Radio Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (3, -10, D:1) a +0 club (6, -31, D:1) a +0 dagger (6, -8, D:1) a jackal skeleton (7, -32, D:1) a hobgoblin corpse (skeletalised by now) (8, -32, D:1) a rat corpse (skeletalised by now) (8, -5, D:1) a jackal skeleton (9, -14, D:1) a +0 leather armour (13, -32, D:1) a bat corpse (skeletalised by now) (21, -14, D:1) a quokka skeleton (25, -11, D:1) a +0 dagger (28, -12, D:1) a bat skeleton (30, -14, D:1) 2 stones a +0 short sword a kobold skeleton (31, -25, D:1) a ball python skeleton (31, -16, D:1) a +0 short sword a kobold skeleton (36, -36, D:1) a +0 short sword a kobold skeleton (36, -33, D:1) a +0 club (38, -28, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a parchment of Call Imp (0, 14, D:2) a +0 flail (5, 15, D:2) a +0 short sword (8, 10, D:2) a +0 ring mail (14, 36, D:2) 3 flux baubles (15, 22, D:2) a +0 spear (16, 5, D:2) a rat skeleton (19, 16, D:2) an adder skeleton (30, 24, D:2) a +0 dagger (32, 21, D:2) a ring of poison resistance (35, 16, D:2) a +0 club (38, 1, D:2) a frilled lizard corpse (skeletalised by now) (41, 23, D:2) a +0 short sword 3 stones (42, 39, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (15, -28, D:3) a potion of attraction (19, -28, D:3) a rat corpse (20, -25, D:3) a +0 club (25, -35, D:3) a +0 club