Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5354192416417284586 49 Radio the Shooter (level 3, -2/28 HPs) Began as a Coglin Hunter on Aug 14, 2026. Slain by an ogre ... wielding a +0 giant club (16 damage) ... on level 3 of the Dungeon. The game lasted 00:01:19 (1102 turns). Radio the Shooter (Coglin Hunter) Turns: 1102, Time: 00:01:20 Health: -2/28 AC: 6 Str: 11 XL: 3 Next: 77% Magic: 3/3 EV: 12 Int: 8 God: Gold: 141 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling {Etsuko} rCold . . . (100%) c - +0 sling {Lucius} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) d - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery, iridescent scales 1, evolution 1, sturdy frame 1 a: Invent Gizmo (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Etsuko} c - a +0 sling (offhand) {Lucius} Armour b - a +0 leather armour (worn) d - a +0 cloak (worn) Scrolls s - a scroll of butterflies c - 2 scrolls of vulnerability {unknown} h - 2 scrolls of identify {unknown} j - a scroll of fog {unknown} k - a scroll of revelation {unknown} Skills: + Level 2.6 Fighting * Level 4.3 Ranged Weapons + Level 2.3 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 43% 1 Magic Dart Conj 0% 1d3 43% 1 Blink Tloc 0% N/A 56% 2 Call Imp Summ 0% N/A 56% 2 Construct Spike Launche Frge 0% 2d3 56% 2 Lesser Beckoning Tloc 0% N/A 56% 2 Anguish Hex/Necr 0% N/A 99% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are partially covered in iridescent scales. (AC +2) You have hidden genetic potential. Your movements are slightly less encumbered by armour. (ER -2) Message History You hear a shout! A rat is nearby! You shoot a sling bullet. The sling bullet hits the rat but does no damage. The rat is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the rat. A rat is nearby! You shoot a sling bullet. The sling bullet barely misses the rat. You shoot a sling bullet. The sling bullet barely misses the rat. You encounter an ogre. It is wielding a +0 giant club. There are monsters nearby! You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! You shoot a sling bullet. An ogre is nearby! You shoot a sling bullet. The sling bullet hits the ogre. The ogre is moderately wounded. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is moderately wounded. You encounter a hobgoblin. You encounter an adder. There are monsters nearby! You shoot a sling bullet. The sling bullet hits the ogre. The ogre is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the ogre. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet closely misses the ogre. You shoot a sling bullet. The sling bullet barely misses the ogre. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... ############### #........)...<# #.############# #.# ##.#### #.....# #####@# #O# ..!.S.>S# ........# g.......# ..##...)# . #..<.# #....# #....# You could see an ogre and an adder. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 5 endoplasms 3 hobgoblins 5 jackals (D:1) 3 quokkas (D:1) A ball python (D:1) 3 bats 2 frilled lizards 5 goblins 5 kobolds 5 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Radio the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 44 | D:1 | Found a faded altar of an unknown god. 78 | D:1 | You are sucked into a shaft and drop 1 floor! 96 | D:2 | Reached XP level 2. HP: 12/22 MP: 2/2 166 | D:1 | Reached skill level 4 in Ranged Weapons 211 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 929 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 929 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 929 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 1096 | D:3 | Encountered an ogre 1102 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_rooms, ebering_ecumenical_altar_webs, minivault_11 D:2: layout_rooms D:3: layout_basic, mainiacjoe_overflow_chevrons Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.3 Ranged Weapons | 4 | 4.3 Fighting | | 2.6 Stealth | | 0.7 Action || total ---------------------------++------- Fire: Sling || 150 Drink: Enlightenment || 1 Heal wounds || 1 Ambrosia || 1 Mutation || 1 Resistance || 1 Read: Teleportation || 1 Armour: Leather armour || 6 Dodge: Dodged || 5