Radio Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (0, 3, D:1) a +0 club a +0 dagger a gnoll corpse (skeletalised by now) a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (1, -9, D:1) a quokka corpse (skeletalised by now) (4, -1, D:1) a +0 ring mail (5, 14, D:1) a +0 dagger (8, 3, D:1) a +0 dagger (11, -12, D:1) a rat corpse (skeletalised by now) (16, 22, D:1) a rat skeleton (18, 28, D:1) a +0 club a goblin corpse (20, -11, D:1) a +0 short sword (20, -10, D:1) a +0 club (21, -11, D:1) a bat corpse (skeletalised by now) (22, 32, D:1) a +0 dagger a kobold corpse (28, 38, D:1) a +0 club 3 stones a kobold corpse (31, 26, D:1) a +0 club (32, 26, D:1) a ball python skeleton (37, 3, D:1) a +0 robe (43, -11, D:1) a +0 short sword a kobold corpse (skeletalised by now) (48, 28, D:1) a +0 club a goblin skeleton (48, 34, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a scroll of summoning (1, -15, D:2) 3 stones (2, -3, D:2) a +0 flail (3, -4, D:2) a throwing net (4, -2, D:2) a +0 halberd a gnoll corpse (4, -1, D:2) a +0 whip a gnoll corpse (5, -10, D:2) an adder corpse (6, -10, D:2) a hobgoblin corpse (10, -6, D:2) 3 stones (11, -6, D:2) 4 boomerangs (13, -11, D:2) a quokka corpse (13, -9, D:2) a frilled lizard corpse (23, -11, D:2) the +6 dagger of Rotation {spect, rElec rCorr Dex+2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (unseen)