Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8943383681882894087 42 Radio the Conjurer (level 3, -2/26 HPs) Began as a Demonspawn Conjurer on Aug 14, 2026. Slain by Terence ... wielding a +0 falchion (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:58 (1523 turns). Radio the Conjurer (Demonspawn Conjurer) Turns: 1523, Time: 00:02:59 Health: -2/26 AC: 2 Str: 7 XL: 3 Next: 33% Magic: 0/7 EV: 11 Int: 20 God: Gold: 104 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: spiny 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Magical Staves b - a staff of necromancy Jewellery c - a ring of willpower (worn) Scrolls b - 2 scrolls of blinking e - a scroll of vulnerability {unknown} d - a scroll of revelation {unknown} j - a scroll of enchant weapon {unknown} h - 2 scrolls of teleportation {unknown} l - a scroll of fog {unknown} Potions c - 2 potions of curing L - a potion of lignification Skills: + Level 1.0 Fighting + Level 2.1 Dodging - Level 1.7 Stealth * Level 2.7 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 22% 3-4/arc 9% 2 Apportation Tloc 4% N/A 14% 1 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Leda's Liquefaction Alch/Erth 1% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Message History (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (lightly wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 falchion! You stop channelling your searing ray. Terence hits you with a +0 falchion! You climb upwards. There is a stone staircase leading down here. You closely miss Terence. Terence is heavily wounded. Terence is struck by your spines. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence is struck by your spines. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 falchion! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #..##...........................) .......###....................... ....##.......................)... ........##....................... ....##.###.#..................... #................................ ###.........####....##...#....... #........###................... ##.....### #.#@#...#........... #.....# ###.#@..#.....##...... #.....###...##..........#..... ###.###.........#........###.. ######.##...####.#.......†......# .....<.##...# #.#.#.........#### ............# #.#.........>...## ............####...#.........#... .......##........#.......†...#### You could see Terence. Vanquished Creatures A ribbon worm (D:2) 6 endoplasms 2 hobgoblins (D:1) 4 ball pythons 4 bats 2 frilled lizards 5 goblins 10 jackals (D:1) 3 kobolds 4 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Radio the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 298 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 298 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 624 | D:1 | Reached skill level 1 in Fighting 624 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/6 627 | D:1 | Learned a level 2 spell: Searing Ray 1512 | D:3 | Encountered Terence 1523 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, minmay_misc_feat_chi D:2: layout_rooms D:3: cheibrodos_thug_alley, layout_loops_cross, minitemple, shapermc_ecumenical_altar_mp_urbaneastern, kennysheep_generic_room_10, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Fighting | 1 | 1.0 Stealth | | 1.7 Spellcasting | | 2.7 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 35 Melee: Unarmed || 13 Staff || 12 Dagger || 10 Cast: Magic Dart || 66 Searing Ray || 2 Drink: Magic || 1 Curing || 1 Heal wounds || 1 Moonshine || 1 Lignification || 1 Read: Blinking || 1 Armour: Robe || 24 Dodge: Dodged || 21