QwerTheAngmarim Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -7, D:1) a +0 whip (6, 1, D:1) a +0 dagger (19, 26, D:1) a +0 dagger a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (19, 30, D:1) a +0 dagger (22, 8, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (27, 45, D:1) a +0 scale mail (29, 3, D:1) a frilled lizard corpse (skeletalised by now) (30, 39, D:1) a +0 short sword (32, 1, D:1) a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (36, -3, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Moalic's Jewellery Emporium a +6 ring of dexterity (468 gold) an amulet of faith (520 gold) a beast talisman (260 gold) a ring of poison resistance (260 gold) a ring of magical power (260 gold) a talisman of death (1040 gold) a flux talisman (325 gold) a +4 ring of protection (468 gold) [Shop] Haudor's Weapon Shop a +0 war axe (35 gold) a +0 whip (25 gold) 8 stones (8 gold) the +3 rapier "Veclecal" {flame, *Slow rN+ Will+++ SInv} (600 gold) rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. the +6 Majin-Bo {spellvamp, MP+6 Int+6} (667 gold) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). 4 stones (4 gold) a +0 long sword (35 gold) a +4 triple sword of electrocution (470 gold) 7 stones (7 gold) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (650 gold) (0, 0, D:2) a +0 ring mail (1, -27, D:2) 8 gold pieces (2, -12, D:2) an adder corpse (3, -26, D:2) a +0 sling (3, -12, D:2) a +0 short sword (4, -3, D:2) a +0 ring mail (4, 15, D:2) 9 gold pieces (5, -9, D:2) a +0 antimagic hand axe (6, 2, D:2) a potion of heal wounds (7, -3, D:2) a frilled lizard corpse (8, -17, D:2) a +0 ring mail (12, 18, D:2) a +0 dagger a goblin corpse (15, 17, D:2) a ball python corpse (25, 4, D:2) a +0 flail