Radio Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (12, -7, D:1) a hobgoblin corpse (skeletalised by now) (15, -7, D:1) a +0 leather armour (19, 6, D:1) a +0 club (20, 19, D:1) a +0 leather armour (24, -8, D:1) a bat corpse (skeletalised by now) (29, -2, D:1) a +0 mace (37, 12, D:1) a +0 dagger (37, 13, D:1) a frilled lizard skeleton (37, 14, D:1) a hobgoblin skeleton (38, 21, D:1) a +0 hand axe (42, 22, D:1) a +0 leather armour (43, 26, D:1) a ball python corpse (45, 32, D:1) a +0 club (47, 26, D:1) a hobgoblin corpse (skeletalised by now) (50, 5, D:1) a +0 ring mail (50, 11, D:1) a quokka corpse (skeletalised by now) (53, -4, D:1) a +0 sling (55, 24, D:1) a ball python skeleton (59, 17, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (7, -2, D:2) a scroll of blinking (7, 0, D:2) a +0 dagger (7, 3, D:2) a scroll of vulnerability (7, 5, D:2) 2 throwing nets a large rock