Radio Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (0, 3, D:1) a hobgoblin corpse (skeletalised by now) (3, -4, D:1) a ball python corpse (skeletalised by now) (4, -5, D:1) a +1 whip of venom 3 stones (16, 2, D:1) a rat skeleton (17, 34, D:1) a +0 scale mail (20, 17, D:1) a human skeleton (21, 34, D:1) a quokka skeleton (22, 31, D:1) a +0 leather armour (22, 34, D:1) a +0 dagger (34, 3, D:1) a +0 club a jackal skeleton (34, 4, D:1) a +0 quarterstaff (34, 41, D:1) a ball python skeleton (37, 41, D:1) a frilled lizard skeleton (37, 42, D:1) a +0 whip 2 stones (45, 4, D:1) a +0 leather armour (47, 21, D:1) a hobgoblin skeleton (47, 22, D:1) a +0 dagger a goblin skeleton (48, 20, D:1) a +0 helmet (50, 29, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 2 potions of curing (1, -8, D:2) a +5 ring of evasion (2, 2, D:2) a book of Geomancy (3, -2, D:2) a +0 robe