Radio Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (1, 18, D:1) a quokka corpse (skeletalised by now) (1, 25, D:1) a ball python corpse (skeletalised by now) (9, 11, D:1) a hobgoblin corpse (skeletalised by now) (14, 13, D:1) a +0 leather armour (27, 44, D:1) a +0 club (30, 16, D:1) a +0 club a kobold skeleton (40, 4, D:1) a +0 chain mail (44, 47, D:1) a +0 robe (45, 11, D:1) a +0 dagger 3 stones (45, 30, D:1) a +0 short sword (47, 32, D:1) a +0 club (49, 35, D:1) a +0 club (57, 21, D:1) a quokka skeleton Level 2 of the Dungeon (10, -29, D:2) a +0 dagger a stone a kobold skeleton (19, -29, D:2) a +0 dagger (20, -28, D:2) a quokka skeleton (20, -27, D:2) a frilled lizard skeleton (28, 14, D:2) a rat corpse (skeletalised by now) (32, 12, D:2) an adder corpse (skeletalised by now) (40, 1, D:2) a +0 dagger (42, -13, D:2) a +0 plate armour Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +10 hand axe "Zixainliega" {antimagic, Stlth+} (6880 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 leather armour "Pacout" {+Inv rF- rN+ Dex+4} (2160 gold) +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It can be maximally enchanted to +3. the ring "Hoex" {rC- rN++ Will+ Int+6 Slay+2} (6050 gold) [ring of intelligence] rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +3 mace "Lakaikef" {flame, Str+4 Dex+3} (4210 gold) Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. a +4 quick blade of venom (5200 gold) the amulet "Pooluc" {Reflect rN+ Int+3 SH+5} (4750 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). SH+5: It affects your SH (+5). the +5 ring mail of the Viny God {Will+ Int+2 Dex+2 Stlth-} (4860 gold) Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. the +0 leather armour "Evvytau" {Rampage *Corrode rF+} (1040 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. It can be maximally enchanted to +3. the ring of Plog {AC+4 Int+3} (4930 gold) [ring of protection] AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). the +5 hand axe "Faere" {flame, *Corrode Int+5} (4230 gold) *Corrode: It may corrode you when you take damage. Int+5: It affects your intelligence (+5). It can be maximally enchanted to +9. the +0 dagger "Aneonef" {devious, rElec rC++ Stlth-} (3210 gold) rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Stlth-: It makes you less stealthy. It can be maximally enchanted to +9. the +3 pair of boots of the Tapire-iauara {rC- Will++ Str+4} (4190 gold) rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. the +0 short sword "Glorpo" {elec, rC+ rN+ rCorr Int+3} (3760 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It can be maximally enchanted to +9. the +4 sling "Seqon" {antimagic, rF+ rC+ Int+2} (4970 gold) rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It can be maximally enchanted to +9. the +6 spear "Amuext" {freeze, *Rage Str+2 Int+3} (5080 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It can be maximally enchanted to +9. the scarab talisman of Acie {Rampage rPois Str-3 SInv} (2810 gold) [scarab talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Str-3: It affects your strength (-3). SInv: It lets you see invisible. the necromancy staff of Putrescence {+Blink rF+ rN++ Necro} (5020 gold) [staff of necromancy] +Blink: It lets you blink. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Necro: It increases the power of your Necromancy spells. the ring of Tuczerho {+Blink rPois rC- rCorr Stlth+} (3400 gold) [ring of resist corrosion] +Blink: It lets you blink. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the ring of Panentheism {rElec rN+ MP+9 Dex+3} (4450 gold) [ring of magical power] rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). the amulet of the Doge {Spirit rN++ Str+4 Int+2} (6010 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (0, 0, D:3) a bat corpse (skeletalised by now) (1, 0, D:3) a quokka corpse (skeletalised by now) (3, 19, D:3) a +0 spear (12, 28, D:3) a +0 short sword (13, 29, D:3) a +0 scale mail a +0 dagger (15, 21, D:3) a ball python corpse (skeletalised by now) (15, 35, D:3) a +0 chain mail (20, 2, D:3) a +0 short sword 5 stones (20, 3, D:3) an adder skeleton (20, 4, D:3) an adder skeleton (22, 11, D:3) an orb of stardust (27, 32, D:3) a +0 leather armour (29, 22, D:3) a bat skeleton (30, -7, D:3) a potion of moonshine (35, -10, D:3) a +0 short sword of venom a stone a kobold corpse (skeletalised by now) (40, -6, D:3) a +0 robe (53, 11, D:3) a rat skeleton (53, 12, D:3) a goblin skeleton (54, 14, D:3) a goblin skeleton (56, 13, D:3) an adder skeleton (59, 15, D:3) a +0 dagger a stone a kobold skeleton Level 4 of the Dungeon (0, 0, D:4) the inkwell talisman of Dawn {+Inv rN+ Will- Stlth+} [inkwell talisman] +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (11, 0, D:4) a +0 ring mail (16, 12, D:4) a +0 robe (16, 27, D:4) a +0 club a +0 short sword a +0 animal skin (16, 28, D:4) a +0 dagger (17, 24, D:4) a +0 club (17, 25, D:4) a +0 dagger a +0 dagger a +0 dagger (17, 26, D:4) a +0 club a +0 club (17, 27, D:4) a +0 club a +0 sling (18, 20, D:4) a +0 robe (18, 27, D:4) a +0 club (19, 0, D:4) a +0 mace a +0 club a +0 dagger a +0 robe a +0 giant club (20, 2, D:4) a +0 mace a +0 leather armour (32, -5, D:4) a +0 scythe a +0 robe (38, 29, D:4) a +1 whip of electrocution a +0 robe (41, -1, D:4) 3 boomerangs (41, 25, D:4) a +0 club (47, 24, D:4) a +0 club Level 5 of the Dungeon (1, 13, D:5) a +0 leather armour (2, 6, D:5) a +0 club (11, -7, D:5) a +0 robe (19, -18, D:5) a +0 robe (20, -5, D:5) a +0 robe (29, 19, D:5) a +0 giant spiked club (39, -15, D:5) a +0 club (39, -13, D:5) a +0 whip a +0 scale mail a +0 short sword a +0 leather armour (39, -9, D:5) a +0 mace (46, 12, D:5) a +4 quarterstaff of chaos (49, 13, D:5) a +0 hammer Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (4, 2, D:6) a +0 morningstar a +0 robe a +0 flail a +0 robe a +2 great sword a +0 robe a +0 mace a +0 robe (4, 3, D:6) a +3 scimitar a +0 robe (4, 21, D:6) a +0 leather armour (15, -9, D:6) a +0 robe (15, -1, D:6) a +0 club a +0 leather armour a +0 club 3 boomerangs a +0 chain mail (15, 19, D:6) a +0 great mace (16, -1, D:6) a +0 dagger a +0 robe (26, 17, D:6) a +0 robe (27, -4, D:6) a +0 scale mail (35, 24, D:6) a +0 short sword (36, 43, D:6) a +0 short sword a +0 chain mail a +0 flail a +0 dagger a +0 club a +0 leather armour (36, 44, D:6) a +0 hand axe (44, 40, D:6) a +0 club (53, 39, D:6) a +0 ring mail Level 7 of the Dungeon (12, -5, D:7) a +0 quarterstaff (17, -10, D:7) a +0 mace (26, -21, D:7) a +0 dagger a +0 robe (27, -21, D:7) a +0 dagger a +0 robe (27, 3, D:7) a +0 ring mail (28, -21, D:7) a +0 hand axe (28, 2, D:7) a +1 dagger of draining a +2 robe a +0 buckler (29, -19, D:7) a +0 club a +0 leather armour (30, -2, D:7) the +2 robe of the Living God {rF+ Int+4} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (46, -8, D:7) the rimehorn talisman "Coiwir" {Rampage Str+2 Int-3} [rimehorn talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). (49, -18, D:7) a +0 robe (49, 3, D:7) a +0 club (50, 2, D:7) a +0 short sword (50, 3, D:7) a +0 whip 3 stones a +0 short sword (50, 19, D:7) a +0 ring mail (51, 0, D:7) a +0 whip (51, 1, D:7) a +0 dagger a +0 robe a +0 great sword a +0 robe (51, 2, D:7) a +0 hand axe a +0 robe (51, 3, D:7) a +0 short sword a +0 club (52, 1, D:7) a +0 short sword a stone (52, 8, D:7) the +1 robe of the Iron City of Dis {rF- rN+ rCorr Archmagi} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Archmagi: It increases the power of your magical spells. It can be maximally enchanted to +2. (53, -1, D:7) a +0 halberd a +0 robe (61, 13, D:7) a rimehorn talisman Level 8 of the Dungeon [Shop] Energh's Gadget Gallery a wand of flame (8) (67 gold) a wand of iceblast (4) (115 gold) a wand of iceblast (7) (201 gold) a wand of charming (6) (172 gold) a phantom mirror (480 gold) an orb of pyromania (312 gold) (8, 5, D:8) a +0 dagger (9, -42, D:8) a +0 robe (10, -10, D:8) the +7 long sword of Fetobuem {flame, Str+2 Int+7} Str+2: It affects your strength (+2). Int+7: It affects your intelligence (+7). It can be maximally enchanted to +9. (15, -25, D:8) a +0 war axe a +0 ring mail (19, 1, D:8) a +0 broad axe +0 steam dragon scales (23, 1, D:8) a +0 dagger (27, -31, D:8) a +0 long sword (27, -2, D:8) a +0 short sword (27, -1, D:8) a +0 dagger a +0 dagger (28, -2, D:8) a +0 dagger (31, -20, D:8) a +0 short sword a +0 club a curare-tipped dart (31, -18, D:8) a +0 whip 3 stones (36, -33, D:8) a +0 hand axe a +0 leather armour (37, -33, D:8) a +0 club a +0 dagger a +0 robe (37, -32, D:8) a +0 dagger a +0 leather armour (39, -23, D:8) a scarab talisman (61, -14, D:8) a +0 mace Level 9 of the Dungeon (17, -3, D:9) a +0 great sword (23, 32, D:9) 2 flux baubles (26, 25, D:9) a +0 orcbow (27, 27, D:9) a +0 long sword 3 boomerangs a +0 plate armour (28, 27, D:9) a +0 shortbow (29, 28, D:9) a +0 whip a +0 robe (33, 27, D:9) a +0 mace (45, 5, D:9) 7 gold pieces (47, 4, D:9) 21 gold pieces (still there?) a +0 dagger (still there?) 6 poisoned darts (still there?)