pain, torment} (still there?) (38, 0, D) the Annotations on Soot and the Blacksmith Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Forge Monarch Bomb Fire/Forgecraft 6 c - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (38, 1, D) the +0 halberd of Etrot {pain, Int+5} (still there?) Int+5: It affects your intelligence (+5). a +0 short sword of venom (still there?) (38, 5, D) a +0 robe a +0 animal skin a +0 robe a yak corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (38, 6, D) a +0 rapier a +0 quarterstaff a +0 robe (38, 17, D) a +2 battleaxe a +0 plate armour (38, 18, D) a +3 great mace a +0 plate armour a +3 flail of venom (38, 20, D) a +0 great mace (38, 21, D) a +0 great mace (38, 31, D) a book of Contraptions (still there?) a staff of air (still there?) a staff of earth (still there?) (39, 0, D) a +2 leather armour of fire resistance a +1 shortbow of freezing (39, 6, D) a water moccasin corpse (skeletalised by now) (39, 7, D) a komodo dragon corpse (skeletalised by now) (39, 14, D) a manual of Fighting an iron dragon corpse (skeletalised by now) (39, 16, D) the +6 orcbow of the Saviour {heavy, rF++ rC++ SInv} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. SInv: It lets you see invisible. (40, 7, D) a +0 robe (40, 14, D) a +3 rapier of electrocution (still there?) a book of the Fortress (still there?) (41, 7, D) a spriggan corpse (skeletalised by now) (41, 16, D) a +0 barding of flying (41, 18, D) a +0 morningstar (42, 0, D) a +1 cloak of willpower (42, 1, D) a +0 leather armour of cold resistance (42, 6, D) a staff of cold (unseen) (42, 14, D) a staff of death (still there?) a wand of charming (4) (still there?) a +1 chain mail of poison resistance (still there?) (42, 17, D) a +0 morningstar (42, 28, D) a +2 robe of cold resistance (still there?) a staff of cold (still there?) (42, 29, D) the Secrets of the Cucurbite and Places (still there?) Spells Type Level a - Blink Translocation 2 b - Volatile Blastmotes Fire/Translocation 3 c - Olgreb's Toxic Radiance Alchemy 4 d - Yara's Violent Unravelling Hexes/Alchemy 5 an amulet of the acrobat (still there?) (43, 18, D) a +1 battleaxe of draining (still there?) a +0 chain mail (still there?) an amulet of the acrobat (still there?) (43, 28, D) a +1 shortbow of electrocution (unseen) (43, 29, D) a +4 dagger of speed (unseen) (44, 13, D) a +6 arbalest of electrocution (unseen) (44, 28, D) the amulet "Kikkoshu" {Faith rCorr} [amulet of faith] Faith: It allows you to gain divine favour quickly. rCorr: It protects you from acid and corrosion. (unseen) (48, 36, D) a +3 plate armour of poison resistance (unseen) (49, 0, D) a +2 heavy broad axe (unseen) (49, 12, D) the amulet of the City {-Tele rC+ rN+ RegenMP+ rCorr} [amulet of magic regeneration] -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. (unseen) (49, 13, D) a wand of warping (4) (49, 23, D) an amulet of reflection a Necronomicon (50, 0, D) a +4 halberd of freezing (unseen) (50, 1, D) a +0 scale mail of willpower (still there?) an amulet of guardian spirit (still there?) (50, 23, D) a +2 short sword of draining (50, 41, D) a +2 leather armour of fire resistance (51, 0, D) the +0 ice dragon scales of the Arena {rF- rC++ rN+ Int+3} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (51, 1, D) 4 scrolls of enchant armour (51, 12, D) an amulet of guardian spirit (still there?) a +0 glaive of holy wrath (still there?) an amulet of regeneration (still there?) (51, 36, D) a +3 great sword of holy wrath (52, 0, D) an amulet of the acrobat a +1 long sword of freezing (52, 1, D) the staff of Touqim {rPois Conj} [staff of conjuration] rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. (52, 2, D) a +0 shortbow a +3 scimitar of flaming a +0 robe (52, 4, D) a +3 halberd of holy wrath (52, 6, D) a +3 glaive of holy wrath (52, 14, D) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. a +2 cloak of poison resistance a +2 battleaxe of freezing an amulet of regeneration a polar bear corpse (skeletalised by now) (52, 17, D) a rime drake corpse (skeletalised by now) (52, 18, D) a polar bear corpse (skeletalised by now) (52, 29, D) a +1 battleaxe of freezing (52, 36, D) a +0 kite shield of resistance (still there?) a +1 morningstar of venom (still there?) (52, 38, D) a book of Dreams (still there?) Tieh Fib's Meditations on Red-Hot Transmogrification (still there?) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Alistair's Intoxication Alchemy 5 c - Irradiate Conjuration/Alchemy 5 d - Forge Monarch Bomb Fire/Forgecraft 6 a +0 trident (still there?) an amulet of the acrobat (still there?) (53, 0, D) a +2 dire flail of protection (unseen) (53, 35, D) a potion of might (53, 40, D) a +0 trident (54, 0, D) a condenser vane (54, 2, D) a staff of alchemy (unseen) (54, 11, D) a wand of quicksilver (5) (54, 24, D) a staff of cold (still there?) a wand of charming (5) (still there?) (54, 25, D) a +0 trident of protection (unseen) (54, 36, D) a +3 heavy broad axe (unseen) (55, 0, D) a +1 scimitar of holy wrath (unseen) (56, 0, D) a staff of earth (unseen) (56, 24, D) a wand of mindburst (6) (58, 36, D) a There-And-Back Book (58, 38, D) a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (59, 37, D) a wand of quicksilver (6) (59, 38, D) a +0 great mace a human corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (59, 39, D) a +0 long sword a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (60, 36, D) a +3 war axe (still there?) a +0 plate armour (still there?) the Unrestrained Analects (still there?) (60, 40, D) a +0 war axe (61, 0, D) a dragon-blood talisman (61, 8, D) a staff of air (unseen) (61, 26, D) a +0 flail of venom (unseen) (61, 38, D) a +0 plate armour a +0 chain mail a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (62, 1, D) a +0 club a +0 scale mail a +2 short sword of holy wrath (62, 2, D) a +0 dagger a +0 robe (62, 3, D) a +1 dagger of venom a +0 robe (62, 8, D) a +1 scale mail of cold resistance (62, 18, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (62, 36, D) a book of Conjurations (still there?) a staff of death (still there?) (63, 0, D) the +6 battleaxe of Kismet {flame, rN+} rN+: It protects you from negative energy. (unseen) (63, 1, D) a +0 short sword (63, 8, D) a book of the Fortress (63, 25, D) a +0 heavy trident (63, 27, D) a +5 dire flail of draining (63, 36, D) a +3 battleaxe (still there?) a talisman of death (still there?) a +2 leather armour of cold resistance (still there?) (63, 38, D) a +0 chain mail a +0 long sword a +0 long sword a +0 plate armour (64, 16, D) a +1 robe of willpower (unseen) (64, 26, D) a book of Movement (still there?) a staff of earth (still there?) (65, 16, D) a +0 plate armour of poison resistance (unseen) (65, 26, D) a +3 plate armour of cold resistance (unseen) (67, 0, D) the staff of Weoxirch {rElec rPois Alch} (still there?) [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Alch: It increases the power of your Alchemy spells. a river rat corpse (skeletalised by now) (still there?) (68, 35, D) the amulet "Pueviu" {Regen+ Stlth+} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (unseen) (68, 36, D) a wand of charming (7) (69, 0, D) a +3 scale mail of poison resistance (unseen) (69, 1, D) a river rat corpse (skeletalised by now) (69, 39, D) a +0 orcbow a +0 shortbow a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (70, 8, D) a storm talisman (70, 9, D) a +0 partisan of protection (71, 8, D) a staff of cold (71, 17, D) a +0 halberd of protection (unseen) (71, 18, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (71, 26, D) a book of Necromancy (still there?) a +2 robe (still there?) (71, 27, D) the +0 robe "Ateesof" {Fly Regen+ Dex+4} Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). (unseen) (71, 36, D) a staff of earth a +7 orcbow of flaming the +2 great sword "Coorchy" {flame, rF+ rC- Int+4 Dex+3} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (71, 39, D) a +0 trident a wind drake corpse (skeletalised by now) (71, 40, D) a wind drake corpse (skeletalised by now) (72, 8, D) a staff of earth (unseen) (72, 16, D) a staff of air (72, 17, D) a +0 shortbow a +4 antimagic sling +0 storm dragon scales (72, 18, D) a +0 trident (72, 27, D) a +2 plate armour of cold resistance (73, 1, D) a +2 spectral giant spiked club (73, 3, D) a +0 mace a draconian corpse (skeletalised by now) (73, 18, D) a +0 trident (73, 35, D) a wind drake corpse (skeletalised by now) (73, 36, D) a wand of warping (2) (73, 37, D) Wainaqum's Anthology of Volatile Carrion (still there?) Spells Type Level a - Sticky Flame Fire/Alchemy 4 b - Animate Dead Necromancy 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Starburst Conjuration/Fire 6 a wind drake corpse (skeletalised by now) (still there?) (73, 38, D) a +0 orcbow (74, 3, D) a +0 dagger a draconian corpse (skeletalised by now) (74, 25, D) an amulet of magic regeneration (74, 26, D) a book of the Grave (75, 1, D) a wand of charming (4) (75, 15, D) a +2 great sword of holy wrath (unseen)