QwerTheAngmarim Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones a kobold corpse (13, 9, D:1) a ball python skeleton (17, -22, D:1) a hobgoblin corpse (skeletalised by now) (19, -22, D:1) a +0 dagger (20, -24, D:1) a +0 club (22, 2, D:1) 6 boomerangs (22, 25, D:1) a hobgoblin corpse (skeletalised by now) (24, -24, D:1) a ball python corpse (skeletalised by now) (25, -19, D:1) a +0 dagger a kobold corpse (skeletalised by now) (26, -22, D:1) a frilled lizard corpse (skeletalised by now) (26, 10, D:1) a hobgoblin corpse (27, -19, D:1) a +0 club (27, -4, D:1) a +0 short sword (27, 10, D:1) a +0 dagger (27, 16, D:1) a rat skeleton (28, -5, D:1) a quokka skeleton (33, -26, D:1) a rat corpse (skeletalised by now) (38, 32, D:1) a quill talisman (42, -3, D:1) a +0 robe (51, -10, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (51, -2, D:1) a +0 short sword (53, -2, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (5, -2, D:2) the ring "Wedway" {^Drain rC++ Str+3 Dex+9} [ring of dexterity] ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Dex+9: It affects your dexterity (+9). (unseen) (6, -5, D:2) a +0 pair of boots (20, 2, D:2) a +0 leather armour (24, 2, D:2) a scroll of teleportation