Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 2150291453440331209 0 RISEAFRICA the Sneak (level 1, 9/9 HPs) Began as a Felid Alchemist on Nov 25, 2025. Got out of the dungeon alive. The game lasted 00:00:14 (1 turns). RISEAFRICA the Sneak (Felid Alchemist) Turns: 1, Time: 00:00:15 Health: 9/9 AC: 1 Str: 4 XL: 1 Next: 0% Magic: 4/4 EV: 16 Int: 18 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 1 Deaths: 0 rFire . . . (no amulet) rCold . . . (no ring) rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth ++ HPRegen 0.21/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 0.8 Conjurations + Level 2.6 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 24% 1d1 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 13% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 11% N/A 52% 4 Sticky Flame Fire/Alch 6% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Welcome, RISEAFRICA the Felid Alchemist. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You have escaped! #.ß.# #...# #.ß.# #...# ######.>.###### #.............# #.............# #......@......# #.............# #.............# ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RISEAFRICA the Felid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic, serial_forest, infiniplex_forest_diagonal, infiniplex_forest_clump_C, infiniplex_forest_straight_4, infiniplex_forest_clump_tiny, infiniplex_forest_lined_3, infiniplex_forest_lined_room_, infiniplex_forest_lined_corner, solitary_fountain, minmay_heptomino_o4