Radio Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (1, -4, D:1) a +0 robe (1, 1, D:1) a jackal skeleton (4, -9, D:1) a frilled lizard skeleton (4, -6, D:1) a +0 club a goblin skeleton (4, -5, D:1) a +0 club (7, 22, D:1) a +0 whip (8, -14, D:1) a +0 dagger a +0 scale mail a goblin corpse (skeletalised by now) (8, 33, D:1) a +0 leather armour (14, -6, D:1) a bat skeleton (14, 16, D:1) a jackal corpse (skeletalised by now) (14, 21, D:1) a jackal corpse (skeletalised by now) (14, 24, D:1) 2 flux baubles (14, 29, D:1) a +0 dagger a goblin skeleton (16, 22, D:1) a jackal corpse (skeletalised by now) (16, 28, D:1) a hobgoblin skeleton (16, 31, D:1) a +0 short sword 2 stones a kobold skeleton (17, 13, D:1) a +0 dagger (20, 29, D:1) a +0 hand axe a goblin skeleton (21, 29, D:1) a ball python skeleton (23, 11, D:1) a +0 dagger (38, -6, D:1) a +0 club a goblin skeleton (38, 23, D:1) a +0 robe (45, -2, D:1) a parchment of Iskenderun's Mystic Blast (45, -1, D:1) a bat skeleton (54, 15, D:1) a frilled lizard corpse (skeletalised by now) (57, 16, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (10, 5, D:2) a rat corpse (12, 3, D:2) a bat corpse (26, 0, D:2) a +0 dagger an adder corpse a ribbon worm corpse a goblin corpse (26, 4, D:2) an adder corpse (30, 0, D:2) the +6 short sword of Tejeboffol {flame, rF- Dex+5} rF-: It makes you vulnerable to fire. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen)