Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17785677080001078161 (custom seed) 107 QwerTheAngmarim the Magician (level 5, -1/38 HPs) Began as a Djinni Conjurer on Jan 21, 2025. Slain by a cerulean imp ... wielding a +1 spear ... summoned by Natasha (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:23 (1248 turns). QwerTheAngmarim the Magician (Djinni Conjurer) Turns: 1248, Time: 00:01:23 Health: -1/38 AC: 2 Str: 6 XL: 5 Next: 11% Gold: 66 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant armour {unknown} c - a scroll of teleportation {unknown} d - a scroll of brand weapon {unknown} e - 2 scrolls of immolation {unknown} f - 2 scrolls of identify {unknown} g - a scroll of poison {unknown} i - a scroll of torment {unknown} Skills: + Level 2.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.6 Spellcasting * Level 4.6 Conjurations * Level 4.6 Hexes * Level 4.6 Summonings * Level 4.6 Necromancy * Level 4.6 Translocations * Level 4.6 Fire Magic * Level 4.6 Ice Magic * Level 4.6 Air Magic * Level 4.6 Earth Magic * Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Slow Hex 100% N/A 1% 1 f - Mercury Vapours Alch/Air 50% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits Natasha but does no damage. Natasha is moderately wounded. Natasha mumbles some strange words. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Natasha Aim: Natasha, carrying a wand of flame (moderately wounded, 100% to hit) The magic dart hits Natasha. Natasha is heavily wounded. Natasha mumbles some strange words. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Natasha Aim: Natasha, carrying a wand of flame (heavily wounded, 100% to hit) The magic dart hits the cerulean imp but does no damage. Natasha mumbles some strange words. It was a potion of curing. You feel better. The cerulean imp hits you from afar with a +0 spear. You struggle to detach yourself from the web. The cerulean imp hits you from afar with a +0 spear. The cerulean imp barely misses you. The web tears apart. The cerulean imp hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The cerulean imp barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, p - Natasha Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha, carrying a wand of flame (heavily wounded, 74% to hit) The searing ray misses Natasha. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Natasha zaps a wand. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * The cerulean imp hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The cerulean imp hits you from afar with a +1 spear. You die... #.................# #.................# #.#.#.....##......## . #.#.#.....##.......# .. #...#..............##... #####................... #####................... ..................5..>.. ####....##......@.55.... ####....##.....##.h..... ...#.....#.....# #...... ...##....####### #.......... ...##....# #######.......... .........# ................. .........# ................. .........# ........#........ .........# ........#........ You could see Natasha and 3 cerulean imps. Vanquished Creatures Natasha (twice) (D:2) An adder (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 7 ball pythons 6 endoplasms A giant cockroach (D:1) 5 goblins 3 hobgoblins 4 kobolds 2 quokkas (D:1) 3 bats 3 frilled lizards (D:1) 5 rats (D:1) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | QwerTheAngmarim the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | QwerTheAngmarim set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 76 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 110 | D:1 | Found Zolim's Magic Scroll Shoppe. 248 | D:1 | Reached skill level 1 in Fighting 532 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 532 | D:1 | Learned a level 1 spell: Slow 1082 | D:2 | Noticed Natasha 1089 | D:2 | Killed Natasha 1090 | D:2 | Reached XP level 4. HP: 27/33 MP: 0/0 1233 | D:2 | Noticed Natasha 1236 | D:2 | Killed Natasha 1237 | D:2 | Reached XP level 5. HP: 22/38 MP: 0/0 1237 | D:2 | Learned a level 2 spell: Mercury Vapours 1239 | D:2 | Noticed Natasha 1248 | D:2 | HP: 1/38 [cerulean imp/+0 spear[Natasha] (5)] 1248 | D:2 | Slain by a cerulean imp Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_loops_ring, serial_shops, shop, hangedman_decor_points, minmay_misc_feat_roman D:2: layout_basic, serial_shops, nicolae_shop_rolling_square, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.2 Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 73 | 28 || 101 Searing Ray | | 1 || 1 Use: Potion | | 1 || 1 Armour: Robe | 2 | 8 || 10 Dodge: Dodged | 1 | 2 || 3