Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12821204380072391261 109 Radio the Conjurer (level 4, 0/30 HPs) Began as a Demonspawn Conjurer on Aug 23, 2026. Slain by Terence ... wielding a +1 heavy mace (9 damage) ... on level 3 of the Dungeon. The game lasted 00:04:44 (2938 turns). Radio the Conjurer (Demonspawn Conjurer) Turns: 2938, Time: 00:04:44 Health: 0/30 AC: 3 Str: 8 XL: 4 Next: 59% Magic: 4/7 EV: 11 Int: 20 God: Gold: 129 SH: 0 Dex: 11 Spells: 0/8 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) d - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ b - ring of positive energy HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mighty, confusing by touch A: demonic touch 1, camouflage 1, initially attractive 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) d - a +0 cloak (worn) Jewellery b - a ring of positive energy (worn) Scrolls W - a scroll of brand weapon c - a scroll of noise {unknown} j - a scroll of enchant weapon {unknown} T - a scroll of torment h - a scroll of vulnerability {unknown} m - a scroll of amnesia {unknown} k - a scroll of poison {unknown} l - a scroll of enchant armour {unknown} Potions g - 2 potions of magic c - 3 potions of curing b - 2 potions of brilliance L - 2 potions of lignification Skills: + Level 2.4 Dodging + Level 2.2 Stealth + Level 2.6 Spellcasting * Level 5.0 Conjurations + Level 0.7 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 c - Confusing Touch Hex 5% N/A 32% 3 d - Ensorcelled Hibernat Hex/Ice 8% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Sigil of Binding Hex 5% N/A 32% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 41% 3 Ozocubu's Armour Ice 2% N/A 41% 3 Summon Ice Beast Ice/Summ 2% N/A 41% 3 Swiftness Air 2% N/A 41% 3 Brom's Barrelling Bould Conj/Erth 12% 2d5 45% 4 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Cause Fear Hex 2% N/A 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 (:( Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations Your touch may inflict minor irresistible damage on your foes. Your skin changes colour to match your surroundings (Stealth+). You sometimes pull newly seen creatures towards you. Message History The ribbon worm bites you. You hit the ribbon worm. You touch the ribbon worm! The ribbon worm is severely wounded. The ribbon worm closely misses you. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm misses you. You hit the ribbon worm but do no damage. You touch the ribbon worm. You kill the ribbon worm! You hear the rusting of a very distant drain. c - 3 potions of curing (gained 1) You encounter Terence the Veteran. He is wielding a +1 heavy mace. The magic dart hits Terence. Terence is lightly wounded. The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy mace and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray hits Terence. Terence is lightly wounded. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +1 heavy mace! Magic courses through your body. You feel very mighty all of a sudden. Terence hits you with a +1 heavy mace! * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. Terence hits you with a +1 heavy mace! You die... Terence says, "Finally, peace and quiet." .###.####.# .....# #.# ###### #.# #.########### ## #...........# .# #...........# .# #...........# .## #.#####...### ..# .. #.. #.@.# ..# .# ### #.@.# ..##.# #...# .....# #...+ ..#..# #...# .#...# ....# .....# #...# .....# ....# ##†#.# You could see Terence. Vanquished Creatures A clockroach (D:3) 2 adders A dart slug (D:1) 2 ribbon worms An orc (D:3) 7 endoplasms 9 hobgoblins 2 quokkas 8 ball pythons 7 bats 7 frilled lizards 3 goblins (D:2) 3 jackals (D:2) 6 kobolds 9 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Radio the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 283 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 283 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 1386 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6 1574 | D:2 | Gained mutation: You sometimes pull newly seen creatures | towards you. [potion of mutation] 1574 | D:2 | Gained mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 1632 | D:2 | Found Ykhu Uwn's Weapon Boutique. 1642 | D:2 | Learned a level 2 spell: Searing Ray 2008 | D:2 | Found Fuschepn's Book Emporium. 2008 | D:2 | Encountered a walking frostbound tome 2008 | D:2 | Encountered a walking divine tome 2024 | D:2 | Learned a level 3 spell: Confusing Touch 2038 | D:2 | Found Sabul's Antique Weapon Shoppe. 2748 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/7 2854 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2880 | D:3 | Reached skill level 5 in Conjurations 2928 | D:3 | Encountered Terence 2938 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_loops_ring, chequers_serial_rivers_large_a, corner_web_ring, serial_bayou_crossing D:2: layout_loops_ring, serial_shops, shop, nicolae_shop_mannequins, nicolae_shop_tiny_glass, dk_vineyard_3, minmay_hexomino_c4 D:3: layout_basic, gup_sewer_entry_glass, kennysheep_generic_room_10, minmay_rat_hole, uniq_terence, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.4 Stealth | 2 | 2.2 Conjurations | 5 | 5.0 Spellcasting | | 2.6 Hexes | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 22 | 13 || 35 Melee: Unarmed | 11 | || 11 Dagger | 11 | 13 || 24 Touch | 2 | 4 || 6 Cast: Magic Dart | 102 | 4 || 106 Searing Ray | 1 | 1 || 2 Confusing Touch | | 1 || 1 Drink: Attraction | 1 | || 1 Moonshine | 1 | || 1 Might | 1 | 1 || 2 Curing | 1 | || 1 Heal wounds | 1 | || 1 Haste | 1 | || 1 Brilliance | 1 | || 1 Berserk rage | 1 | || 1 Mutation | 1 | || 1 Lignification | 1 | || 1 Magic | | 1 || 1 Read: Identify | 2 | || 2 Stab: Sleeping | 3 | 4 || 7 Armour: Robe | 13 | 11 || 24 Dodge: Dodged | 16 | 4 || 20