Seeded DCSS version 0.34-a0-1354-gd67d0794c6 (webtiles) character file. Game seed: 5341360403603728053 (custom seed) 4 RISEAFRICA the Gusty (level 1, 0/10 HPs) Began as a Kobold Air Elementalist on Nov 25, 2025. Slain by Terence ... wielding a +0 morningstar (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:36 (216 turns). RISEAFRICA the Gusty (Kobold Air Elementalist) Turns: 216, Time: 00:03:37 Health: 0/10 AC: 3 Str: 5 XL: 1 Next: 77% Magic: 3/3 EV: 14 Int: 16 God: Gold: 0 SH: 0 Dex: 15 Spells: 3/4 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons b - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) c - a +0 cloak (worn) (You found it on level 2 of the Dungeon) Potions d - 2 potions of haste {unknown} f - a potion of curing {unknown} Skills: + Level 1.1 Ranged Weapons + Level 2.7 Dodging - Level 2.6 Stealth - Level 2.1 Spellcasting - Level 1.0 Conjurations - Level 3.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 16% 3-4/arc 14% 2 Foxfire Conj/Fire 12% 2x1d4 17% 1 Swiftness Air 11% N/A 19% 3 Airstrike Air 5% 2d(1-17) 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Zin Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History The goblin attacks as it pursues you! The goblin hits you with a +0 club. You take 1 damage, and have 9/10 hp. You disentangle yourself. The goblin hits you with a +0 club. You take 4 damage, and have 5/10 hp. MASSIVE DAMAGE!! The rat attacks as it pursues you! The rat barely misses you. The goblin attacks as it pursues you! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 3/10 hp. MASSIVE DAMAGE!! The rat attacks as it pursues you! The rat bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/10 hp. The rat attacks as it pursues you! The rat closely misses you. You open the door. The rat barely misses you. The goblin closely misses you. The rat attacks as it pursues you! The rat bites you. * * * LOW HITPOINT WARNING * * * There is an open door here. You take 1 damage, and have 2/10 hp. MP restored: 3 Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (heavily wounded, 60% to hit) The zap misses the goblin. The goblin hits you but does no damage. You now have 2/3 mp. The goblin attacks as it pursues you! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/10 hp. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a ribbon worm (89% to hit) You miscast Shock. Nothing appears to happen. The goblin barely misses you. You now have 1/3 mp. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a ribbon worm (89% to hit) The zap hits the goblin. You kill the goblin! The zap hits the rat. You kill the rat! The zap hits the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Your Ranged Weapons skill increases to level 1! You now have 0/3 mp. You struggle to detach yourself from the web. You struggle to detach yourself from the web. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You struggle to detach yourself from the web. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You struggle to detach yourself from the web. You disentangle yourself. The ribbon worm attacks as it pursues you! The ribbon worm misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. Found a stone staircase leading down. Your magical contamination has completely faded away. MP restored: 3 Health restored: 10 You open the door. A rat comes into view. There is an open door here. The helpless rat fails to defend itself. You puncture the rat! You kill the rat! Terence shouts! Terence misses you. You hit Terence but do no damage. Terence completely misses you. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +2 chain mail of archery (77% to hit) The zap misses Terence. Terence barely misses you. You now have 2/3 mp. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +2 chain mail of archery (77% to hit) The zap hits Terence but does no damage. Terence barely misses you. You now have 1/3 mp. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +2 chain mail of archery (77% to hit) You miscast Shock. Nothing appears to happen. Terence misses you. You now have 0/3 mp. Magic courses through your body. Terence hits you with a +0 morningstar! Ouch! That really hurt! You die... Terence says, "And stay out!" #.# ##.#.#### #.# #........ #.# #..#..... #.# #..#..... ###'##.#. #..[.. ......#.# #.#... ......#.####.#### ......#.#........ ......@@......... .......#.##+#### ......##. ##....... #.#... #..# ##+### #..### .....########+#....# ................##.#.... You could see Terence. Vanquished Creatures A hobgoblin (D:2) A ball python (D:1) 2 goblins (D:1 D:2) 2 rats (D:2) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RISEAFRICA the Kobold Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 55 | D:2 | Noticed Terence 56 | D:2 | Found a glowing silver altar of Zin. 135 | D:2 | HP: 5/10 [goblin/+0 club (4)] 140 | D:2 | HP: 2/10 [rat (1)] 147 | D:2 | HP: 1/10 [goblin/+0 club (2)] 150 | D:2 | Reached skill level 1 in Ranged Weapons 216 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_loops_ring, chequers_serial_rivers_micro_e, minmay_hexomino_f4 D:2: layout_basic, basic_altar, uniq_jessica, uniq_terence Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 1 | 1.1 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 2.1 Conjurations | | 1.0 Air Magic | | 3.0 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Dagger || 3 Cast: Shock || 7 Drink: Magic || 1 Read: Noise || 1 Stab: Sleeping || 2 Armour: Robe || 8 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 216 | 216 | 0 | 0 | 0 | 2 | 108.0 | Dungeon | 216 | 216 | 0 | 0 | 0 | 2 | 108.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 170 daAuts D:1: 46 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_loops_ring, chequers_serial_rivers_micro_e, minmay_hexomino_f4 D:2: layout_basic, basic_altar, uniq_jessica, uniq_terence Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 216 | 216 | 0 | 0 | 0 | 2 | 108.0 | Dungeon | 216 | 216 | 0 | 0 | 0 | 2 | 108.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 170 daAuts D:1: 46 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.5 +-------+-------+-------+-------+-------+----------------------