Radio Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 22, D:1) a +0 short sword a kobold skeleton (14, 16, D:1) a +0 leather armour (20, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (22, -8, D:1) a +0 club (28, 1, D:1) a quokka corpse (skeletalised by now) (28, 19, D:1) a +0 mace (29, -5, D:1) a +0 short sword a stone a kobold skeleton (36, 14, D:1) a +0 short sword (42, 23, D:1) a +0 leather armour (45, 28, D:1) a +0 sling (46, -7, D:1) a +0 pair of boots (53, 11, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (1, 19, D:2) a +0 whip (8, -11, D:2) a bat corpse (skeletalised by now) (10, -13, D:2) a +0 club 2 stones a kobold corpse (skeletalised by now) (16, -2, D:2) a +0 dagger a kobold corpse (skeletalised by now) (16, 0, D:2) a +0 long sword (18, -13, D:2) a bat corpse (skeletalised by now) (18, 25, D:2) 3 stones (48, 17, D:2) a hobgoblin skeleton (50, 6, D:2) a +0 leather armour (50, 37, D:2) a +0 great sword (51, 17, D:2) the +5 sling "Hell-Harrower" {chaos, Str+3} Str+3: It affects your strength (+3). (54, -9, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (2, -35, D:3) a scroll of teleportation (5, -35, D:3) a giant cockroach corpse (11, -24, D:3) a +0 chain mail