Radio Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (0, 1, D:1) a ball python corpse (skeletalised by now) (1, -22, D:1) 2 stones (3, -37, D:1) a +0 hand axe (12, -27, D:1) a hobgoblin skeleton (15, 8, D:1) a bat corpse (skeletalised by now) (18, -8, D:1) a ball python skeleton (25, -3, D:1) a hobgoblin skeleton (35, 11, D:1) a +0 dagger a +0 whip (39, 8, D:1) a +0 club 4 stones (44, -34, D:1) a +0 robe (48, -29, D:1) a +0 dagger Level 2 of the Dungeon (10, 12, D:2) the +6 scimitar of Optimality {antimagic, *Noise rC+ rN+} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. rN+: It protects you from negative energy. (12, -9, D:2) a +0 hand axe (15, 11, D:2) a +0 hand axe (23, -17, D:2) 3 stones (31, -21, D:2) a stone (32, -17, D:2) a +0 club a goblin skeleton (49, -17, D:2) 5 stones Level 3 of the Dungeon Level 6 of the Dungeon (3, -6, D:6) a +0 robe (12, 4, D:6) a +0 leather armour